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[All skills](https://skilld.dev/skills)

[![cloudai-x avatar](https://skilld.dev/_img/avatar?url=https%3A%2F%2Fgithub.com%2Fcloudai-x.png)](https://skilld.dev/gh/cloudai-x)

# **CloudAI-X/threejs-skills**

Agents/Workflows/Docs

main Updated 3 months ago [GitHub](https://github.com/CloudAI-X/threejs-skills)

![README badge for cloudai-x/threejs-skills](https://skilld.dev/b/cloudai-x/threejs-skills?theme=light&label=0)

## Repository statistics

- Indexed skills

  **10**
- Skill groups

  **1**
- GitHub stars

  **3,475**
- Forks

  **394**

## Skills

10 total

Sort skills

[/threejs-animation](https://skilld.dev/gh/cloudai-x/threejs-skills/threejs-animation)

Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.

Updated9 months ago

[/threejs-fundamentals](https://skilld.dev/gh/cloudai-x/threejs-skills/threejs-fundamentals)

Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.

Updated9 months ago

[/threejs-geometry](https://skilld.dev/gh/cloudai-x/threejs-skills/threejs-geometry)

Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.

Updated9 months ago

[/threejs-interaction](https://skilld.dev/gh/cloudai-x/threejs-skills/threejs-interaction)

Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.

Updated9 months ago

[/threejs-lighting](https://skilld.dev/gh/cloudai-x/threejs-skills/threejs-lighting)

Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.

Updated9 months ago

[/threejs-loaders](https://skilld.dev/gh/cloudai-x/threejs-skills/threejs-loaders)

Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.

Updated9 months ago

[/threejs-materials](https://skilld.dev/gh/cloudai-x/threejs-skills/threejs-materials)

Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.

Updated9 months ago

[/threejs-postprocessing](https://skilld.dev/gh/cloudai-x/threejs-skills/threejs-postprocessing)

Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.

Updated9 months ago

[/threejs-shaders](https://skilld.dev/gh/cloudai-x/threejs-skills/threejs-shaders)

Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.

Updated9 months ago

[/threejs-textures](https://skilld.dev/gh/cloudai-x/threejs-skills/threejs-textures)

Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.

Updated9 months ago

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