All skills
dylantarre avatar

/attention-management

@747c656

Use when wrong elements get attention, important content is missed, or visual hierarchy is broken by animation

Use this Skill: https://skilld.dev/gh/dylantarre/animation-principles/attention-management

This session only. Nothing lands on disk.

SKILL.md

≈33 tokens always: the name and description. ≈637 when used: this file.

Attention Management

Direct user focus correctly using Disney's principles.

Problem Indicators

  • Users miss important content
  • Decorative elements steal focus
  • CTAs don't stand out
  • Users look at wrong things first
  • Information hierarchy is unclear

Diagnosis by Principle

Staging

Issue: Multiple elements compete for attention Fix: One thing moves at a time. Animate the most important element; keep others still.

Timing

Issue: Everything animates at same speed Fix: Primary content: faster animation. Secondary: slower or delayed. Speed implies importance.

Exaggeration

Issue: Uniform motion across hierarchy Fix: Important elements get more dramatic animation. Background elements get subtle motion.

Anticipation

Issue: No buildup directs eyes Fix: Use anticipation to guide attention. A small movement can draw eyes before the main action.

Appeal

Issue: Wrong elements are visually interesting Fix: Make important elements the most visually appealing. Animation should enhance hierarchy, not fight it.

Quick Fixes

  1. One animation at a time - Sequence, don't parallelize
  2. Stagger by importance - Most important animates first
  3. Reduce decorative motion - Background should be calm
  4. Increase CTA animation contrast - Stands out from surroundings
  5. Use motion to guide reading order - Top-to-bottom, left-to-right

Troubleshooting Checklist

  • What do users look at first? (Eye tracking or testing)
  • Does animation sequence match importance hierarchy?
  • Are decorative animations subtle enough?
  • Does primary CTA have strongest motion?
  • Count simultaneous animations (should be 1-2)
  • Test: Hide animation—does hierarchy still work?
  • Is motion guiding or distracting?
  • Does stillness create emphasis where needed?

Code Pattern

/* Stagger by importance */
.hero-title {
  animation: fadeInUp 400ms ease-out;
}

.hero-subtitle {
  animation: fadeInUp 400ms ease-out 100ms backwards;
}

.hero-cta {
  animation: fadeInUp 400ms ease-out 200ms backwards,
             pulse 2s ease-in-out 1s infinite;
}

/* De-emphasize background */
.background-element {
  animation: subtleDrift 20s linear infinite;
  opacity: 0.3;
}

Hierarchy Through Motion

Priority Animation Style
Primary Fast, prominent, potentially looping
Secondary Medium speed, one-time
Tertiary Slow, subtle, or static
Background Very slow or no animation

Source: SKILL.md on GitHub

1 warning15d5 checks · Risk SAFE
  • Gen Agent Trust Hub15d

    The skill is a design guide focused on using animation principles to establish visual hierarchy in user interfaces. It contains no executable code, network operations, or security risks.

  • Socket15d

    No alerts

  • Snyk15d

    Risk: LOW · No issues

  • Runlayer7mo

    1/1 file flagged

  • ZeroLeaks5mo

    Score: 93/100 · 2 sections analyzed

Signed by skilld at 747c656. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 2 months ago.

Dormantupdated 9 months ago

README badge

README badge for dylantarre/animation-principles/attention-management