---
title: "Eric Zakariasson (@ericzakariasson) skills · skilld"
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> Index of every page on this site: [llms.txt](https://skilld.dev/llms.txt)

![Avatar for Eric Zakariasson](https://skilld.dev/_img/avatar?url=https%3A%2F%2Fgithub.com%2Fericzakariasson.png)

# **Eric Zakariasson**

[@ericzakariasson](https://github.com/ericzakariasson)person

3 skills2 repos 407 San Francisco Synced 16 days ago

[GitHub](https://github.com/ericzakariasson) [Website](https://anyblockers.com)

## Skills

### [ericzakariasson/skills](https://skilld.dev/gh/ericzakariasson/skills)

Agent skills. Install with npx skills add ericzakariasson/skills

2 skills 21

`npx skilld add ericzakariasson/skills --all`

- [/game-builder](https://skilld.dev/gh/ericzakariasson/skills/game-builder)

  Builds playable homage games (original takes on well-known games, with original names and art) whose in-game captures must hold up side by side with real shipped-game screenshots. Orchestrates separate planner, builder, and critic subagents through a brief with locked reference shots, a plan, a playable loop, a staged art pipeline, and live captures, then runs fresh-critic rounds against a per-game Visual Bar until WIN, with a diagnoser for stuck loops and a final orchestrator visual read before handoff. Use when asked to build, polish, or compare homage games or vertical slices where visual quality next to real games matters, when a game plays fine but its screenshots look like a browser toy beside the references, or when a reviewer keeps soft-passing weak visuals. Not for general app scaffolds or gameplay-only prototypes.
- [/game-builder-blender-assets](https://skilld.dev/gh/ericzakariasson/skills/game-builder-blender-assets)

  Authors camera-critical 3D assets for a homage game (hero characters, first-person weapon viewmodels, hero vehicles or set pieces) in Blender and exports GLB, one asset per specialist subagent at high craft, with an orchestrator-owned turnaround gate before the game binds the mesh. Companion to game-builder. Use only when the locked reference shots are 3D and a hero or close-up asset would otherwise be built from in-engine primitives. Prefer 2D sprites whenever the references are 2D or a 2D path can reach the visual bar. Not for props, distant background objects, or pixel-art games.

### [ericzakariasson/scandinavian-design](https://skilld.dev/gh/ericzakariasson/scandinavian-design)

1 skill 407

`npx skilld add ericzakariasson/scandinavian-design --all`

- [/scandinavian-design](https://skilld.dev/gh/ericzakariasson/scandinavian-design)

  Apply a refined Scandinavian visual system with a neutral black-and-white foundation, restrained sans-serif typography, purposeful product imagery, generous spacing, clear page chapters, and minimal decoration. Use when the user invokes /scandinavian-design or requests a Nordic, monochrome, calm, spacious, restrained, or minimalist interface.

Curated skills from @ericzakariasson. Checked GitHub just now

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```