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ericzakariasson/skills

Agent skills. Install with npx skills add ericzakariasson/skills

main Updated 3 weeks agoGitHub
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Repository statistics

  • Indexed skills

    2

  • Skill groups

    1

  • GitHub stars

    21

  • Forks

    2

2 total

Builds playable homage games (original takes on well-known games, with original names and art) whose in-game captures must hold up side by side with real shipped-game screenshots. Orchestrates separate planner, builder, and critic subagents through a brief with locked reference shots, a plan, a playable loop, a staged art pipeline, and live captures, then runs fresh-critic rounds against a per-game Visual Bar until WIN, with a diagnoser for stuck loops and a final orchestrator visual read before handoff. Use when asked to build, polish, or compare homage games or vertical slices where visual quality next to real games matters, when a game plays fine but its screenshots look like a browser toy beside the references, or when a reviewer keeps soft-passing weak visuals. Not for general app scaffolds or gameplay-only prototypes.

Updated

Authors camera-critical 3D assets for a homage game (hero characters, first-person weapon viewmodels, hero vehicles or set pieces) in Blender and exports GLB, one asset per specialist subagent at high craft, with an orchestrator-owned turnaround gate before the game binds the mesh. Companion to game-builder. Use only when the locked reference shots are 3D and a hero or close-up asset would otherwise be built from in-engine primitives. Prefer 2D sprites whenever the references are 2D or a 2D path can reach the visual bar. Not for props, distant background objects, or pixel-art games.

Updated

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