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@83cd18c official
by githubgithub/awesome-copilot40k stars
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Create annotated animated GIF demos and screen recordings for pull requests and documentation. Covers frame capture, timing, imageio-based GIF creation, and per-frame annotation workflows.

Use this Skill: https://skilld.dev/gh/github/awesome-copilot/screen-recording

This session only. Nothing lands on disk.

SKILL.md

β‰ˆ52 tokens always: the name and description. β‰ˆ2k when used: this file.

Screen Recording

Create animated GIF demos that show a feature or workflow in action β€” with annotations, variable timing, and proper pacing. Useful for PR descriptions, documentation, and release notes.

When to Use This Skill

Use this skill when you need to:

  • Record a multi-step UI interaction as an animated GIF
  • Create a demo showing before/after behavior
  • Build annotated walkthroughs for documentation or release notes
  • Show a bug reproduction or fix in action

Prerequisites

pip install playwright Pillow imageio numpy scipy mss -q
playwright install chromium

Core Workflow

1. Capture frames

Use Playwright to step through the interaction and capture each frame:

from playwright.async_api import async_playwright

async def record_frames(url, steps, width=1400, height=900):
    """
    steps: list of dicts with 'action' (async callable taking page)
           and 'name' (frame filename)
    """
    async with async_playwright() as p:
        browser = await p.chromium.launch()
        page = await browser.new_page(viewport={"width": width, "height": height})
        await page.goto(url, wait_until="networkidle")

        for step in steps:
            if step.get("action"):
                await step["action"](page)
                await page.wait_for_timeout(step.get("wait", 500))
            await page.screenshot(path=step["name"])

        await browser.close()

2. Assemble GIF with imageio

Use imageio, not PIL, for GIF writing β€” PIL's GIF encoder merges visually similar frames, which kills animations.

import imageio.v3 as iio
from PIL import Image
import numpy as np

frames = []
durations = []

for frame_path, duration_ms in frame_list:
    img = Image.open(frame_path)
    frames.append(np.array(img))
    durations.append(duration_ms)

iio.imwrite("demo.gif", frames, duration=durations, loop=0)

3. Variable frame timing

Uniform timing makes everything feel either too fast or too slow. Use variable durations:

Phase Duration Why
Fast action (typing, clicking) 100ms Feels natural, keeps energy
Pause after action 600-800ms Let the viewer process what happened
Hero/final message 500ms+ Main takeaway needs time to land

4. Annotate frames

Apply annotations to specific frames using the image-annotations skill:

from PIL import Image, ImageDraw, ImageFont

def annotate_frame(frame_path, annotations, out_path):
    img = Image.open(frame_path)
    draw = ImageDraw.Draw(img)

    for ann in annotations:
        # Apply annotation (rect, arrow, label, etc.)
        pass

    img.save(out_path)

5. Fade-in annotations

For smooth annotation appearance:

def apply_fade(base_frame, annotation_layer, alpha):
    """Blend annotation onto frame at given alpha (0.0 to 1.0)"""
    blended = Image.blend(
        base_frame.convert("RGBA"),
        annotation_layer.convert("RGBA"),
        alpha
    )
    return blended.convert("RGB")

# 2-frame pop-in at 10fps: 50% then 100%
faded_frames = [
    apply_fade(base, annotations, 0.5),  # frame 1: half opacity
    apply_fade(base, annotations, 1.0),  # frame 2: full opacity
]

At 10fps, use 2 fade frames (0.2s total). At 30fps, use 3-4 frames. Easing curves look bad at low FPS β€” simple pop-in is snappier and more readable.

Build as a Script

The annotation logic gets complex for anything beyond trivial demos. Write a dedicated script (e.g., annotate_gif.py) with functions instead of inline code. You'll iterate on timing and placement.

Testing Animations

Always test in isolation first β€” don't rebuild the full demo to test a fade tweak:

# Small test GIF: 10 bare frames β†’ fade frames β†’ 15 hold frames
# Add a frame counter overlay for debugging:
draw.text((10, height - 30), f"F{i}/{total} a={alpha:.0%} FADE",
          fill="white", font=small_font)

Desktop Screen Recording (mss)

For recording desktop apps, terminals, or anything outside a browser. Uses mss for fast screen capture.

import mss
from PIL import Image
import time

def record_gif(output_path, region=None, duration=5, fps=8):
    """Record screen region to GIF. region = {left, top, width, height} or None for full screen."""
    with mss.mss() as sct:
        if region is None:
            region = sct.monitors[1]  # primary monitor

        frames = []
        t_end = time.time() + duration
        while time.time() < t_end:
            t0 = time.time()
            shot = sct.grab(region)
            frames.append(Image.frombytes('RGB', shot.size, shot.rgb))
            time.sleep(max(0, 1 / fps - (time.time() - t0)))

    frames[0].save(output_path, save_all=True, append_images=frames[1:],
                   duration=int(1000 / fps), loop=0, optimize=True)
    return len(frames)

record_gif('demo.gif', region={'left': 0, 'top': 0, 'width': 800, 'height': 500}, duration=3)

Tested: 3s at 8fps β†’ 24 frames, ~31KB. Keep fps ≀ 10 for reasonable file sizes.

Note: PIL.save(save_all=True) works for simple recordings but merges visually similar frames. For annotated GIFs with fade effects, use imageio.v3.imwrite instead.

Combining with window capture

# Find window rect, then record it as a GIF
# Reuse find_window() from the ui-screenshots skill
import ctypes
from ctypes import c_int, Structure, byref, windll

class RECT(Structure):
    _fields_ = [('left', c_int), ('top', c_int), ('right', c_int), ('bottom', c_int)]

hwnd = find_window('My App')[0][0]
rect = RECT()
windll.user32.GetWindowRect(hwnd, byref(rect))
region = {'left': rect.left, 'top': rect.top,
          'width': rect.right - rect.left, 'height': rect.bottom - rect.top}
record_gif('app-demo.gif', region=region, duration=5, fps=8)

Diff-Based Cluster Detection

Programmatically find changed regions between frames to decide what to annotate:

import numpy as np
from scipy import ndimage

def find_changed_clusters(frame_a, frame_b, threshold=30, min_pixels=300, dilate=5):
    """Find bounding boxes of changed regions between two frames."""
    diff = np.abs(frame_b.astype(float) - frame_a.astype(float)).max(axis=2)
    mask = diff > threshold
    dilated = ndimage.binary_dilation(mask, iterations=dilate)
    labeled, n = ndimage.label(dilated)
    clusters = []
    for i in range(1, n + 1):
        ys, xs = np.where(labeled == i)
        if len(ys) < min_pixels:
            continue
        clusters.append((xs.min(), ys.min(), xs.max(), ys.max(), len(ys)))
    return sorted(clusters, key=lambda c: -c[4])  # largest first

Format Compatibility

Format VS Code Preview GitHub Browser
GIF βœ… Animates βœ… βœ…
WebP ⚠️ Static only βœ… βœ…
MP4 ❌ Broken ⚠️ βœ…

GIF is the only universally supported animated format across VS Code preview, GitHub markdown, and browsers.

Guidelines

  1. Type β†’ pause β†’ annotate β€” during fast action, show NO annotation. Pause first, then annotate
  2. Hero message gets the biggest font β€” 64pt+ for the main takeaway, 38pt for details
  3. GIF palette does NOT kill gradients β€” 20 distinct alpha steps survive 256-color palette
  4. 10fps minimum for typing/interaction β€” lower looks stuttery
  5. Build iteratively β€” get the frame sequence right first, add annotations second, tune timing last

Limitations

  • GIF is limited to 256 colors per frame β€” fine for UI screenshots, may show banding on photographic content
  • Large GIFs (50+ frames at high resolution) can be several MB β€” consider cropping to the relevant area
  • No audio support in GIF β€” use MP4 for narrated demos (but lose VS Code preview support)

Source: SKILL.md on GitHub

1 warning3mo3 checks Β· Risk SAFE
  • Gen Agent Trust Hub3mo

    This skill facilitates creating animated GIFs and screen recordings using standard browser automation and image processing libraries. It leverages Playwright, mss, and Pillow to automate interactions and capture frames. No malicious patterns or security vulnerabilities were detected.

  • Socket3mo

    No alerts

  • Snyk3mo

    Risk: MEDIUM Β· 1 issue

Signed by skilld at 83cd18c. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub yesterday.

Activeupdated 4 months ago

README badge

README badge for github/awesome-copilot/screen-recording

Creates animated GIF demos with frame capture, variable timing, and per-frame annotations using Playwright, imageio, and PIL. Covers browser-based recording via Playwright, desktop screen capture with mss, and techniques for fade-in effects and diff-based change detection to highlight modified regions.

Generated from the current SKILL.md.

Does this skill work with web apps only, or can I record desktop applications?
It covers both. Use Playwright for browser-based UIs, or use mss for recording any desktop app, terminal, or window region directly to GIF.
What's the difference between using PIL and imageio for GIF creation?
PIL's GIF encoder merges visually similar frames, which breaks animations. Use imageio.v3.imwrite instead, especially for annotated GIFs with fade effects.
What file size should I expect for a recorded GIF?
A 3-second recording at 8fps yields roughly 24 frames and ~31KB. Keep fps at 10 or lower for reasonable file sizes; larger or higher-fps GIFs can be several MB.
Can I add animations and fade effects to annotated frames?
Yes. The skill includes a fade-in workflow using Image.blend to make annotations pop in smoothly over 2-4 frames depending on your target FPS.
Will this GIF play in VS Code preview and GitHub markdown?
Yes. GIF is the only universally supported animated format across VS Code, GitHub, and browsers. WebP and MP4 have preview or compatibility issues.

Generated from the current SKILL.md. These answers refresh after source changes.