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hyperb1iss/hypercolor

Epic RGB lighting orchestration for Linux, Windows, and macOS

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  • Indexed skills

    8

  • Skill groups

    1

  • GitHub stars

    18

  • Forks

    0

8 total

/rig-setup

Set up a Hypercolor spatial layout and scene for a PC build from scratch: research the case's real dimensions, inventory the connected controllers and devices, interview the owner about what hangs on each port and where it sits, generate the attachment bindings, layout, and scene with the bundled generator, then dial the result in on the lit hardware until every fan, strip, strimer, LCD, and RAM stick animates in the right place and direction. Use this whenever someone wants their case, rig, PC, or build "mapped", "laid out", "set up", "onboarded", or "auto-configured" in Hypercolor, asks why a device animates backwards or upside down, wants to add a new controller or case to an existing layout, or mentions a case model (O11D, Hyte Y70, NZXT H9, Lancool, Torrent), a hub (Nollie, Uni Hub, iCUE LINK, L-Connect), or Strimer cables together with layout or positioning. Also use it when a device is missing from Hypercolor: "unsupported device", "device not found", "not detected", "nothing drives my X", anything about OpenRGB (install it, bridge a device through it, "OpenRGB sees it but Hypercolor doesn't"), or a request to "request support" for hardware. The coverage phase decides native driver, OpenRGB bridge, or a prefilled support request per device. Works with the REST API, the MCP tools, and the `hypercolor` CLI; it never needs the source tree.

/leptos-ui-development

This skill should be used when working on the Hypercolor web UI in crates/hypercolor-ui/. Triggers on "UI component", "Leptos signal", "WASM build", "Trunk build", "WebSocket frame", "canvas preview", "effect card", "control panel", "device page", "SilkCircuit token", "theme switching", "sidebar", "layout builder", "Leptos context", "web-sys binding", "UI state", "optimistic update", "WebGL texture", "toast notification", "command palette", "color wheel", "device pairing", "leptoaster", or any work in crates/hypercolor-ui/.

/rgb-effect-design

This skill should be used when creating, modifying, or debugging RGB lighting effects for Hypercolor or LightScript-compatible engines. Triggers on "create an effect", "write a lighting effect", "design LED colors", "fix washed out colors", "port a shader to LEDs", "why does this look bad on LEDs", "color palette for RGB", "effect looks white", "colors too bright", "effect flickering", "design a palette for keyboard", "LED animation", or any work involving HTML canvas effects, LED color science, gamma correction, or the Hypercolor SDK effect pipeline.

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