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/fixing-motion-performance

@df4eb34 official
by Julien Thibeautibelick/ui-skills9.3k stars
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Audit and fix animation performance issues including layout thrashing, compositor properties, scroll-linked motion, and blur effects. Use when animations stutter, transitions jank, or reviewing CSS/JS animation performance.

Use this Skill: https://skilld.dev/gh/ibelick/ui-skills/fixing-motion-performance

This session only. Nothing lands on disk.

SKILL.md

≈63 tokens always: the name and description. ≈1.3k when used: this file.

fixing-motion-performance

Fix animation performance issues.

how to use

  • /fixing-motion-performance Apply these constraints to any UI animation work in this conversation.

  • /fixing-motion-performance <file> Review the file against all rules below and report:

    • violations (quote the exact line or snippet)
    • why it matters (one short sentence)
    • a concrete fix (code-level suggestion)

Do not migrate animation libraries unless explicitly requested. Apply rules within the existing stack.

when to apply

Reference these guidelines when:

  • adding or changing UI animations (CSS, WAAPI, Motion, rAF, GSAP)
  • refactoring janky interactions or transitions
  • implementing scroll-linked motion or reveal-on-scroll
  • animating layout, filters, masks, gradients, or CSS variables
  • reviewing components that use will-change, transforms, or measurement

rendering steps glossary

  • composite: transform, opacity
  • paint: color, borders, gradients, masks, images, filters
  • layout: size, position, flow, grid, flex

rule categories by priority

priority category impact
1 never patterns critical
2 choose the mechanism critical
3 measurement high
4 scroll high
5 paint medium-high
6 layers medium
7 blur and filters medium
8 view transitions low
9 tool boundaries critical

quick reference

1. never patterns (critical)

  • do not interleave layout reads and writes in the same frame
  • do not animate layout continuously on large or meaningful surfaces
  • do not drive animation from scrollTop, scrollY, or scroll events
  • no requestAnimationFrame loops without a stop condition
  • do not mix multiple animation systems that each measure or mutate layout

2. choose the mechanism (critical)

  • default to transform and opacity for motion
  • use JS-driven animation only when interaction requires it
  • paint or layout animation is acceptable only on small, isolated surfaces
  • one-shot effects are acceptable more often than continuous motion
  • prefer downgrading technique over removing motion entirely

3. measurement (high)

  • measure once, then animate via transform or opacity
  • batch all DOM reads before writes
  • do not read layout repeatedly during an animation
  • prefer FLIP-style transitions for layout-like effects
  • prefer approaches that batch measurement and writes

4. scroll (high)

  • prefer Scroll or View Timelines for scroll-linked motion when available
  • use IntersectionObserver for visibility and pausing
  • do not poll scroll position for animation
  • pause or stop animations when off-screen
  • scroll-linked motion must not trigger continuous layout or paint on large surfaces

5. paint (medium-high)

  • paint-triggering animation is allowed only on small, isolated elements
  • do not animate paint-heavy properties on large containers
  • do not animate CSS variables for transform, opacity, or position
  • do not animate inherited CSS variables
  • scope animated CSS variables locally and avoid inheritance

6. layers (medium)

  • compositor motion requires layer promotion, never assume it
  • use will-change temporarily and surgically
  • avoid many or large promoted layers
  • validate layer behavior with tooling when performance matters

7. blur and filters (medium)

  • keep blur animation small (<=8px)
  • use blur only for short, one-time effects
  • never animate blur continuously
  • never animate blur on large surfaces
  • prefer opacity and translate before blur

8. view transitions (low)

  • use view transitions only for navigation-level changes
  • avoid view transitions for interaction-heavy UI
  • avoid view transitions when interruption or cancellation is required
  • treat size changes as potentially layout-triggering

9. tool boundaries (critical)

  • do not migrate or rewrite animation libraries unless explicitly requested
  • apply these rules within the existing animation system
  • never partially migrate APIs or mix styles within the same component

common fixes

/* layout thrashing: animate transform instead of width */
/* before */ .panel { transition: width 0.3s; }
/* after */  .panel { transition: transform 0.3s; }

/* scroll-linked: use scroll-timeline instead of JS */
/* before */ window.addEventListener('scroll', () => el.style.opacity = scrollY / 500)
/* after */  .reveal { animation: fade-in linear; animation-timeline: view(); }
// measurement: batch reads before writes (FLIP)
// before — layout thrash
el.style.left = el.getBoundingClientRect().left + 10 + 'px';
// after — measure once, animate via transform
const first = el.getBoundingClientRect();
el.classList.add('moved');
const last = el.getBoundingClientRect();
el.style.transform = `translateX(${first.left - last.left}px)`;
requestAnimationFrame(() => { el.style.transition = 'transform 0.3s'; el.style.transform = ''; });

review guidance

  • enforce critical rules first (never patterns, tool boundaries)
  • choose the least expensive rendering work that matches the intent
  • for any non-default choice, state the constraint that justifies it (surface size, duration, or interaction requirement)
  • when reviewing, prefer actionable notes and concrete alternatives over theory

Source: SKILL.md on GitHub

No alerts17d5 checks · Risk SAFE
  • Gen Agent Trust Hub17d

    The skill provides a comprehensive set of guidelines for auditing and fixing UI animation performance issues. It contains no executable code, remote resource calls, or data handling risks.

  • Socket17d

    No alerts

  • Snyk17d

    Risk: LOW · No issues

  • Runlayer7mo

    1 file scanned · No issues

  • ZeroLeaks5mo

    Score: 93/100 · 2 sections analyzed

Signed by skilld at df4eb34. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 19 hours ago.

Activeupdated 7 months ago
  • Performance
  • animation
  • css
  • layout-thrashing
  • compositor
  • scroll-linked
  • rendering
  • blur-effects
  • janky

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README badge for ibelick/ui-skills/fixing-motion-performance

Audits and fixes animation performance issues including layout thrashing, compositor properties, scroll-linked motion, and blur effects. Use when animations stutter, transitions jank, or reviewing CSS/JS animation code against rendering best practices.

Generated from the current SKILL.md.

Does this skill work with CSS animations, JavaScript animations, and libraries like GSAP or Framer Motion?
Yes. The skill applies to CSS, WAAPI, Motion, rAF, and GSAP. It audits animations within the existing stack without migrating libraries unless explicitly requested.
What should I animate to avoid jank — transform and opacity?
Yes. Transform and opacity are compositor-only properties and are the default choice for motion. Layout and paint properties trigger more expensive rendering steps.
Can I animate blur effects?
Only for small, one-time effects up to 8px. Never animate blur continuously or on large surfaces; prefer opacity and translate instead.
How do I handle scroll-linked animations without JavaScript polling?
Use Scroll or View Timelines when available, or IntersectionObserver to manage visibility and pause animations when off-screen.
What does 'layout thrashing' mean and how do I avoid it?
Layout thrashing is interleaving DOM reads and writes in the same frame, which forces the browser to recalculate layout repeatedly. Batch all reads first, then apply writes, and animate via transform or opacity instead.

Generated from the current SKILL.md. These answers refresh after source changes.