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jwynia/agent-skills

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  • Indexed skills

    119

  • Skill groups

    1

  • GitHub stars

    0

  • Forks

    0

119 total

/npm-package

Build and publish npm packages using Bun as the primary toolchain with npm-compatible output. Use when the user wants to create a new npm library, set up a TypeScript package for publishing, configure build/test/lint tooling for a package, fix CJS/ESM interop issues, or publish to npm. Covers scaffolding, strict TypeScript, Biome + ESLint linting, Vitest testing, Bunup bundling, and publishing workflows. Keywords: npm, package, library, publish, bun, bunup, esm, cjs, exports, typescript, biome, vitest, changesets.

/npx-cli

Build and publish npx-executable CLI tools using Bun as the primary toolchain with npm-compatible output. Use when the user wants to create a new CLI tool, set up a command-line package for npx execution, configure argument parsing and terminal output, or publish a CLI to npm. Covers scaffolding, citty arg parsing, sub-commands, terminal UX, strict TypeScript, Biome + ESLint linting, Vitest testing, Bunup bundling, and publishing workflows. Keywords: npx, cli, command-line, binary, bin, tool, bun, citty, commander, terminal, publish, typescript, biome, vitest.

/agile-workflow

Orchestrate agile development workflows by invoking commands in sequence with checkpoint-based flow control. This skill should be used when the user asks to 'run the workflow', 'continue working', 'what's next', 'complete the task cycle', 'start my day', 'end the sprint', 'implement the next task', or wants guided step-by-step development assistance. Platform-agnostic git-only workflow without PR integration. Keywords: workflow, orchestrate, agile, task cycle, sprint, daily, implement, review, merge, standup, retrospective, git.

/godot-asset-generator

Generate game assets using AI image generation APIs (DALL-E, Replicate, fal.ai) and prepare them for Godot. Covers the full art pipeline from concept art and style guides to final sprites, sprite sheets, and import configuration. This skill should be used when creating game art, generating sprites, making tilesets, creating UI elements, or preparing assets for Godot import. Keywords: game assets, AI art, DALL-E, Replicate, fal.ai, sprite sheet, tileset, Godot, pixel art, character sprite, game art, texture, animation frames.

/godot-best-practices

Guide AI agents through Godot 4.x GDScript coding best practices including scene organization, signals, resources, state machines, and performance optimization. This skill should be used when generating GDScript code, creating Godot scenes, designing game architecture, implementing state machines, object pooling, save/load systems, or when the user asks about Godot patterns, node structure, or GDScript standards. Keywords: godot, gdscript, game development, signals, resources, scenes, nodes, state machine, object pooling, save system, autoload, export, type hints.

/typescript-best-practices

Guide AI agents through TypeScript coding best practices including type safety, error handling, code organization, and architecture patterns. This skill should be used when generating TypeScript code, reviewing TypeScript files, creating new TypeScript modules, refactoring JavaScript to TypeScript, or when the user asks about TypeScript patterns, types, or coding standards. Keywords: typescript, types, coding standards, best practices, type safety, generics, architecture, refactoring.

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