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Generate a minimal LaunchDarkly SDK integration plan from detected stack: choose SDK type(s), dual-SDK server+client when required, files to change, env conventions. Nested under sdk-install; follows detect, precedes apply.

Use this Skill: https://skilld.dev/gh/launchdarkly/agent-skills/plan

This session only. Nothing lands on disk.

SKILL.md

≈57 tokens always: the name and description. ≈2.4k when used: this file.

Generate integration plan (SDK install)

Based on what you detected, choose the right SDK and plan the minimal set of changes needed.

This skill is nested under LaunchDarkly SDK Install (onboarding); the parent Step 2 is plan. Prior: Detect repository stack. Next: Apply code changes.

Choose the right SDK

Use the SDK recipes reference to match the detected stack to an SDK. Start with Top 10 SDKs (start here) in that file for common stacks; use the (other) sections for less common SDKs.

The key decision:

Project Type SDK Type Key Type
Backend API, server-rendered app, CLI tool Server-side SDK SDK Key
Browser SPA (React, Vue, Angular, vanilla JS) Client-side SDK Client-side ID
iOS or Android native app Mobile SDK Mobile Key
React Native Mobile SDK Mobile Key
Flutter (iOS, Android, or desktop app targets) Client-side SDK (Flutter) Mobile Key
Flutter web Client-side SDK (Flutter) Client-side ID
Electron desktop app Client-side SDK (Node.js) Client-side ID
Cloudflare Workers, Vercel Edge, AWS Lambda@Edge Edge SDK SDK Key
.NET client (MAUI, Xamarin, WPF, UWP) Mobile SDK (.NET) Mobile Key
C/C++ client application Client-side SDK (C/C++) Mobile Key
C/C++ server application Server-side SDK (C/C++) SDK Key
Haskell server Server-side SDK (Haskell) SDK Key
Lua server Server-side SDK (Lua) SDK Key
Roku (BrightScript) Client-side SDK (Roku) Mobile Key

For every supported SDK, package name, install hint, and official Docs link, use SDK recipes and the linked files under snippets/.

Dual SDK integrations

Use this section when the user asked for both a server-side and a client-side integration, or when the stack clearly needs two LaunchDarkly SDKs (e.g. Next.js with server evaluation and browser UI flags, separate backend + SPA repos in one workspace target, etc.).

Do not "complete" onboarding with a single SDK while hand-waving the second (no second package in package.json, no second init path, no second recipe followed). Each SDK is a separate product with its own install command and initialization.

For each of the two SDKs, the plan must spell out (with no gaps):

Server-side track:

  1. Recipe / SDK recipes row or snippet name
  2. Package name(s) (exact artifact)
  3. Install command (full command from recipe)
  4. Dependency file (where the line is added)
  5. Entrypoint file(s) (e.g. instrumentation.ts, API entry, main.py)
  6. Env vars (typically LAUNCHDARKLY_SDK_KEY)
  7. Init summary (where it runs; which doc/snippet)

Client-side track:

  1. Recipe / snippet name (different row than server)
  2. Package name(s) (e.g. React Web vs Node server -- must be the client artifact)
  3. Install command (second command -- never implied)
  4. Dependency file
  5. Entrypoint file(s) (e.g. app/providers.tsx, root layout, main.tsx)
  6. Env vars (bundler-prefixed client-side ID, e.g. NEXT_PUBLIC_...)
  7. Init summary (provider/wrapper/hook from client recipe)

If you cannot name two packages and two entrypoints, you are not done planning -- go back to SDK recipes and detection.

Important distinctions:

  • Next.js: Server-side SDK for API routes / server components / RSC contexts that evaluate on the server; React client SDK for client components. If the user requested both, the plan lists both tracks in full. If they only want one surface to start, state that explicitly in the plan.
  • Node.js: If it's a backend service (Express, Fastify, etc.), use the server-side SDK. There is also a Node.js client SDK for desktop/Electron apps.
  • React: If it's a standalone SPA, use launchdarkly-react-client-sdk. If it's part of Next.js, see above.
  • .NET: Use the server SDK (LaunchDarkly.ServerSdk) for ASP.NET and backend services. For MAUI, Xamarin, WPF, and UWP, use the .NET mobile SDK (LaunchDarkly.ClientSdk, mobile key) -- SDK recipes -- .NET (Client). Blazor WebAssembly (and other browser-hosted .NET client UI) still uses LaunchDarkly.ClientSdk but with a client-side ID, not a mobile key -- see the same recipe.
  • Flutter: Use the Flutter client SDK (launchdarkly_flutter_client_sdk -- SDK recipes -- Flutter). Use a mobile key for typical iOS/Android/desktop app builds; use the client-side ID (and the project's pattern for public env vars) for Flutter web. If the user ships multiple targets, confirm which to wire first or plan separate env/config per target.

Plan the changes

Your integration plan should identify exactly:

1. Files to modify

Use the information gathered during Detect repository stack -- specifically the detected package manager, dependency file, and application entrypoint:

  • Dependency file: The file identified during detection (e.g., package.json, requirements.txt, go.mod) -- use the detected package manager to add the SDK
  • Entrypoint file: The application entrypoint identified during detection -- where SDK initialization code will go. Dual-SDK plans list two entrypoints (see Dual SDK integrations).
  • Environment/config file: Prefer .env at the integration root for real secrets (create it if it does not exist); ensure .env is listed in .gitignore there. Use .env.example / .env.sample for placeholders only. If the project does not use dotenv, follow its existing config pattern -- see Apply code changes Step 2 for consent, writing keys, and hybrid server+client cases.

2. Code changes

For each SDK in scope (one or two tracks), describe the specific changes:

  1. Add SDK dependency -- the install command from the SDK recipe (repeat for each package when dual-SDK)
  2. Add SDK import -- the import statement at the top of that track's entrypoint
  3. Add SDK initialization -- the init code for that SDK from that recipe/snippet, placed early in the right lifecycle (server vs client)
  4. Configure credentials -- via environment variable, never hardcoded (SDK key vs client-side ID per track)

3. Environment variable convention

Check how the project handles configuration:

  • .env: If the stack uses dotenv (or you are introducing it for LaunchDarkly), plan to create .env at the integration root when it is missing, then add LAUNCHDARKLY_SDK_KEY, LAUNCHDARKLY_CLIENT_SIDE_ID / bundler-prefixed client ID, or LAUNCHDARKLY_MOBILE_KEY as appropriate (see Apply code changes Step 2 for names, consent before real values, and hybrid server+client cases). Plan to verify .gitignore includes .env at that root (add the entry if missing, with the same user permission as other repo edits).
  • .env.example / .env.sample: If present, plan placeholder entries only (no real secrets).
  • Config module or process.env: If the project does not use .env, plan to follow the existing pattern for secrets.

Present the plan

Before making any changes, summarize the plan to the user.

Single SDK:

  1. Install [package name] using [install command]
  2. Add SDK dependency to [dependency file]
  3. Add import and initialization to [entrypoint file]
  4. Add [env var] to .env (create if missing; real value after user consent)
  5. Ensure .env is in .gitignore
  6. Add placeholder to .env.example if the project uses one

Only LaunchDarkly SDK packages will be added unless the user explicitly approves other dependency changes.

Dual SDK: Present the same numbered format separately for each track (e.g. "Server-side:" steps 1-7, then "Client-side:" steps 1-7), following Dual SDK integrations. Do not omit the second track.

After presenting the plan:

D6 -- NON-BLOCKING (proceed unless objected): Present the plan summary to the user with a note like "Here's what I'm going to do -- say stop or let me know if anything looks wrong." Then continue into Apply code changes without waiting for explicit approval. If the user objects or says something looks wrong, stop and adjust the plan before continuing.

This is intentionally non-blocking to reduce ceremony. The plan is visible to the user and they can interrupt at any time. The real safety gates are D7 (secret consent) and D8 (non-LD dependency changes) in the apply step.

If the entrypoint is ambiguous or multiple SDKs could apply, those specific questions are blocking -- ask them as part of the plan presentation using your structured question tool and wait for an answer before proceeding.

Do not ask for SDK keys, client-side IDs, or mobile keys as part of plan confirmation -- the parent flow collects those at Apply code changes. The Key type column above is for technical planning only, not a prompt for secrets.

Do not promise or imply that you will upgrade unrelated dependencies to satisfy the latest SDK -- Apply requires explicit approval before any non-LaunchDarkly package changes.


Upon completion: Apply code changes

Source: SKILL.md on GitHub

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  • Gen Agent Trust Hub2mo

    The skill provides guidelines for planning the integration of LaunchDarkly SDKs. It emphasizes security best practices, such as using environment variables for credentials and ensuring sensitive files are ignored by version control.

  • Socket2mo

    No alerts

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    Risk: LOW · No issues

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    Score: 93/100 · 2 sections analyzed

Signed by skilld at 1dfe5b8. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 2 days ago.

Activeupdated 5 months ago
compatibility
Requires completed or equivalent detect context (see sibling detect skill)
metadata
{
  "author": "launchdarkly",
  "version": "0.2.0"
}
  • launchdarkly
  • sdk
  • integration
  • onboarding
  • planning
  • server-side
  • client-side
  • feature-flags
  • configuration

README badge

README badge for launchdarkly/agent-skills/plan

Generates a minimal LaunchDarkly SDK integration plan by matching detected stack to the right SDK type (server, client, mobile, or edge), deciding between single or dual SDK tracks, and listing exact files to modify, install commands, and environment variable conventions. Targets teams onboarding LaunchDarkly into existing codebases and assumes prior detection of package manager, entrypoint, and project type.

Generated from the current SKILL.md.

Does this skill work with dual-SDK setups (server and client)?
Yes. The skill explicitly handles dual-SDK integrations for cases like Next.js (server + React client) or separate backend + SPA repos. It requires naming two distinct packages, install commands, entrypoints, and environment variables — one per track.
What if I'm not sure which SDK type my stack needs?
The skill references the SDK recipes file, which maps project types (backend API, SPA, mobile, edge) to the correct SDK. Start with the Top 10 SDKs section for common stacks; less common ones are listed separately.
Does this skill require the detect skill to run first?
Yes. The skill requires a completed detect context to know your package manager, dependency file, and application entrypoint before it can generate an accurate plan.
Will this skill ask me for API keys or secrets as part of the plan?
No. The plan identifies which environment variables are needed (e.g., LAUNCHDARKLY_SDK_KEY) but does not prompt for actual secret values — those are collected in the apply step.
Does the skill modify other dependencies besides the LaunchDarkly SDK?
No. Only LaunchDarkly SDK packages are added unless you explicitly approve other changes. The skill will flag if non-LD dependencies must change and wait for your consent before proceeding.

Generated from the current SKILL.md. These answers refresh after source changes.