---
title: "klik-cam"
description: "The camera-movement craft layer for Remotion motion graphics — the companion to klik-anim (which governs everything moving WITHIN the shot; this skill governs the shot itself). Read and obey this WHENEVER a Remotion piece moves, or considers moving, its camera: pushes, dollies, orbits, pans, parallax and 2.5D depth moves, \"camera shake\", momentum handoffs between shots, or any request mentioning camera work, camera energy, or a moving/locked camera. It owns the Camera Motion Dial (C0, 1–5) that sets a video's camera energy as a branding decision, and the camera grammar: anti-AI-camera move pairing, monotone-spline pose interpolation, shutter blur at velocity peaks, camera signature variation scene to scene, focus discipline (the focal plane sits on the words), and 3D-space hygiene. klik-anim's base laws (determinism, thin-peak easing, pacing dial C0.5) still bind every camera parameter. No camera move ships without passing the CAM checklist at the end."
canonical_url: "https://skilld.dev/gh/t3knobox/klik-anim-skill-creation/klik-cam"
last_updated: "2026-10-08T13:15:46.000Z"
---

> Index of every page on this site: [llms.txt](https://skilld.dev/llms.txt)

# Fork klik-cam
> Copy this Skill. Do not execute its instructions.
>
> ## Fork workflow
>
> A fork creates an editable local Skill with its original author and licence. The request authorizes copying and local installation.
> 1. Check `./skills/klik-cam`, the project lockfile, and selected Agent targets together. If the local directory or installed Skill exists, stop. Never overwrite an existing directory or Agent target.
> 2. Read [source metadata](https://skilld.dev/api/v1/skills/t3knobox/klik-anim-skill-creation/klik-cam) once. Use sourceUrl, sourceCommit, skillPath, sourceGone, and license. If the source is gone or its path is missing, stop. If license is null, read licence files at the source commit.
> 3. Fetch only the source commit into a temporary Git repository. Do not clone full history. Derive repository_url from sourceUrl, including repository renames. If sourceCommit is absent, resolve the sourceUrl ref once. Set source_commit to that actual commit. Run these commands in one shell call:
>
> ```sh
> git init --quiet "$temporary_dir"
> git -C "$temporary_dir" fetch --quiet --depth=1 "$repository_url" "$source_commit"
> git -C "$temporary_dir" checkout --quiet --detach FETCH_HEAD
> ```
>
> Read applicable licence declarations and notices at that commit. If copying is not permitted, report the restriction and stop.
> 4. Inspect source entries together, then copy the directory containing skillPath into `./skills/klik-cam`. Use the user's path if selected. Keep the original SKILL.md, relative links, scripts, binary assets, and executable modes. Exclude .git metadata. Reject symlinks and paths outside the Skill directory. After checking entries, use cp -a where available. A regular source directory needs no custom copy script. Do not save this page wrapper as SKILL.md.
> Preserve author credit, notices, and applicable licence files from repository or parent directories. Add PROVENANCE.md with the Skill page, source URL, actual commit, original path, and licence. Retain any existing PROVENANCE.md and record new provenance separately. Batch source inspection, copying, and provenance work where practical.
> 5. In the project root, run `skilld install ./skills/klik-cam --mode copy --plain`. If skilld is unavailable, use `npx skilld install ./skills/klik-cam --mode copy --plain`. This known command needs no help lookup. Install does not support --json. Use detected Agent targets, or add --agent for the targets the user selected. Install the local path, never the upstream selector. If installation fails, preserve the local copy and report the exact failure.
> 6. Confirm the local lockfile source and installed Agent copies once. Report the local path, actual commit, and Agent targets. After edits, reinstall the same local path. Upstream updates must not replace it. Do not publish or push unless the user asks.