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/core-motion

@45c9085

Access Core Motion accelerometer, gyroscope, magnetometer, device-motion, pedometer, activity-recognition, altitude, headphone motion, batched high-frequency workout motion, and water-submersion/depth data. Use when reading device sensors, counting steps, detecting walking/running/driving/cycling, tracking altitude, building motion interactions, handling AirPods head tracking, or implementing watchOS dive/depth features.

Use this Skill: https://skilld.dev/gh/dpearson2699/swift-ios-skills/core-motion

This session only. Nothing lands on disk.

SKILL.md

≈109 tokens always: the name and description. ≈3.1k when used: this file. ≈4.3k more on demand in 2 files.

CoreMotion

Read device motion, pedometer/activity, altitude, headphone, batched-workout, and submersion sensors with Core Motion. Scope: Swift 6.3, iOS 26+.

Contents

Setup

Info.plist

Add NSMotionUsageDescription to Info.plist with a user-facing string explaining why your app needs motion data. Without this key, the app crashes on first access.

<key>NSMotionUsageDescription</key>
<string>This app uses motion data to track your activity.</string>

Authorization

Use the matching manager's authorizationStatus() or authorizationStatus property when an API exposes one (CMPedometer, CMMotionActivityManager, CMAltimeter, headphone motion, batched sensors, and submersion). Raw CMMotionManager accelerometer/gyro/device-motion streams have no explicit authorization request API; still ship the usage string and handle errors from start/update callbacks.

import CoreMotion

let status = CMMotionActivityManager.authorizationStatus()
switch status {
case .notDetermined:
    // Will prompt on first use
    break
case .authorized:
    break
case .restricted, .denied:
    // Direct user to Settings
    break
@unknown default:
    break
}

CMMotionManager: Sensor Data

Create exactly one CMMotionManager per app. Multiple instances degrade sensor update rates.

import CoreMotion

let motionManager = CMMotionManager()

Accelerometer Updates

guard motionManager.isAccelerometerAvailable else { return }

motionManager.accelerometerUpdateInterval = 1.0 / 60.0  // 60 Hz

motionManager.startAccelerometerUpdates(to: .main) { data, error in
    guard let acceleration = data?.acceleration else { return }
    print("x: \(acceleration.x), y: \(acceleration.y), z: \(acceleration.z)")
}

// When done:
motionManager.stopAccelerometerUpdates()

Gyroscope Updates

guard motionManager.isGyroAvailable else { return }

motionManager.gyroUpdateInterval = 1.0 / 60.0

motionManager.startGyroUpdates(to: .main) { data, error in
    guard let rotationRate = data?.rotationRate else { return }
    print("x: \(rotationRate.x), y: \(rotationRate.y), z: \(rotationRate.z)")
}

motionManager.stopGyroUpdates()

Polling Pattern (Games)

For games, start updates without a handler and poll the latest sample each frame:

motionManager.startAccelerometerUpdates()

// In your game loop / display link:
if let data = motionManager.accelerometerData {
    let tilt = data.acceleration.x
    // Move player based on tilt
}

Processed Device Motion

Device motion fuses accelerometer, gyroscope, and magnetometer into a single CMDeviceMotion object with attitude, user acceleration (gravity removed), rotation rate, and calibrated magnetic field.

When giving device-motion guidance, show the runtime frame check in the snippet instead of hard-coding a corrected, magnetic-north, or true-north frame. Fall back to .xArbitraryZVertical when the preferred frame is unavailable.

guard motionManager.isDeviceMotionAvailable else { return }

let availableFrames = CMMotionManager.availableAttitudeReferenceFrames()
let frame: CMAttitudeReferenceFrame = availableFrames.contains(.xArbitraryCorrectedZVertical)
    ? .xArbitraryCorrectedZVertical
    : .xArbitraryZVertical

motionManager.deviceMotionUpdateInterval = 1.0 / 60.0

motionManager.startDeviceMotionUpdates(
    using: frame,
    to: .main
) { motion, error in
    guard let motion else { return }

    let attitude = motion.attitude       // roll, pitch, yaw
    let userAccel = motion.userAcceleration
    let gravity = motion.gravity
    let heading = motion.heading         // degrees relative to the current frame

    print("Pitch: \(attitude.pitch), Roll: \(attitude.roll)")
}

motionManager.stopDeviceMotionUpdates()

Attitude Reference Frames

For simple tilt controls, use .xArbitraryZVertical or .xArbitraryCorrectedZVertical; they avoid magnetometer/location dependencies. Before requesting corrected, magnetic-north, or true-north frames, call CMMotionManager.availableAttitudeReferenceFrames() and fall back to an available frame.

Frame Use Case
.xArbitraryZVertical Default. Z is vertical, X arbitrary at start. Most games.
.xArbitraryCorrectedZVertical Same as above, corrected for gyro drift over time.
.xMagneticNorthZVertical X points to magnetic north. Requires magnetometer.
.xTrueNorthZVertical X points to true north. Requires magnetometer + location.

Check available frames before use:

let available = CMMotionManager.availableAttitudeReferenceFrames()
if available.contains(.xTrueNorthZVertical) {
    // Safe to use true north
}

CMPedometer: Step and Distance Data

CMPedometer provides step counts, distance, pace, cadence, and floor counts.

let pedometer = CMPedometer()

guard CMPedometer.isStepCountingAvailable() else { return }

// Historical query
pedometer.queryPedometerData(
    from: Calendar.current.startOfDay(for: Date()),
    to: Date()
) { data, error in
    guard let data else { return }
    print("Steps today: \(data.numberOfSteps)")
    print("Distance: \(data.distance?.doubleValue ?? 0) meters")
    print("Floors up: \(data.floorsAscended?.intValue ?? 0)")
}

// Live updates
pedometer.startUpdates(from: Date()) { data, error in
    guard let data else { return }
    print("Steps: \(data.numberOfSteps)")
}

// Stop when done
pedometer.stopUpdates()

Availability Checks

Method What It Checks
isStepCountingAvailable() Step counter hardware
isDistanceAvailable() Distance estimation
isFloorCountingAvailable() Barometric altimeter for floors
isPaceAvailable() Pace data
isCadenceAvailable() Cadence data

CMMotionActivityManager: Activity Recognition

Detects whether the user is stationary, walking, running, cycling, or in a vehicle.

let activityManager = CMMotionActivityManager()

guard CMMotionActivityManager.isActivityAvailable() else { return }

// Live activity updates
activityManager.startActivityUpdates(to: .main) { activity in
    guard let activity else { return }

    if activity.walking {
        print("Walking (confidence: \(activity.confidence.rawValue))")
    } else if activity.running {
        print("Running")
    } else if activity.automotive {
        print("In vehicle")
    } else if activity.cycling {
        print("Cycling")
    } else if activity.stationary {
        print("Stationary")
    }
}

activityManager.stopActivityUpdates()

Historical Activity Query

let yesterday = Calendar.current.date(byAdding: .day, value: -1, to: Date())!

activityManager.queryActivityStarting(
    from: yesterday,
    to: Date(),
    to: .main
) { activities, error in
    guard let activities else { return }
    for activity in activities {
        print("\(activity.startDate): walking=\(activity.walking)")
    }
}

CMAltimeter: Altitude Data

Altimeter access is covered by NSMotionUsageDescription; handle denied motion access through unavailable data and update-handler errors.

let altimeter = CMAltimeter()

guard CMAltimeter.isRelativeAltitudeAvailable() else { return }

altimeter.startRelativeAltitudeUpdates(to: .main) { data, error in
    guard let data else { return }
    print("Relative altitude: \(data.relativeAltitude) meters")
    print("Pressure: \(data.pressure) kPa")
}

altimeter.stopRelativeAltitudeUpdates()

Absolute altitude is altitude relative to sea level, not GPS-based altitude. First check availability. Absolute altitude is available only on supported hardware such as iPhone 12 or later and Apple Watch Series 6, Apple Watch SE, or later.

guard CMAltimeter.isAbsoluteAltitudeAvailable() else { return }

altimeter.startAbsoluteAltitudeUpdates(to: .main) { data, error in
    guard let data else { return }
    print("Altitude: \(data.altitude)m, accuracy: \(data.accuracy)m")
}

altimeter.stopAbsoluteAltitudeUpdates()

Update Intervals and Battery

Interval Hz Use Case Battery Impact
1.0 / 10.0 10 UI orientation Low
1.0 / 30.0 30 Casual games Moderate
1.0 / 60.0 60 Action games High
1.0 / 100.0 100 Max rate (iPhone) Very High

Use the lowest frequency that meets your needs. Do not assume a fixed maximum sample rate across devices. For high-frequency workout motion, use CMBatchedSensorManager where supported and read its reported accelerometerDataFrequency or deviceMotionDataFrequency instead of assigning those read-only properties.

Common Mistakes

DON'T: Create multiple CMMotionManager instances

Retain one app-level CMMotionManager; competing instances can reduce update rates.

DON'T: Skip sensor availability checks

Apply the matching is...Available gate immediately before starting each sensor stream.

DON'T: Forget to stop updates

Pair every start with the matching stop in the counterpart lifecycle or task cancellation path.

DON'T: Use unnecessarily high update rates

Choose the lowest rate that meets the interaction and use the Update Intervals and Battery table as a starting point.

DON'T: Assume all CMMotionActivity properties are mutually exclusive

// WRONG -- checking only one property
if activity.walking { handleWalking() }

// CORRECT -- multiple can be true simultaneously; check confidence
if activity.walking && activity.confidence == .high {
    handleWalking()
} else if activity.automotive && activity.confidence != .low {
    handleDriving()
}

Review Checklist

  • NSMotionUsageDescription present in Info.plist with a clear explanation
  • Single CMMotionManager instance shared across the app
  • Sensor availability checked before starting updates (isAccelerometerAvailable, etc.)
  • Authorization status checked before pedometer/activity APIs
  • Update interval set to the lowest acceptable frequency
  • All start*Updates calls have matching stop*Updates in lifecycle counterparts
  • Handlers dispatched to appropriate queues (not blocking main for heavy processing)
  • CMMotionActivity.confidence checked before acting on activity type
  • Error parameters checked in update handlers
  • Device-motion snippets call CMMotionManager.availableAttitudeReferenceFrames() before requesting a specific attitude frame
  • Attitude reference frame chosen based on actual need (not defaulting to true north unnecessarily)

References

Source: SKILL.md on GitHub

No alerts16d5 checks · Risk SAFE
  • Gen Agent Trust Hub16d

    The skill provides comprehensive documentation and implementation patterns for the Core Motion framework on iOS and watchOS. It follows security best practices by requiring privacy usage strings and checking for sensor availability and user authorization.

  • Socket16d

    No alerts

  • Snyk16d

    Risk: LOW · No issues

  • Runlayer6mo

    2 files scanned · No issues

  • ZeroLeaks5mo

    Score: 93/100 · 2 sections analyzed

Signed by skilld at 45c9085. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 2 days ago.

Steadyupdated 3 months ago
  • coremotion
  • swift
  • ios
  • watchos
  • accelerometer
  • gyroscope
  • pedometer
  • activity-recognition
  • sensors

README badge

README badge for dpearson2699/swift-ios-skills/core-motion

Access accelerometer, gyroscope, magnetometer, pedometer, and activity-recognition data in iOS and watchOS apps using CoreMotion. This skill covers raw sensor updates, fused device motion (attitude, gravity, user acceleration), step counting, activity detection (walking/running/driving), and altitude tracking, with guidance on update intervals, authorization, and battery optimization.

Generated from the current SKILL.md.

Does this skill work with watchOS?
Yes. CoreMotion is available on both iOS and watchOS. The skill targets Swift 6.3 / iOS 26+ and covers sensor APIs that work across both platforms.
Do I need to request user permission to read accelerometer and gyroscope data?
No. Accelerometer and gyroscope APIs do not require explicit authorization, but you must add NSMotionUsageDescription to Info.plist. Pedometer and activity recognition APIs do require authorization via CMAuthorizationStatus.
Can I create multiple CMMotionManager instances?
No. The skill explicitly states you should create exactly one CMMotionManager per app, as multiple instances degrade sensor update rates. A singleton pattern is recommended.
What is the maximum sensor update frequency?
CMMotionManager caps at 100 Hz per sample on iPhone. For higher frequencies, use CMBatchedSensorManager on watchOS/iOS 17+.
Does this skill cover activity recognition like walking and running detection?
Yes. CMMotionActivityManager detects walking, running, cycling, automotive (vehicle), and stationary states with confidence levels. The skill includes historical queries and live updates.

Generated from the current SKILL.md. These answers refresh after source changes.