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/comfyui-node-inputs

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ComfyUI node input types - INT, FLOAT, STRING, BOOLEAN, COMBO widgets, hidden inputs, optional inputs, lazy inputs, force_input. Use when configuring node inputs, adding widgets, or customizing input behavior.

Use this Skill: https://skilld.dev/gh/jtydhr88/comfyui-custom-node-skills/comfyui-node-inputs

This session only. Nothing lands on disk.

SKILL.md

≈58 tokens always: the name and description. ≈2.9k when used: this file.

ComfyUI Node Inputs

Inputs define what data a node accepts. Widget inputs create UI controls; connection inputs create socket slots.

Widget Input Types

INT

io.Int.Input("seed",
    default=0,
    min=0,
    max=0xffffffffffffffff,
    step=1,
    control_after_generate=True,  # adds increment/decrement/randomize control
    display_mode=io.NumberDisplay.number,  # "number", "slider", or "gradient_slider"
    tooltip="Random seed for generation",
)

NumberDisplay options: io.NumberDisplay.number, io.NumberDisplay.slider, io.NumberDisplay.gradient_slider

ControlAfterGenerate options: True (default randomize), or io.ControlAfterGenerate.fixed, .increment, .decrement, .randomize

FLOAT

io.Float.Input("strength",
    default=1.0,
    min=0.0,
    max=10.0,
    step=0.01,
    round=0.001,         # rounding precision
    display_mode=io.NumberDisplay.slider,
    gradient_stops=[{"offset": 0.0, "color": [0, 0, 0]}, {"offset": 1.0, "color": [255, 255, 255]}],  # for gradient_slider mode
    tooltip="Effect strength",
)

STRING

# Single-line string
io.String.Input("name",
    default="",
    placeholder="Enter name...",
)

# Multi-line text area
io.String.Input("prompt",
    multiline=True,
    default="",
    placeholder="Enter prompt...",
    dynamic_prompts=True,  # enable dynamic prompt syntax
)

BOOLEAN

io.Boolean.Input("enabled",
    default=True,
    label_on="Enabled",
    label_off="Disabled",
    tooltip="Toggle this feature",
)

COMBO (Dropdown)

io.Combo.Input("mode",
    options=["option_a", "option_b", "option_c"],
    default="option_a",
    tooltip="Select processing mode",
    control_after_generate=True,  # adds increment/decrement/randomize control
)

Combo with Enum:

from enum import Enum

class BlendMode(Enum):
    NORMAL = "normal"
    MULTIPLY = "multiply"
    SCREEN = "screen"

io.Combo.Input("blend", options=BlendMode, default=BlendMode.NORMAL)
# Enum values auto-converted to string list

Combo with file upload:

io.Combo.Input("image_file",
    options=[],
    upload=io.UploadType.image,          # .image, .audio, .video, .model (for generic file upload)
    image_folder=io.FolderType.input,    # .input, .output, .temp
)

Dynamic combo with remote options:

io.Combo.Input("model_name",
    options=[],
    remote=io.RemoteOptions(
        route="/internal/models/checkpoints",
        refresh_button=True,
        control_after_refresh="first",  # "first" or "last"
        timeout=5000,        # ms
        max_retries=3,
        refresh=60000,       # TTL refresh interval in ms
    ),
)

MULTICOMBO (Multi-select Dropdown)

io.MultiCombo.Input("tags",
    options=["tag1", "tag2", "tag3", "tag4"],
    default=["tag1"],
    placeholder="Select tags...",
    chip=True,  # display as chips
)
# Value type: list[str]

COLOR (Color Picker)

io.Color.Input("color",
    default="#ffffff",
    socketless=True,  # widget only by default
)
# Value type: str (hex color)

COLORS (Color Palette)

io.Colors.Input("palette",
    default=["#ff0000", "#00ff00"],
    socketless=True,
)
# Value type: list[str] (hex colors)

BOUNDING_BOX (Rectangle Selector)

io.BoundingBox.Input("region",
    default={"x": 0, "y": 0, "width": 512, "height": 512},
    socketless=True,
    component="my_component",  # optional custom UI component name
    force_input=False,
)
# Value type: {"x": int, "y": int, "width": int, "height": int}

BOUNDING_BOXES (Multiple Regions)

io.BoundingBoxes.Input("regions",
    default=[],
    socketless=True,
)
# Value type: list of {"x": int, "y": int, "width": int, "height": int, "metadata": dict}

CURVE (Spline Editor)

io.Curve.Input("curve",
    default=[(0.0, 0.0), (1.0, 1.0)],  # linear ramp
    socketless=True,
)
# Value type: raw curve data; normalize with CurveInput.from_raw(value)
# (from comfy_api.input import CurveInput)

RANGE (Levels/Range Editor)

io.Range.Input("levels",
    default={"min": 0.0, "max": 1.0},
    gradient_stops=None,     # gradient background for the slider
    show_midpoint=True,      # gamma midpoint handle
    value_min=0.0,
    value_max=1.0,
)
# Value type: raw dict; normalize with RangeInput.from_raw(value)
# (from comfy_api.input import RangeInput) -> .min_val, .max_val, .midpoint, .to_lut()

WEBCAM (Camera Capture)

io.Webcam.Input("capture")
# Value type: str

IMAGECOMPARE (Comparison Widget)

io.ImageCompare.Input("comparison", socketless=True)
# Value type: dict

Input Options (Common to All)

io.Image.Input("image",
    optional=True,        # not required; creates optional input socket
    tooltip="Description shown on hover",
    lazy=True,            # lazy evaluation - only computed when needed
    advanced=True,        # hidden by default in compact mode
    raw_link=True,        # receive raw link reference instead of value
)

force_input

Forces a widget input to appear as a connection socket instead of a widget:

io.Float.Input("value",
    default=1.0,
    force_input=True,   # shows as socket, not slider
)

socketless

Makes a widget input appear only as a widget with no input socket:

io.String.Input("note",
    default="",
    socketless=True,     # widget only, no connection socket
)

Optional Inputs

class MyNode(io.ComfyNode):
    @classmethod
    def define_schema(cls):
        return io.Schema(
            node_id="MyNode",
            display_name="My Node",
            category="example",
            inputs=[
                io.Image.Input("image"),                        # required
                io.Mask.Input("mask", optional=True),           # optional
                io.Float.Input("blend", default=0.5),           # has default widget
            ],
            outputs=[io.Image.Output("IMAGE")],
        )

    @classmethod
    def execute(cls, image, mask=None, blend=0.5):
        # Optional inputs default to None when not connected
        if mask is not None:
            image = image * (1 - blend) + image * mask.unsqueeze(-1) * blend
        return io.NodeOutput(image)

Hidden Inputs

Hidden inputs receive server-provided values, not user input:

class MyNode(io.ComfyNode):
    @classmethod
    def define_schema(cls):
        return io.Schema(
            node_id="MyNode",
            display_name="My Node",
            category="example",
            inputs=[io.String.Input("text")],
            outputs=[io.String.Output()],
            hidden=[
                io.Hidden.unique_id,       # node's unique ID
                io.Hidden.prompt,           # full prompt data
                io.Hidden.extra_pnginfo,    # PNG metadata dict
                io.Hidden.dynprompt,        # dynamic prompt object
                io.Hidden.auth_token_comfy_org,  # auth token
                io.Hidden.api_key_comfy_org,     # API key
                io.Hidden.comfy_usage_source,    # prompt source, e.g. "comfyui-frontend"
            ],
        )

    @classmethod
    def execute(cls, text):
        # Access hidden values via cls.hidden
        node_id = cls.hidden.unique_id
        prompt = cls.hidden.prompt
        extra = cls.hidden.extra_pnginfo
        return io.NodeOutput(f"{text} (node: {node_id})")

Lazy Evaluation

Lazy inputs are only evaluated when actually needed, saving computation:

class ConditionalNode(io.ComfyNode):
    @classmethod
    def define_schema(cls):
        return io.Schema(
            node_id="ConditionalNode",
            display_name="Conditional",
            category="logic",
            inputs=[
                io.Boolean.Input("condition"),
                io.Image.Input("if_true", lazy=True),
                io.Image.Input("if_false", lazy=True),
            ],
            outputs=[io.Image.Output("IMAGE")],
        )

    @classmethod
    def check_lazy_status(cls, condition, if_true=None, if_false=None):
        """Return list of input names that need evaluation."""
        if condition and if_true is None:
            return ["if_true"]
        if not condition and if_false is None:
            return ["if_false"]
        return []

    @classmethod
    def execute(cls, condition, if_true, if_false):
        return io.NodeOutput(if_true if condition else if_false)

Rules for lazy evaluation:

  • Mark inputs with lazy=True
  • Implement check_lazy_status() classmethod
  • Unevaluated inputs are None
  • Return list of input names that need computing, or empty list
  • Method may be called multiple times

V1 Input Format (Legacy Reference)

@classmethod
def INPUT_TYPES(s):
    return {
        "required": {
            "image": ("IMAGE",),
            "strength": ("FLOAT", {
                "default": 1.0, "min": 0.0, "max": 10.0, "step": 0.01
            }),
            "mode": (["option_a", "option_b"],),
            "text": ("STRING", {"multiline": True, "default": ""}),
        },
        "optional": {
            "mask": ("MASK",),
        },
        "hidden": {
            "unique_id": "UNIQUE_ID",
            "prompt": "PROMPT",
            "extra_pnginfo": "EXTRA_PNGINFO",
        },
    }

Complete Example: Multi-Input Node

class AdvancedImageNode(io.ComfyNode):
    @classmethod
    def define_schema(cls):
        return io.Schema(
            node_id="AdvancedImageNode",
            display_name="Advanced Image",
            category="image/advanced",
            description="Demonstrates various input types",
            inputs=[
                # Required connection input
                io.Image.Input("image", tooltip="Input image"),
                # Required widget inputs
                io.Float.Input("brightness", default=1.0, min=0.0, max=3.0,
                               step=0.1, display_mode=io.NumberDisplay.slider),
                io.Float.Input("contrast", default=1.0, min=0.0, max=3.0, step=0.1),
                io.Int.Input("seed", default=0, min=0, max=0xffffffffffffffff,
                             control_after_generate=True),
                io.Combo.Input("blend_mode", options=["normal", "multiply", "screen"]),
                io.Boolean.Input("flip_horizontal", default=False),
                io.String.Input("label", default="", socketless=True),
                # Optional inputs
                io.Mask.Input("mask", optional=True),
                io.Image.Input("overlay", optional=True),
                # Advanced inputs (collapsed by default)
                io.Float.Input("gamma", default=1.0, min=0.1, max=3.0, advanced=True),
            ],
            outputs=[
                io.Image.Output("IMAGE"),
                io.Mask.Output("MASK"),
            ],
        )

    @classmethod
    def execute(cls, image, brightness, contrast, seed, blend_mode,
                flip_horizontal, label, mask=None, overlay=None, gamma=1.0):
        result = image * brightness
        if flip_horizontal:
            result = torch.flip(result, dims=[2])
        if mask is not None:
            result = result * mask.unsqueeze(-1)
        return io.NodeOutput(result, mask if mask is not None else torch.ones(result.shape[:3]))

See Also

  • comfyui-node-basics - Node structure overview
  • comfyui-node-datatypes - Data type details
  • comfyui-node-advanced - MatchType, Autogrow, DynamicCombo
  • comfyui-node-lifecycle - Lazy evaluation details

Source: SKILL.md on GitHub

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    The skill provides templates for defining ComfyUI node inputs. It includes instructions for accessing sensitive platform credentials and enabling dynamic prompt processing, which increases the attack surface for data exposure and indirect prompt injection.

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Signed by skilld at feede57. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 2 months ago.

Steadyupdated 2 months ago

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