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/plot-structure

@cb20719

This skill should be used when the user asks to "create a plot arc", "story structure", "add a plot point", "story timeline", "track foreshadowing", "pacing", "sagging middle", "act structure", "story arc", "plot outline", "snowflake method", or wants to plan and manage the narrative structure of a story. It owns book-level pacing; NOT for scene outcomes or writing a chapter hook (use scene-craft).

Use this Skill: https://skilld.dev/gh/danjdewhurst/story-skills/plot-structure

This session only. Nothing lands on disk.

referencesstructure-models.md

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Story Structure Models Reference

Common story structures with beat sheets. Use as starting points - adapt to fit the story.

Three-Act Structure

The most common Western story structure.

Beat Act Description
Opening 1 Establish normal world and protagonist
Inciting Incident 1 Event that disrupts the status quo
First Plot Point 1 Protagonist commits to the journey (end of Act 1, ~25%)
Rising Action 2 Protagonist faces escalating obstacles
Midpoint 2 Major reversal or revelation (~50%)
Crisis 2 Stakes raised, things get worse
Second Plot Point 2 Final push, all seems lost (end of Act 2, ~75%)
Climax 3 Final confrontation, highest tension
Resolution 3 New normal established, loose ends tied

Hero's Journey (Campbell/Vogler)

Mythic structure common in fantasy and adventure.

Beat Phase Description
Ordinary World Departure Hero's normal life
Call to Adventure Departure Challenge or opportunity appears
Refusal of the Call Departure Hero hesitates or resists
Meeting the Mentor Departure Guide appears with wisdom or tools
Crossing the Threshold Departure Hero enters the unfamiliar world
Tests, Allies, Enemies Initiation Hero learns the rules, makes friends and foes
Approach to the Inmost Cave Initiation Preparation for the central ordeal
The Ordeal Initiation Major crisis, death and rebirth moment
Reward Initiation Hero gains what they sought
The Road Back Return Journey home, pursued by consequences
Resurrection Return Final test, transformation complete
Return with the Elixir Return Hero returns changed, bearing gifts

Save the Cat (Snyder)

Popular in screenwriting, works well for tightly paced stories.

Beat Position Description
Opening Image 1% Visual/thematic snapshot of starting state
Theme Stated 5% Theme hinted at in dialogue
Set-Up 1-10% Establish world, characters, stakes
Catalyst 10% The event that changes everything
Debate 10-20% Protagonist wrestles with the call
Break into Two 20% Protagonist chooses to act
B Story 22% Secondary story begins (often love interest)
Fun and Games 20-50% The "promise of the premise" delivered
Midpoint 50% False victory or false defeat
Bad Guys Close In 50-75% Opposition intensifies
All Is Lost 75% Lowest point, whiff of death
Dark Night of the Soul 75-80% Protagonist processes the loss
Break into Three 80% Solution discovered, often from B story
Finale 80-99% Protagonist acts, defeats opposition
Final Image 99% Visual/thematic proof of change

Kishotenketsu

Four-act structure common in East Asian storytelling. No central conflict required.

Beat Act Description
Ki (Introduction) 1 Establish characters and setting
Sho (Development) 2 Develop the story, deepen understanding
Ten (Twist) 3 Unexpected element, shift in perspective
Ketsu (Conclusion) 4 Reconcile the twist with the established story

Five-Act Structure (Shakespeare)

Classical dramatic structure.

Beat Act Description
Exposition 1 Setting, characters, initial conflict
Rising Action 2 Complications develop, tension builds
Climax 3 Turning point, peak of tension
Falling Action 4 Consequences unfold, momentum shifts
Denouement 5 Resolution and new equilibrium

Fichtean Curve

Crisis-driven structure that opens at or near the first crisis and escalates through rising crises to the climax. Minimal setup — exposition arrives in small doses between crises, and the ending is brief.

Beat Phase Description
First Crisis Rising Open mid-crisis; the protagonist is already in trouble
Escalating Crises Rising Each crisis worse than the last, with shrinking recovery time between them
Climax Peak The final, decisive crisis — the point of no return
Resolution Falling Brief falling action; consequences land quickly

Dan Harmon's Story Circle

Eight steps in a circle that foreground internal change. Fits episodic and short-form stories well: each episode runs one full circle while the season traces a larger one.

Beat Step Description
You 1 Character in a zone of comfort
Need 2 But they want something
Go 3 They enter an unfamiliar situation
Search 4 They adapt to the new situation
Find 5 They get what they wanted
Take 6 They pay a heavy price for it
Return 7 They return to their familiar situation
Change 8 Having changed — the circle completes where it began, but the character is different

Choosing a Structure

  • Three-Act: Default choice for most stories. Simple, flexible, well-understood.
  • Hero's Journey: Fantasy, adventure, coming-of-age. Stories about transformation.
  • Save the Cat: Tightly paced commercial fiction. Stories that need precise pacing.
  • Kishotenketsu: Literary fiction, slice-of-life, stories exploring ideas over conflict.
  • Five-Act: Epic scope, multiple climaxes, complex political drama.
  • Fichtean Curve: Crisis-driven pacing. Stories that start in motion and never let up.
  • Story Circle: Episodic and short-form. Stories built around one character's internal change per unit.

Structures are guides, not rules. Mix and adapt as the story demands.

Source: SKILL.md on GitHub

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  • Gen Agent Trust Hub3d

    The skill is a tool for managing story structures and timelines. It uses a custom CLI tool to automate file creation and validation. While it interpolates user input into commands and references scripts outside its directory, these actions are standard for its stated purpose as a creative writing aid.

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    Score: 93/100 · 2 sections analyzed

Signed by skilld at cb20719. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

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