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/focus-engine

@6071229

Implements keyboard, directional, and scene-level focus behavior across SwiftUI and UIKit. Use when managing @FocusState, defaultFocus, focused values, focusable interactions, focus sections, tvOS geometric focus and Siri Remote navigation, watchOS Digital Crown input, visionOS connected-device focus versus gaze hover/input targets, macOS key view loop and Full Keyboard Access, focus restoration after presentation changes, custom focus routing with UIFocusGuide, or debugging focus with UIFocusDebugger.

Use this Skill: https://skilld.dev/gh/dpearson2699/swift-ios-skills/focus-engine

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referencesfocus-debugging.md

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Focus Debugging

Runtime tools for diagnosing focus issues in UIKit and SwiftUI apps.

Docs: UIFocusDebugger

UIFocusDebugger (LLDB)

UIFocusDebugger is a runtime-only class for use in the LLDB console during a debugging session. Do not call these methods from app code.

Commands

// Show current focus state
po UIFocusDebugger.status()

// Check why a specific view can't receive focus
po UIFocusDebugger.checkFocusability(for: myButton)

// Show focus group hierarchy
po UIFocusDebugger.focusGroups(for: myViewController)

// Show preferred focus chain
po UIFocusDebugger.preferredFocusEnvironments(for: myViewController)

// Simulate a focus update from a given environment
po UIFocusDebugger.simulateFocusUpdateRequest(from: myViewController)

Common Diagnostic Patterns

"Why won't this view focus?"

po UIFocusDebugger.checkFocusability(for: myView)

Common causes returned:

  • View is hidden or has zero alpha
  • View is not in the view hierarchy
  • canBecomeFocused returns false
  • A parent's shouldUpdateFocus(in:) returned false
  • The view is covered by another view

"Where does focus go next?"

po UIFocusDebugger.simulateFocusUpdateRequest(from: currentView)

Shows the focus engine's evaluation of the next destination based on geometry.

SwiftUI Focus Debugging

SwiftUI does not expose UIFocusDebugger directly. Strategies:

  1. Add .onChange(of: focusedField) to log focus transitions:
.onChange(of: focusedField) { old, new in
    print("Focus moved: \(String(describing: old)) → \(String(describing: new))")
}
  1. Use Accessibility Inspector (Xcode → Open Developer Tool) to inspect focus order and accessibility element hierarchy.

  2. Set breakpoints in didUpdateFocus(in:with:) for UIKit-hosted views within SwiftUI.

Focus Anti-Patterns

Anti-Pattern Problem Fix
Programmatically setting focus in viewDidLoad Focus engine hasn't completed initial update Use viewDidAppear or DispatchQueue.main.async
Calling setNeedsFocusUpdate() without updateFocusIfNeeded() Focus update is deferred indefinitely Pair both calls: setNeedsFocusUpdate(); updateFocusIfNeeded()
Overriding preferredFocusEnvironments with stale references Focus targets a deallocated or off-screen view Return currently valid, on-screen environments
Using isHidden = true to disable focus on a view Removes the view from layout entirely Use canBecomeFocused override or focusable(false)
Animating focus changes without UIFocusAnimationCoordinator Animation doesn't sync with system focus animation Use coordinator.addCoordinatedFocusingAnimations
Forgetting collisionComponent on RealityKit entities Entity can't receive gaze/direct-touch input or hover feedback in visionOS Add CollisionComponent alongside InputTargetComponent
Not testing with Full Keyboard Access on macOS Tab focus skips custom controls Enable Keyboard Navigation in System Settings and test
Relying on touch-based interactions on tvOS No touch input available Make all actions accessible via focus + select

Source: SKILL.md on GitHub

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  • Gen Agent Trust Hub16d

    The skill provides instructional content and code examples for managing focus in SwiftUI and UIKit applications. No security risks or malicious patterns were detected.

  • Socket16d

    No alerts

  • Snyk16d

    Risk: LOW · No issues

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Last checked against GitHub 2 days ago.

Steadyupdated 4 months ago

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