TipKit Patterns Reference
Complete implementation patterns for TipKit including custom styles, event-based rules, tip groups, testing strategies, onboarding flows, and SwiftUI previews. Examples target iOS 17+ with Swift 6.3 conventions unless a section explicitly calls out a newer availability requirement.
Contents
- Complete Tip with Rules and Events
- TipView and popoverTip Placement
- Event-Based Rule with Donation Counting
- Custom TipViewStyle
- TipGroup Sequencing (iOS 18+)
- Testing Strategies
- Tip with Action Buttons
- Integration with Onboarding Flow
- Reusable Tip Identifiers
- CloudKit Sync (iOS 18+)
- Full App Integration Example
Availability Notes
- TipKit core APIs are iOS 17+.
TipGroup,.cloudKitContainer(...), andMaxDisplayDurationare iOS 18+.resetEligibility()is iOS 26+.Tips.resetDatastore()must run beforeTips.configure(_:).
Complete Tip with Rules and Events
A full-featured tip combining parameter-based and event-based rules. The tip appears only after the user has logged in and opened the app at least three times, ensuring they are familiar with the basics before seeing advanced feature discovery.
import TipKit
struct AdvancedSearchTip: Tip {
// Parameter rule: user must be logged in
@Parameter
static var isLoggedIn: Bool = false
// Event rule: user must have performed searches
static let searchPerformed = Tips.Event(id: "searchPerformed")
var title: Text {
Text("Try Advanced Search")
}
var message: Text? {
Text("Filter results by date, category, and location for faster discovery.")
}
var image: Image? {
Image(systemName: "magnifyingglass")
}
// All rules must pass before the tip becomes eligible
var rules: [Rule] {
#Rule(Self.$isLoggedIn) { $0 == true }
#Rule(Self.searchPerformed) { $0.donations.count >= 3 }
}
var options: [any TipOption] {
MaxDisplayCount(5)
}
}Donating to Events
Place event donations at the point where the user action occurs. Each donation increments the internal counter that rules evaluate against.
struct SearchView: View {
@State private var query = ""
var body: some View {
SearchBar(text: $query, onSubmit: {
performSearch(query)
// Donate each time the user searches
AdvancedSearchTip.searchPerformed.sendDonation()
})
}
}Setting Parameters
Set parameter values when the relevant app state changes. Parameters persist across launches via the TipKit datastore.
func handleLoginSuccess() {
AdvancedSearchTip.isLoggedIn = true
}TipView and popoverTip Placement
Inline TipView in a List
Place a TipView as a list row for contextual inline discovery. The tip
appears as part of the list content and animates away when dismissed or
invalidated.
struct ItemListView: View {
let filterTip = FilterTip()
@State private var items: [Item] = []
var body: some View {
List {
TipView(filterTip)
ForEach(items) { item in
ItemRow(item: item)
}
}
.navigationTitle("Items")
.toolbar {
ToolbarItem(placement: .primaryAction) {
Button {
showFilters()
filterTip.invalidate(reason: .actionPerformed)
} label: {
Image(systemName: "line.3.horizontal.decrease.circle")
}
.popoverTip(filterTip, arrowEdge: .top)
}
}
}
}Popover on Navigation Bar Button
Attach a popover tip to a toolbar button. The popover arrow points to the button, drawing the user's attention to the exact control.
struct EditorView: View {
let undoTip = UndoShortcutTip()
var body: some View {
TextEditor(text: $text)
.toolbar {
ToolbarItem(placement: .primaryAction) {
Button("Undo", systemImage: "arrow.uturn.backward") {
undoLastAction()
undoTip.invalidate(reason: .actionPerformed)
}
.popoverTip(undoTip, arrowEdge: .top)
}
}
}
}Popover on Tab Bar Item
Use popoverTip on a Tab label view inside a TabView to highlight a
new tab.
struct MainTabView: View {
let newTabTip = NewFeatureTabTip()
var body: some View {
TabView {
Tab("Home", systemImage: "house") {
HomeView()
}
Tab("Discover", systemImage: "sparkles") {
DiscoverView()
}
.popoverTip(newTabTip)
}
}
}Event-Based Rule with Donation Counting
Track how many times the user performs an action, then show a tip suggesting a more efficient alternative. This pattern is effective for progressive disclosure: let users learn the basic workflow first, then reveal shortcuts.
struct KeyboardShortcutTip: Tip {
static let manualSaveEvent = Tips.Event(id: "manualSave")
var title: Text {
Text("Save Faster with Command-S")
}
var message: Text? {
Text("Press Command-S instead of using the menu to save your work instantly.")
}
var image: Image? {
Image(systemName: "keyboard")
}
var rules: [Rule] {
// Show after user has manually saved 5 times via button
#Rule(Self.manualSaveEvent) { $0.donations.count >= 5 }
}
}
struct DocumentView: View {
let shortcutTip = KeyboardShortcutTip()
var body: some View {
VStack {
TipView(shortcutTip)
DocumentEditor(document: $document)
}
.toolbar {
ToolbarItem {
Button("Save") {
saveDocument()
KeyboardShortcutTip.manualSaveEvent.sendDonation()
}
}
}
}
}Event Donations with Associated Values
Attach a DonationValue to event donations for richer rule evaluation.
Use Codable-conforming types to provide context about each donation.
struct DetailedTip: Tip {
struct DonationInfo: Codable, Sendable {
let category: String
let timestamp: Date
}
static let itemViewed = Tips.Event<DonationInfo>(id: "itemViewed")
var rules: [Rule] {
#Rule(Self.itemViewed) {
$0.donations.filter {
$0.category == "premium"
}.count >= 3
}
}
var title: Text { Text("Unlock Premium Content") }
}
// Donate with associated value
DetailedTip.itemViewed.sendDonation(
DetailedTip.DonationInfo(category: "premium", timestamp: .now)
)Custom TipViewStyle
Create a branded tip appearance that matches the app's design language.
The Configuration provides access to the tip's title, message, image,
and actions.
struct BrandedTipStyle: TipViewStyle {
func makeBody(configuration: Configuration) -> some View {
HStack(alignment: .top) {
configuration.image?
.font(.system(size: 24))
.foregroundStyle(.white)
.frame(width: 44, height: 44)
.background(.blue.gradient, in: RoundedRectangle(cornerRadius: 10))
VStack(alignment: .leading) {
configuration.title?
.font(.headline)
configuration.message?
.font(.subheadline)
.foregroundStyle(.secondary)
if !configuration.actions.isEmpty {
HStack {
ForEach(configuration.actions) { action in
Button(action: action.handler) {
action.label()
.font(.subheadline.bold())
}
.buttonStyle(.bordered)
}
}
.padding(.top)
}
}
}
.padding()
.background(.regularMaterial, in: RoundedRectangle(cornerRadius: 16))
}
}Applying the Custom Style
Apply the style to individual TipView instances or set it as the
environment default.
// Per view
TipView(myTip)
.tipViewStyle(BrandedTipStyle())
// Environment-wide (apply to a parent container)
NavigationStack {
ContentView()
}
.tipViewStyle(BrandedTipStyle())Minimal Compact Style
A stripped-down style for tips in tight layouts like toolbars or sidebars.
struct CompactTipStyle: TipViewStyle {
func makeBody(configuration: Configuration) -> some View {
HStack {
configuration.image?
.foregroundStyle(.tint)
configuration.title?
.font(.caption.bold())
}
.padding(.horizontal)
.padding(.vertical)
.background(.tint.opacity(0.1), in: Capsule())
}
}TipGroup Sequencing (iOS 18+)
Use TipGroup to present related tips. TipGroup defaults to
.firstAvailable, which shows the first eligible tip in the group without
requiring a strict sequence. Pass .ordered only when each later tip must wait
until all previous tips have been invalidated.
For ordered coach-mark flows, only the current tip displays. When the user dismisses or acts on it, invalidate that tip so the next tip in the group can become current.
struct OnboardingTipA: Tip {
var title: Text { Text("Welcome to the App") }
var message: Text? { Text("Let's take a quick tour of the main features.") }
var image: Image? { Image(systemName: "hand.wave") }
}
struct OnboardingTipB: Tip {
var title: Text { Text("Browse Your Feed") }
var message: Text? { Text("Swipe through curated content tailored for you.") }
var image: Image? { Image(systemName: "rectangle.stack") }
}
struct OnboardingTipC: Tip {
var title: Text { Text("Customize Your Profile") }
var message: Text? { Text("Tap your avatar to set your name and preferences.") }
var image: Image? { Image(systemName: "person.crop.circle") }
}
struct HomeView: View {
@State private var tipGroup = TipGroup(.ordered) {
OnboardingTipA()
OnboardingTipB()
OnboardingTipC()
}
var body: some View {
VStack {
if let currentTip = tipGroup.currentTip {
TipView(currentTip) { action in
currentTip.invalidate(reason: .actionPerformed)
}
}
FeedView()
}
.padding()
}
}Tip Group with Popover
Attach the group's current tip as a popover that moves between controls as tips advance.
struct ToolbarGroupView: View {
@State private var group = TipGroup(.ordered) {
SearchTip()
FilterTip()
SortTip()
}
var body: some View {
HStack {
Button("Search", systemImage: "magnifyingglass") { search() }
.popoverTip(group.currentTip as? SearchTip)
Button("Filter", systemImage: "line.3.horizontal.decrease") { filter() }
.popoverTip(group.currentTip as? FilterTip)
Button("Sort", systemImage: "arrow.up.arrow.down") { sort() }
.popoverTip(group.currentTip as? SortTip)
}
}
}Testing Strategies
Previewing Tips in SwiftUI Previews
Configure TipKit in the preview body so tips display in Xcode previews.
Use showAllTipsForTesting() to bypass rules. Reset the datastore before
configuration; Tips.resetDatastore() must not run after Tips.configure().
#Preview {
ContentView()
.task {
try? Tips.resetDatastore()
Tips.showAllTipsForTesting()
try? Tips.configure([.displayFrequency(.immediate)])
}
}Previewing a Specific Tip
Show only one tip in a focused preview.
#Preview("Favorite Tip") {
VStack {
TipView(FavoriteTip())
Spacer()
}
.padding()
.task {
try? Tips.resetDatastore()
Tips.showTipsForTesting([FavoriteTip.self])
try? Tips.configure([.displayFrequency(.immediate)])
}
}Unit Testing Tip Rules
Verify that parameter and event rules correctly control tip eligibility. Reset the datastore before each test to ensure a clean state. TipKit configuration is process-level, so prefer isolated UI-test launches for full lifecycle coverage. If using unit tests, reset before configuring.
import XCTest
import TipKit
final class TipRuleTests: XCTestCase {
override func setUp() async throws {
try Tips.resetDatastore()
try Tips.configure([.displayFrequency(.immediate)])
}
func testAdvancedSearchTipRequiresLogin() async {
let tip = AdvancedSearchTip()
// Tip should not be eligible before login
AdvancedSearchTip.isLoggedIn = false
// Verify tip status
// Tip should become eligible after login + enough events
AdvancedSearchTip.isLoggedIn = true
for _ in 0..<3 {
AdvancedSearchTip.searchPerformed.sendDonation()
}
// Verify tip status
}
func testTipInvalidation() async {
let tip = FavoriteTip()
tip.invalidate(reason: .actionPerformed)
// Tip should no longer be eligible after invalidation
}
}UI Testing with Forced Tips
Pass launch arguments to control tip visibility in UI tests. This ensures tests that verify tip UI always see the tip, regardless of rules.
// In UI test setUp
let app = XCUIApplication()
app.launchArguments += [
"-com.apple.TipKit.ResetDatastore", "1",
"-com.apple.TipKit.ShowAllTips", "1"
]
app.launch()// Optional custom wrappers in App.init
init() {
if ProcessInfo.processInfo.arguments.contains("--show-all-tips") {
Tips.showAllTipsForTesting()
}
if ProcessInfo.processInfo.arguments.contains("--hide-all-tips") {
Tips.hideAllTipsForTesting()
}
try? Tips.configure()
}UI Testing Without Tips
Suppress all tips in UI tests that are not about tip behavior, so tips do not interfere with other test flows.
// In UI test setUp for non-tip tests
let app = XCUIApplication()
app.launchArguments += ["-com.apple.TipKit.HideAllTips", "1"]
app.launch()Tip with Action Buttons
Add action buttons that deep-link to a feature. Invalidate the tip when the user taps the primary action.
struct NewEditorTip: Tip {
var title: Text {
Text("Try the New Editor")
}
var message: Text? {
Text("A faster, more powerful editing experience awaits.")
}
var image: Image? {
Image(systemName: "pencil.and.outline")
}
var actions: [Action] {
Action(id: "open-editor", title: "Open Editor")
Action(id: "later", title: "Maybe Later")
}
}
struct HomeView: View {
let editorTip = NewEditorTip()
@State private var showEditor = false
var body: some View {
VStack {
TipView(editorTip) { action in
switch action.id {
case "open-editor":
showEditor = true
editorTip.invalidate(reason: .actionPerformed)
case "later":
editorTip.invalidate(reason: .tipClosed)
default:
break
}
}
MainContentView()
}
.sheet(isPresented: $showEditor) {
EditorView()
}
}
}Integration with Onboarding Flow
Coordinate TipKit with a first-run onboarding flow. Invalidate welcome tips after the user completes onboarding so they do not see redundant information.
struct WelcomeTip: Tip {
@Parameter
static var hasCompletedOnboarding: Bool = false
var title: Text { Text("Welcome to MyApp") }
var message: Text? { Text("Swipe through to learn the basics.") }
var rules: [Rule] {
// Only show if onboarding was NOT completed (user skipped it)
#Rule(Self.$hasCompletedOnboarding) { $0 == false }
}
}
struct FeatureDiscoveryTip: Tip {
@Parameter
static var hasCompletedOnboarding: Bool = false
var title: Text { Text("Discover Collections") }
var message: Text? { Text("Organize your items into collections for easy access.") }
var rules: [Rule] {
// Only show after onboarding completes
#Rule(Self.$hasCompletedOnboarding) { $0 == true }
}
}
struct OnboardingView: View {
@Binding var isPresented: Bool
var body: some View {
VStack {
// Onboarding pages...
Button("Get Started") {
completeOnboarding()
}
}
}
func completeOnboarding() {
// Invalidate welcome tips since onboarding covered the basics
WelcomeTip.hasCompletedOnboarding = true
FeatureDiscoveryTip.hasCompletedOnboarding = true
// Explicitly invalidate any welcome-specific tips
let welcomeTip = WelcomeTip()
welcomeTip.invalidate(reason: .actionPerformed)
isPresented = false
}
}
struct ContentView: View {
@AppStorage("hasCompletedOnboarding") private var hasCompletedOnboarding = false
@State private var showOnboarding = false
let welcomeTip = WelcomeTip()
let discoveryTip = FeatureDiscoveryTip()
var body: some View {
NavigationStack {
VStack {
TipView(welcomeTip)
CollectionGrid()
.popoverTip(discoveryTip)
}
}
.sheet(isPresented: $showOnboarding) {
OnboardingView(isPresented: $showOnboarding)
}
.onAppear {
if !hasCompletedOnboarding {
showOnboarding = true
}
}
}
}Reusable Tip Identifiers
Override id when one reusable Tip type should create separate persisted
records for different content. The ID controls status, display count, rules,
and invalidation state.
struct NewCollectionTip: Tip {
let collection: CollectionSummary
var id: String {
"NewCollectionTip-\(collection.id)"
}
var title: Text {
Text("Explore \(collection.name)")
}
var message: Text? {
Text("A new collection is ready for browsing.")
}
}
struct CollectionListView: View {
let latestCollection: CollectionSummary
var body: some View {
TipView(NewCollectionTip(collection: latestCollection))
CollectionGrid()
}
}Use stable model identifiers. Do not use localized copy, array indexes, dates that change every launch, or random values.
CloudKit Sync (iOS 18+)
CloudKit sync shares TipKit status, rules, parameters, events, display counts, and display duration across devices signed into the same iCloud account.
Project setup:
- Enable iCloud and CloudKit in Signing & Capabilities.
- Enable Background Modes > Remote notifications.
- Prefer a dedicated CloudKit container with a
.tipssuffix.
@main
struct SyncedTipsApp: App {
init() {
do {
try Tips.configure([
.cloudKitContainer(.named("iCloud.com.example.MyApp.tips")),
.displayFrequency(.daily)
])
} catch {
assertionFailure("TipKit configuration failed: \(error)")
}
}
var body: some Scene {
WindowGroup { ContentView() }
}
}Use .cloudKitContainer(.automatic) only when the entitlement list is
deliberately arranged so TipKit can choose the intended container. When sharing
tip state across app-group members or devices, keep option settings consistent
for the same tip IDs.
Full App Integration Example
A complete example showing TipKit configuration, multiple tips with rules, event donations, and proper invalidation.
import SwiftUI
import TipKit
// MARK: - Tips
struct SearchTip: Tip {
var title: Text { Text("Search Your Library") }
var message: Text? { Text("Tap to find any item by name, tag, or date.") }
var image: Image? { Image(systemName: "magnifyingglass") }
}
struct CollectionTip: Tip {
static let itemAddedEvent = Tips.Event(id: "itemAdded")
var title: Text { Text("Create a Collection") }
var message: Text? { Text("Group related items together for quick access.") }
var image: Image? { Image(systemName: "folder.badge.plus") }
var rules: [Rule] {
#Rule(Self.itemAddedEvent) { $0.donations.count >= 3 }
}
}
struct ShareTip: Tip {
@Parameter
static var hasCreatedCollection: Bool = false
var title: Text { Text("Share Your Collection") }
var message: Text? { Text("Invite others to view or collaborate on your collection.") }
var image: Image? { Image(systemName: "square.and.arrow.up") }
var rules: [Rule] {
#Rule(Self.$hasCreatedCollection) { $0 == true }
}
}
// MARK: - App
@main
struct LibraryApp: App {
init() {
do {
#if DEBUG
if ProcessInfo.processInfo.arguments.contains("--reset-tips") {
try Tips.resetDatastore()
}
if ProcessInfo.processInfo.arguments.contains("--show-all-tips") {
Tips.showAllTipsForTesting()
}
if ProcessInfo.processInfo.arguments.contains("--hide-all-tips") {
Tips.hideAllTipsForTesting()
}
#endif
try Tips.configure([
.displayFrequency(.daily),
.datastoreLocation(.applicationDefault)
])
} catch {
assertionFailure("TipKit configuration failed: \(error)")
}
}
var body: some Scene {
WindowGroup { LibraryView() }
}
}
// MARK: - Main View
struct LibraryView: View {
let searchTip = SearchTip()
let collectionTip = CollectionTip()
let shareTip = ShareTip()
@State private var items: [LibraryItem] = []
var body: some View {
NavigationStack {
List {
TipView(collectionTip)
ForEach(items) { item in
Text(item.name)
}
}
.navigationTitle("Library")
.toolbar {
ToolbarItem(placement: .primaryAction) {
Button("Search", systemImage: "magnifyingglass") {
showSearch()
searchTip.invalidate(reason: .actionPerformed)
}
.popoverTip(searchTip)
}
ToolbarItem(placement: .secondaryAction) {
Button("Share", systemImage: "square.and.arrow.up") {
shareCollection()
shareTip.invalidate(reason: .actionPerformed)
}
.popoverTip(shareTip)
}
ToolbarItem(placement: .secondaryAction) {
Button("Add Item", systemImage: "plus") {
addItem()
CollectionTip.itemAddedEvent.sendDonation()
}
}
}
}
}
func addItem() { /* ... */ }
func showSearch() { /* ... */ }
func shareCollection() { /* ... */ }
}