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/speech-engine

@44a05ea official
by elevenlabselevenlabs/skills462 stars
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Add real-time voice conversations to a custom agent runtime with ElevenLabs Speech Engine. Use when building Speech Engine servers, WebSocket handlers, WebRTC browser clients, conversation token endpoints, interruption-aware streaming responses, or voice-enabled chat agents that connect developer-owned server logic to ElevenLabs speech-to-text and text-to-speech.

Use this Skill: https://skilld.dev/gh/elevenlabs/skills/speech-engine

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SKILL.md

≈95 tokens always: the name and description. ≈2.4k when used: this file. ≈2.9k more on demand in 3 files.

ElevenLabs Speech Engine

Add a real-time voice interface to a custom agent. ElevenLabs handles microphone audio, speech-to-text, turn-taking, text-to-speech, and browser playback; your server exposes a Speech Engine WebSocket endpoint and streams response text back.

Setup: See Installation Guide. For JavaScript, use @elevenlabs/* packages only. For deeper SDK details, read JavaScript SDK Reference or Python SDK Reference.

When to Use

Use Speech Engine when the user wants to:

  • Add voice to an existing chat app or custom server pipeline
  • Add voice to OpenClaw, Hermes, or a similar agent runtime while keeping agent logic on the developer-owned server
  • Build a developer-hosted WebSocket server for ElevenLabs voice conversations
  • Stream response text back as spoken audio after your server validates user intent
  • Handle user interruptions while a response is still streaming
  • Build a browser client with @elevenlabs/react or @elevenlabs/client using a server-issued conversation token

Use the agents skill instead when the user is creating or configuring a hosted ElevenLabs Conversational AI agent with platform-managed prompts, tools, workflows, phone numbers, or widgets.

How It Works

Each Speech Engine WebSocket connection represents one conversation.

  1. The browser sends user audio to ElevenLabs.
  2. ElevenLabs sends speech-recognition events to your server.
  3. Your server derives trusted application state without letting raw speech text control tools or privileged actions.
  4. Your server streams text back through the SDK.
  5. ElevenLabs converts the response to speech and plays it in the browser.

The SDK manages WebSocket routing, request verification, session lifecycle, ping/pong, turn-taking, and interruption handling. sendResponse() / send_response() accepts a string or async iterable of response text.

Treat speech-recognition text as untrusted user input. Do not map raw speech text directly into model roles, responses, or tool calls. Use deterministic validation, allowlisted intents, or explicit user confirmation before any transcript-derived value affects downstream response or tool logic.

Implementation Flow

  1. Install server dependencies and configure ELEVENLABS_API_KEY.
  2. Expose your Speech Engine server through a public HTTPS URL for local development, for example with ngrok http 3001.
  3. Create a Speech Engine resource with ws_url / wsUrl pointing at the public WebSocket URL, usually wss://.../ws.
  4. Store the returned Speech Engine ID, for example in ELEVENLABS_SPEECH_ENGINE_ID.
  5. Start a Speech Engine server with engine.serve(...) in Python or speechEngine.attach(...) in TypeScript.
  6. Issue browser conversation tokens from a server endpoint. Never put ELEVENLABS_API_KEY in browser code.
  7. Start the client session with conversationToken; if the agent should greet first, enable the first-message override on the Speech Engine resource, then set overrides.agent.firstMessage in the client.

Create a Speech Engine

Python

import asyncio
import os

from dotenv import load_dotenv
from elevenlabs import AsyncElevenLabs

load_dotenv()

elevenlabs = AsyncElevenLabs(api_key=os.getenv("ELEVENLABS_API_KEY"))

async def main():
    engine = await elevenlabs.speech_engine.create(
        name="My Speech Engine",
        speech_engine={"ws_url": os.environ["PUBLIC_WS_URL"]},
        overrides={"first_message": True},
    )
    print(engine.engine_id)

asyncio.run(main())

TypeScript

import { ElevenLabsClient } from "@elevenlabs/elevenlabs-js";
import "dotenv/config";

const elevenlabs = new ElevenLabsClient({
  apiKey: process.env.ELEVENLABS_API_KEY,
});

const engine = await elevenlabs.speechEngine.create({
  name: "My Speech Engine",
  speechEngine: { wsUrl: process.env.PUBLIC_WS_URL! },
  overrides: { firstMessage: true },
});

console.log(engine.engineId);

PUBLIC_WS_URL should look like wss://example.ngrok.app/ws locally or your production WebSocket route in deployment.

The create request can also configure tts, asr, turn, speech_engine.request_headers / speechEngine.requestHeaders, overrides, and privacy for custom voices, transcription keywords, turn-taking, server auth headers, client-provided first messages, and recording behavior. See the SDK reference files for expanded examples.

Server Pattern

Run the Speech Engine server at the ws_url / wsUrl configured on the resource. Keep response generation behind your own validation boundary: raw speech-recognition text should not directly control responses, tools, secrets, or other privileged actions.

Python

engine = await elevenlabs.speech_engine.get(os.environ["ELEVENLABS_SPEECH_ENGINE_ID"])
await engine.serve(port=3001, path="/ws", debug=True, callbacks=validated_callbacks)

TypeScript

const engine = await elevenlabs.speechEngine.get(process.env.ELEVENLABS_SPEECH_ENGINE_ID!);
engine.attach(httpServer, "/ws", { debug: true, ...validatedCallbacks });

In TypeScript, pass interruption signals to downstream async work when it supports cancellation so interrupted responses stop quickly. In Python, the SDK cancels the previous turn handler when a newer turn arrives.

Server callbacks can distinguish clean closes from dropped connections: use onClose / on_close for clean disconnects and onDisconnect / on_disconnect for unexpected WebSocket drops.

Security note: speech-recognition text can contain prompt-injection attempts from user speech or played audio. Treat it as untrusted input. Convert it into trusted application state before invoking response generation, tools, or privileged workflows.

Disabling authentication (advanced, dangerous)

Both engine.attach() (TypeScript) and engine.serve() / SpeechEngineServer (Python) verify a JWT on every incoming WebSocket by default. This is what proves the connection is really coming from ElevenLabs and not from an attacker who guessed the URL. Do not turn this off.

An escape hatch exists — disableAuth: true in the callback options (TypeScript) or disable_auth=True on serve() / SpeechEngineServer(...) (Python) — for the narrow case where a compensating network-level control is already in place. Without such a control, disabling auth means any client on the internet that finds your URL can open sessions. Concretely, an attacker can:

  • open unlimited conversations to drain your ElevenLabs quota and downstream LLM budget
  • feed crafted transcripts to your response pipeline, effectively impersonating a user
  • use your server as an oracle to probe backend state, tools, or prompts

Only recommend disableAuth / disable_auth when the user has already implemented at least one of:

  • IP allowlist — the server (or an upstream firewall / load balancer / API gateway) only accepts inbound traffic from ElevenLabs' documented egress ranges.
  • Custom shared-secret header — a secret header configured on the Speech Engine resource via speech_engine.request_headers / speechEngine.requestHeaders at create time, validated by an upstream proxy (or by the developer's own middleware in front of attach() / serve()) before requests reach the SDK.

If the user cannot confirm one of the above is in place, leave the default authentication on. Skipping JWT verification without a mitigation is not an optimization or a convenience — it is unauthenticated public compute.

Browser Client

Create a server-side token endpoint and have the browser request a token before starting the microphone session. Keep the Speech Engine ID and API key on the server. If the client passes overrides.agent.firstMessage, the Speech Engine resource must have the first-message override enabled.

import express from "express";
import { ElevenLabsClient } from "@elevenlabs/elevenlabs-js";
import "dotenv/config";

const app = express();
const elevenlabs = new ElevenLabsClient();

app.get("/api/token", async (_req, res) => {
  const response = await elevenlabs.conversationalAi.conversations.getWebrtcToken({
    agentId: process.env.ELEVENLABS_SPEECH_ENGINE_ID!,
  });
  res.json({ token: response.token });
});

React clients can use @elevenlabs/react:

import { useConversation } from "@elevenlabs/react";

export function VoiceControls() {
  const conversation = useConversation({
    onConnect: () => console.log("connected"),
    onDisconnect: () => console.log("disconnected"),
    onError: (error) => console.error(error),
  });

  async function startConversation() {
    await navigator.mediaDevices.getUserMedia({ audio: true });
    const { token } = await fetch("/api/token").then((res) => res.json());

    await conversation.startSession({
      conversationToken: token,
      overrides: {
        agent: { firstMessage: "Hello! How can I help you today?" },
      },
    });
  }

  return <button onClick={startConversation}>Start conversation</button>;
}

References

Source: SKILL.md on GitHub

1 warning17d3 checks · Risk SAFE
  • Gen Agent Trust Hub17d

    This skill provides a secure framework for building voice-enabled agents using ElevenLabs' Speech Engine. It correctly implements security best practices, including mandatory JWT authentication for WebSockets and explicit warnings against treating user speech transcripts as trusted input.

  • Socket17d

    No alerts

  • Snyk17d

    Risk: MEDIUM · 1 issue

Signed by skilld at 44a05ea. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub yesterday.

Activeupdated last month
compatibility
Requires internet access and an ElevenLabs API key (ELEVENLABS_API_KEY).
Other metadata
metadata
{
  "openclaw": {
    "requires": {
      "env": [
        "ELEVENLABS_API_KEY"
      ]
    },
    "primaryEnv": "ELEVENLABS_API_KEY"
  }
}
  • elevenlabs
  • speech-to-text
  • text-to-speech
  • websocket
  • voice
  • real-time
  • webrtc
  • conversational-ai
  • agent-runtime
  • streaming

README badge

README badge for elevenlabs/skills/speech-engine

Builds real-time voice conversations by connecting a custom server to ElevenLabs speech-to-text and text-to-speech over WebSocket. Use this skill to add voice interfaces to chat apps or agent runtimes while keeping application logic server-side, with built-in support for interruption handling and turn-taking.

Generated from the current SKILL.md.

Does this skill work with hosted ElevenLabs Conversational AI agents?
No. This skill is for custom agent runtimes with developer-owned server logic. Use the agents skill instead if you're creating or configuring a hosted ElevenLabs agent with platform-managed prompts and tools.
What programming languages does this skill support?
Python and TypeScript/JavaScript. Use @elevenlabs/* packages for JavaScript and the Python SDK for async implementations.
Do I need to expose my server to the internet?
Yes. The Speech Engine WebSocket URL must be publicly accessible. For local development, use ngrok or similar; for production, deploy to a public HTTPS endpoint.
How should I handle security with speech-to-text input?
Treat all speech-recognition text as untrusted input. Validate it against allowlisted intents or confirm with the user before it affects responses, tools, or privileged actions.
Can the browser directly access the ElevenLabs API key?
No. Keep ELEVENLABS_API_KEY on the server only. The browser requests a conversation token from a server endpoint before starting a voice session.

Generated from the current SKILL.md. These answers refresh after source changes.