3D Model Optimization Strategies
Advanced optimization techniques for web-ready 3D models.
Polygon Reduction
1. Decimate Modifier (Automatic)
Best for: Organic shapes, detailed models
decimate = obj.modifiers.new(name='Decimate', type='DECIMATE')
decimate.ratio = 0.5 # 50% reduction
decimate.use_collapse_triangulate = True2. Manual Retopology
Best for: Character models, hero assets
- Tools: Quad Draw, PolyBuild, Shrinkwrap modifier
- Target: Clean edge loops, optimized topology
3. Normal Map Baking
Best for: Static props, architecture
# Bake high-poly detail to normal map
# Apply to low-poly model in web engineTexture Optimization
1. Texture Atlasing
Combine multiple textures into one large texture
Benefits:
- Fewer draw calls
- Better performance
- Smaller total file size
2. Texture Compression
- Use JPEG for diffuse maps (lossy, smaller)
- Use PNG for alpha/normal maps (lossless)
- Target resolution: 512-1024px
3. MIP Mapping
Auto-generated by web engines
- Smaller textures for distant objects
- Better performance, reduced aliasing
File Size Reduction
Target sizes:
- Small props: <100 KB
- Character models: 500 KB - 1 MB
- Environment assets: 1-5 MB
Strategies:
- Draco compression (60-90% reduction)
- Lower texture resolution
- JPEG instead of PNG
- Reduce polygon count
- Remove unused data
Performance Targets
- Triangles: <50,000 per model
- Draw calls: Minimize (texture atlases, instancing)
- Texture memory: <50 MB total
- Load time: <2 seconds