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/code-slice-hero

@f24ff83
by HeyGenheygen-com/hyperframes55k stars
4,998

A tiled headline surface flips cell by cell under a sweeping depth field to reveal the rear headline. HyperFrames block, 1920×1080, 8s, 18 variables.

Use this Skill: https://skilld.dev/gh/heygen-com/hyperframes/code-slice-hero

This session only. Nothing lands on disk.

SKILL.md

≈42 tokens always: the name and description. ≈1.2k when used: this file. ≈487 more on demand in 1 file.

Code Slice Hero

A full square-tile surface carries one seamless headline. An imaginary cursor crosses the surface; nearby tiles respond to its Gaussian depth field with lift and tilt, and only the cells intersecting either headline silhouette turn over to reveal the rear headline. The whole grid is one instanced WebGL 2 draw with a shared front/rear texture pair, plus a batched projected-shadow pass. Copy, text size and square cell size are independent, so tiles never stretch. Sweep direction, easing strength, cursor radius, falloff, depth, bounce and shadow are all variables.

Composition id: code-slice-hero. Duration 8 s at 30 fps, 1920×1080.

Files

  • code-slice-hero.html (24 KB)
  • assets/Geist-Bold.ttf (65 KB)
  • assets/Geist-OFL.txt (4 KB)
  • assets/gsap-3.14.2.min.js (128 KB)
  • assets/GSAP-NOTICE.txt (1 KB)
  • shadows.js (10 KB)
  • surface.js (8 KB)

Install

Install with npx hyperframes add code-slice-hero; by default the files above land under compositions/code-slice-hero/. Then mount the block from the host index.html:

<div
  data-composition-id="code-slice-hero"
  data-composition-src="compositions/code-slice-hero/code-slice-hero.html"
  data-start="0"
  data-duration="8"
  data-track-index="1"
  data-width="1920"
  data-height="1080"
></div>

Render with custom values by targeting the composition file directly:

npx --yes hyperframes@0.8.12 render 'compositions/code-slice-hero/code-slice-hero.html' --variables '{"headline":"MAKE IT","reverseHeadline":"MATTER."}'

Variables

Read at runtime via window.__hyperframes.getVariables(); declared on the composition root as data-composition-variables (single-quoted attribute, plain JSON).

| id | type | default | label / range | | ------------------- | ------ | ----------------- | ------------------------------------------------- | -------------- | | headline | string | "MAKE IT" | Copy · Front headline max 32 chars | | reverseHeadline | string | "MATTER." | Copy · Rear headline max 32 chars | | direction | enum | "left-to-right" | Motion · Sweep direction (left-to-right | right-to-left) | | sweepDuration | number | 4.2 | Motion · Sweep duration 2.6–4.5 step 0.05 | | sweepEaseStrength | number | 3 | Motion · Sweep easing strength 0–3 step 0.05 | | flipDuration | number | 0.75 | Motion · Each tile flip 0.65–1.65 step 0.05 | | cursorRadius | number | 210 | Cursor · Influence radius 160–480 step 10 | | cursorFalloff | number | 1.4 | Cursor · Influence falloff 0.4–3.5 step 0.05 | | cursorDepth | number | 80 | Cursor · Depth (+ toward camera) -320–320 step 10 | | tiltStrength | number | 55 | Cursor · Pull / tilt strength 0–55 step 1 | | noiseStrength | number | 2 | Motion · Organic variation 0–2 step 0.05 | | flipBounce | number | 0.15 | Motion · Elastic flip bounce 0–0.8 step 0.05 | | cellSize | number | 112 | Slices · Square cell size 24–120 step 4 | | formationScale | number | 1 | Slices · Local formation scale 0.94–1 step 0.001 | | fontSize | number | 310 | Type · Maximum size 160–480 step 5 | | behindColor | color | "#212121" | Surface · Behind-tile background | | shadowStrength | number | 0.19 | Surface · Cast shadow strength 0–0.65 step 0.01 | | shadowSoftness | number | 4 | Surface · Cast shadow softness 0.5–4 step 0.1 |

Runtime contract

  • One paused GSAP timeline registered as window.__timelines["code-slice-hero"].
  • Re-syncs on the hf-seek CustomEvent; every frame is a closed-form function of time (seeded PRNG only, no rAF loops, no Date.now).
  • Renderer: GSAP, Canvas 2D, Seeded PRNG.
  • External runtime dependencies: none (served locally).
  • Local fonts: assets/Geist-Bold.ttf.

Editing rules (from the source project)

  1. Keep data-composition-variables a single-quoted attribute with plain " JSON. Never save it through Studio's Design panel.
  2. Do not put <canvas> in static markup; create it at runtime.
  3. Keep every visual state a function of t; seek-safety is what makes the block renderable.

Source: SKILL.md on GitHub

No alerts6d3 checks · Risk SAFE
  • Gen Agent Trust Hub6d

    No security issues were detected in this skill. It is a visual composition that uses WebGL 2 and the GSAP library to create a 3D headline flip effect. All external resources originate from the vendor's own infrastructure or are served locally.

  • Socket6d

    No alerts

  • Snyk6d

    Risk: LOW · No issues

Signed by skilld at f24ff83. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 16 hours ago.

Activeupdated 2 weeks ago

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