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/glass-shard-title

@f24ff83
by HeyGenheygen-com/hyperframes55k stars
4,998

Glass shards fly in through fog and tile themselves into the headline. HyperFrames block, 1920×1080, 12.16s, 19 variables.

Use this Skill: https://skilld.dev/gh/heygen-com/hyperframes/glass-shard-title

This session only. Nothing lands on disk.

SKILL.md

≈36 tokens always: the name and description. ≈1.3k when used: this file. ≈699 more on demand in 1 file.

Glass Shard Title

Voronoi-cut glass panes fly in from depth, rotating, and land as a tiled silhouette of the headline, then fly out past the camera. Each shard is a Sutherland–Hodgman clip of a jittered blob against its Voronoi cell, so the pieces always cover the type. Glass and matcap surfaces get per-fragment fog; the z-flight is decoupled from the ease so shards visibly traverse it. Tile count 1 gives a single pane.

Composition id: glass-shard-title. Duration 12.16 s at 30 fps, 1920×1080.

Files

  • glass-shard-title.html (16 KB)
  • assets/ferndale_studio_01_1k.hdr (1.6 MB)
  • assets/fonts/Geist-Bold.ttf (65 KB)
  • assets/fonts/Geist-Regular.ttf (65 KB)
  • assets/fonts/Geist-SemiBold.ttf (65 KB)
  • assets/fonts/Geist-OFL.txt (4 KB)
  • assets/fonts/cormorant-garamond.woff2 (37 KB)
  • assets/fonts/CormorantGaramond-OFL.txt (4 KB)
  • assets/glass-main.js (549 KB)
  • assets/Three-LICENSE.txt (1 KB)
  • assets/matcap-1.png (fetched from the CDN at install)

Install

Install with npx hyperframes add glass-shard-title; by default the files above land under compositions/glass-shard-title/. Then mount the block from the host index.html:

<div
  data-composition-id="glass-shard-title"
  data-composition-src="compositions/glass-shard-title/glass-shard-title.html"
  data-start="0"
  data-duration="12.16"
  data-track-index="1"
  data-width="1920"
  data-height="1080"
></div>

Render with custom values by targeting the composition file directly:

npx --yes hyperframes@0.8.12 render 'compositions/glass-shard-title/glass-shard-title.html' --variables '{"headline":"Designed in glass","tileCount":8}'

Variables

Read at runtime via window.__hyperframes.getVariables(); declared on the composition root as data-composition-variables (single-quoted attribute, plain JSON).

id type default label / range
headline string "Designed in glass" Headline max 40 chars
tileCount number 8 Tiles 1–400 step 1
roundness number 0.4 Roundness (0-1) 0–1 step 0.01
bevel number 0.35 Bevel (0-1) 0–1 step 0.01
meshSmooth number 0.6 Surface smoothness (0-1) 0–1 step 0.01
flyInTime number 2.3 Fly-in time (s) 0.2–6 step 0.05
flyOutTime number 2.4 Fly-out time (s) 0.2–6 step 0.05
stagger number 0.27 Stagger (0-1) 0–1 step 0.01
flyInRotation number 5 Fly-in rotation (0-60) 0–60 step 0.1
flyOutRotation number 6 Fly-out rotation (0-6) 0–6 step 0.1
chaos number 0.25 Outline chaos (0-1) 0–1 step 0.01
padding number 1 Edge padding (0-1) 0–1 step 0.01
sizeVariance number 0.35 Size variance (0-1) 0–1 step 0.01
gap number 0.03 Tile gap 0–0.3 step 0.002
easePow number 10 Fly-in position ease (1-10) 1–10 step 0.1
sideDist number 3 Side fly distance 0–60 step 0.5
zDist number -42 Z fly-from (negative) -400–0 step 2
zOut number 14 Z fly-out to (+ = past camera) -400–60 step 2
fog number 36 Fog distance (0 = off) 0–400 step 2

Runtime contract

  • One paused GSAP timeline registered as window.__timelines["glass-shard-title"].
  • Re-syncs on the hf-seek CustomEvent; every frame is a closed-form function of time (seeded PRNG only, no rAF loops, no Date.now).
  • Renderer: three.js 0.181.2 (bundled), GSAP 3.14.2, Canvas 2D, GLSL shaders, HDR environment, Matcap, Seeded PRNG, d3-delaunay, Shadow maps. Budget roughly 350 MB per live instance; run one at a time.
  • External runtime dependencies: https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js, https://cdn.jsdelivr.net/npm/d3-delaunay@6.0.4/dist/d3-delaunay.min.js.
  • Local fonts: assets/fonts/Geist-Regular.ttf, assets/fonts/Geist-SemiBold.ttf, assets/fonts/Geist-Bold.ttf.
  • Bundled code is inlined into the composition (assets/glass-main.js); rebuild with esbuild and re-inline after editing the .mjs source.

Editing rules (from the source project)

  1. Keep data-composition-variables a single-quoted attribute with plain " JSON. Never save it through Studio's Design panel.
  2. Do not put <canvas> in static markup; create it at runtime.
  3. Keep every visual state a function of t; seek-safety is what makes the block renderable.

Source: SKILL.md on GitHub

No alerts6d3 checks · Risk SAFE
  • Gen Agent Trust Hub6d

    The skill is a 3D motion graphic component that renders a glass shard animation for titles using Three.js. It includes standard assets, fonts, and a build script for bundling its JavaScript source. The skill uses well-known external libraries and vendor-hosted assets. No security risks were identified.

  • Socket6d

    No alerts

  • Snyk6d

    Risk: LOW · No issues

Signed by skilld at f24ff83. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 10 hours ago.

Activeupdated 2 weeks ago

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