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/hyperframes-creative

@ff6e210
by HeyGenheygen-com/hyperframes55k stars
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Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.

Use this Skill: https://skilld.dev/gh/heygen-com/hyperframes/hyperframes-creative

This session only. Nothing lands on disk.

SKILL.md

β‰ˆ83 tokens always: the name and description. β‰ˆ1.6k when used: this file. β‰ˆ87k more on demand in 38 files.

Plugin installs: Before setup or freshness commands, follow plugin execution rules when this skill is inside a HyperFrames plugin. Standalone installs keep the update instructions below.

HyperFrames Creative

Brand, pacing, style, narration, and composition direction. Use after the technical contract from hyperframes-core is in place.

For motion patterns, scene blueprints, transitions, and CSS marker effects, use hyperframes-animation β€” this skill is intentionally non-animation.

Read these two FIRST for any non-trivial composition β€” they override web instincts:

  • references/house-style.md β€” "interpret the prompt, generate real content," the lazy-default list, and the background/foreground layer recipe. This is what turns a literal restyle into a concept.
  • references/video-composition.md β€” video-medium scale, depth, and foreground detail. It explains how to avoid empty web-page layouts without imposing a universal element count.

Skipping these is the single biggest cause of generic, web-page-looking output. They are not optional rows in the routing table below β€” for anything beyond a one-line edit, open both before you choose colors or write HTML.

Workflow

  1. If a project has a design spec, read it first and treat its frontmatter tokens as brand truth (colors, fonts, spacing, tone, constraints). Which file to read (precedence frame.md β†’ design.md β†’ DESIGN.md) and how to parse it (frontmatter = normative, prose = context) are defined once in references/design-spec.md β€” resolve and load per that doc.
  2. If no design spec exists and the user asks for visual direction, choose a route:
    • Ready-made frame-preset (optional) β†’ frame-presets/ (adopt a FRAME.md as frame.md; see references/design-spec.md)
    • Named style or mood β†’ references/visual-styles.md
    • Fast defaults β†’ references/house-style.md
    • Interactive selection β†’ references/design-picker.md
  3. For multi-scene work, plan beats and rhythm before writing HTML β†’ references/beat-direction.md. For scene transitions, jump to hyperframes-animation/transitions/.
  4. For motion-heavy work, read references/motion-principles.md (high-level guardrails), then go to hyperframes-animation for atomic rules.

Routing

Topic Read
Adopt a ready-made frame-preset as frame.md (optional) frame-presets/ Β· references/design-spec.md
Default palettes, motion, typography, lazy defaults to question references/house-style.md
Named style presets, mood-to-style routing references/visual-styles.md
Palette-specific color tokens palettes/*.md
Composition patterns β€” PiP, text-behind-subject, title card, slide show references/composition-patterns.md
Stats / infographic presentation references/data-in-motion.md
Structured expansion for open-ended prompts references/prompt-expansion.md
Video-medium density, scale, color, frame composition references/video-composition.md
Per-beat direction, rhythm planning, transition timing references/beat-direction.md
Post-authoring spec verification (colors, type, corners, spacing, depth) references/design-adherence.md
High-level motion guardrails and GSAP-quality rules references/motion-principles.md
Font selection, pairings, rendered-video type guardrails references/typography.md
Story doctrine β€” hook language, value-before-evidence, storyboard-as-proposal, source-traceable visuals references/story-spine.md
Script pacing, tone, openings, number pronunciation references/narration.md
Precomputed audio bands mapped to motion references/audio-reactive.md

Scripts

  • scripts/contrast-report.mjs β€” inspect contrast warnings from rendered frames.
  • scripts/extract-audio-data.py β€” pre-extract audio bands for audio-reactive compositions.
  • scripts/package-loader.mjs β€” support script for bundled creative tooling.

contrast-report.mjs resolves helper packages from the current project first, then can bootstrap the bundled HyperFrames package version. Set HYPERFRAMES_SKILL_PKG_VERSION=<version> only when running the skill outside the bundled CLI/skill install and you need to pin that bootstrap version explicitly.

Run from the repo root with explicit paths, for example:

python skills/hyperframes-creative/scripts/extract-audio-data.py <audio-file>

Animation analysis (animation-map.mjs) lives in hyperframes-animation/scripts/.

Boundaries

  • Do not override hyperframes-core technical rules.
  • Do not require a design system for a minimal technical composition.
  • Do not add extra scenes, narration, music, captions, or transitions unless the request calls for them or you first propose the expansion.
  • Keep recipe references task-specific; do not read every reference for simple edits.

Source: SKILL.md on GitHub

1 warning2d3 checks Β· Risk MEDIUM
  • Gen Agent Trust Hub2d

    The skill includes a dependency management utility that dynamically installs and loads Node.js packages at runtime and executes system commands for media processing. While these features facilitate its intended use as a video generation tool, they represent a significant capability that should be reviewed.

  • Socket2d

    No alerts

  • Snyk2d

    Risk: LOW Β· No issues

Signed by skilld at ff6e210. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 14 hours ago.

Activeupdated 4 days ago

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