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@ff6e210
by HeyGenheygen-com/hyperframes55k stars
4,998

Agent Media OS, the single skill for every media need in a HyperFrames project. Resolve BGM, SFX, image, icon, brand logo, voice, color grade, or LUT into a frozen local file or paste-ready block + ledger record (one verb, `resolve`); generate via TTS / music / image models when the catalog misses; produce voiceover, transcription, captions, and background removal through one shared audio engine; operate on media (cut / reframe / transform); and reuse assets across projects. Also use for vague feedback that real footage looks dark, flat, boring, should feel retro/camcorder/print/ASCII, needs privacy, or needs a media reveal.

Use this Skill: https://skilld.dev/gh/heygen-com/hyperframes/media-use

This session only. Nothing lands on disk.

audioreferencescaptionsmotion.md

≈1.4k tokens on demand. Your agent reads this file only when SKILL.md points to it.

Dynamic Caption Techniques

You are here because SKILL.md told you to read this file before writing animation code. Pick your technique combination from the table below based on the energy level you detected from the transcript, then implement using standard GSAP patterns.

Technique Selection by Energy

Energy level Highlight Exit Cycle pattern
High Karaoke with accent glow + scale pop Scatter or drop Alternate highlight styles every 2 groups
Medium-high Karaoke with color pop Scatter or collapse Alternate every 3 groups
Medium Karaoke (subtle, white only) Fade + slide Alternate every 3 groups
Medium-low Karaoke (minimal scale change) Fade Single style, vary ease per group
Low Karaoke (warm tones, slow transition) Collapse Alternate every 4 groups

All energy levels use karaoke highlight as the baseline. The difference is intensity — high energy gets accent color + glow + 15% scale pop on active words, low energy gets a gentle white shift with 3% scale.

Emphasis words always break the pattern. When a word is flagged as emphasis (emotional keyword, ALL CAPS, brand name), give it a stronger animation than surrounding words (larger scale, accent color, overshoot ease). This creates contrast.

Marker highlight modes add a visual layer on top of karaoke. For emphasis words that need more than color/scale, add a marker-style effect: highlight sweep, circle, burst, scribble, or sketchout. See hyperframes-animation/rules/css-marker-patterns.md for implementation details. Match mode to energy: burst for hype, circle for key terms, highlight for standard, scribble for subtle.

Audio-Reactive Captions (Mandatory for Music)

If the source audio is music (vocals over instrumentation, beats, any musical content), you MUST extract audio data and add audio-reactive animations. This is not optional — music without audio reactivity looks disconnected. Even low-energy ballads get subtle bass pulse and treble glow.

No special wiring is needed. The group loop already iterates over every caption group to build entrance, karaoke, and exit tweens. At that point, read the audio data for each group's time range and use it to modulate the group's animation intensity with regular GSAP tweens.

// Load audio data inline (same pattern as TRANSCRIPT)
var AUDIO = JSON.parse(audioDataJson); // { fps, totalFrames, frames: [{ bands: [...] }] }

GROUPS.forEach(function (group, gi) {
  var groupEl = document.getElementById("cg-" + gi);
  if (!groupEl) return;

  // Read peak energy for this group's time range
  var startFrame = Math.floor(group.start * AUDIO.fps);
  var endFrame = Math.min(Math.floor(group.end * AUDIO.fps), AUDIO.totalFrames - 1);
  var peakBass = 0;
  var peakTreble = 0;
  for (var f = startFrame; f <= endFrame; f++) {
    var frame = AUDIO.frames[f];
    if (!frame) continue;
    peakBass = Math.max(peakBass, frame.bands[0] || 0, frame.bands[1] || 0);
    peakTreble = Math.max(peakTreble, frame.bands[6] || 0, frame.bands[7] || 0);
  }

  // Modulate entrance — louder groups enter bigger and glowier
  tl.to(
    groupEl,
    {
      scale: 1 + peakBass * 0.06,
      textShadow:
        "0 0 " + Math.round(peakTreble * 12) + "px rgba(255,255,255," + peakTreble * 0.4 + ")",
      duration: 0.3,
      ease: "power2.out",
    },
    group.start,
  );

  // Reset at exit so audio-driven values don't persist
  tl.set(groupEl, { scale: 1, textShadow: "none" }, group.end - 0.15);
});

This shapes the animation at build time, not playback time — no per-frame callbacks, no tl.call() loops, no async fetch timing issues. Loud groups come in with more weight and glow; quiet groups come in soft. The audio data modulates how much, the content determines what.

Keep audio reactivity subtle — 3-6% scale variation and soft glow. Heavy pulsing makes text unreadable.

To generate the audio data file:

python3 skills/hyperframes-creative/scripts/extract-audio-data.py audio.mp3 --fps 30 --bands 8 -o audio-data.json

Combining Techniques

Don't use the same highlight animation on every group — cycle through styles using the group index. Don't combine multiple competing animations on the same word at the same timestamp. Vary techniques across groups to match the content's pace changes.

Marker highlight effects layer well with karaoke — use karaoke for the word-by-word reveal, then add a marker effect on emphasis words only. For example: karaoke highlights each word in white, but brand names get a yellow highlight sweep and stats get a red circle. Cycle marker modes across groups for visual variety.

Runtime Tools

Caption motion uses standard HyperFrames runtime APIs. Use the canonical sources:

  • GSAP timeline + tween syntax — hyperframes-animation/adapters/gsap.md (eases, position parameter, performance)
  • window.__hyperframes.fitTextFontSize / pretext — hyperframes-core/references/determinism-rules.md → Layout Contract (overflow prevention, per-frame text measurement)
  • Audio data extraction — generate via python3 skills/hyperframes-creative/scripts/extract-audio-data.py audio.mp3 --fps 30 --bands 8 -o audio-data.json, then load inline as shown in "Audio-Reactive Captions" above

Source: SKILL.md on GitHub

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  • Gen Agent Trust Hub2d

    The skill is a comprehensive media management system for the HyperFrames platform, authored by heygen-com. It provides functionality to resolve, generate, and process audio, images, icons, and video. It integrates with reputable AI providers including HeyGen, Google Gemini, OpenAI, and ElevenLabs. The skill follows secure practices such as shell-less command execution to prevent injection, uses standard environment-based secret management, and includes a documented telemetry system for usage tracking with built-in opt-out mechanisms.

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  • Snyk2d

    Risk: LOW · No issues

Signed by skilld at ff6e210. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 10 hours ago.

Activeupdated 4 days ago

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