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/remotion-to-hyperframes

@ff6e210
by HeyGenheygen-com/hyperframes55k stars
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Port an existing Remotion (React) composition's source to HyperFrames HTML. Use ONLY on an explicit ask to port/convert/migrate/translate a Remotion source — one-way, Remotion-only. A passing Remotion mention, reference-only code, or "make something like my Remotion video" is a fresh build (/general-video). Unclear → /hyperframes.

Use this Skill: https://skilld.dev/gh/heygen-com/hyperframes/remotion-to-hyperframes

This session only. Nothing lands on disk.

referencesapi-map.md

≈3.5k tokens on demand. Your agent reads this file only when SKILL.md points to it.

Remotion → HyperFrames API Map

Authoritative translation table. Load this reference when starting a translation to know the high-level mapping; load the per-topic references for fragile details (timing, transitions, etc.).

Reading this table

  • drop = remove from output entirely. The HF runtime handles it.
  • see references/X.md = the mapping is non-trivial; read the linked file.
  • refuse + interop = the skill bows out and recommends the runtime adapter pattern from PR #214.

Composition root

Remotion HyperFrames
<Composition id durationInFrames fps width height> root <div id="stage" data-composition-id data-start="0" data-duration="<dur/fps>" data-fps data-width data-height>
defaultProps={...} data-* attributes on #stage (one per scalar prop). Nested objects/arrays — see parameters.md
schema={z.object(...)} not represented in HTML; the schema lives in the agent's translation step only
calculateMetadata (sync) resolve at translation time, write concrete values into data-*
calculateMetadata (async) refuse + interop — see escape-hatch.md
registerRoot(RemotionRoot) drop
<AbsoluteFill style> <div style="position:absolute;inset:0;{style}">

Sequencing

See sequencing.md for nesting and stagger details.

Remotion HyperFrames
<Sequence from={F} durationInFrames={D}> a host <div data-composition-src="compositions/<name>.html" data-start="<F/fps>" data-duration="<D/fps>" data-track-index="N"> in the root, its content in that sub-composition file (see sequencing.md)
<Series> + <Series.Sequence> sibling scene hosts with sequential data-start values
<Loop durationInFrames={D}> not a primitive — emit a bounded GSAP repeat from the available duration
<Freeze frame={F}> drop the wrapper; HF doesn't have running animation outside the seek-driven timeline so freeze is a no-op

Timing

See timing.md — this is the highest-leverage section.

Remotion HyperFrames
useCurrentFrame() drop — HF seeks the timeline. The math derived from frame becomes an animatable property of a paused GSAP tween.
useVideoConfig() for fps / durationInFrames drop — read from data-fps / data-duration on #stage
interpolate(frame, [a,b], [x,y]) (linear) gsap.fromTo(t, {p:x}, {p:y, duration:(b-a)/fps, ease:"none"}) at offset a/fps
interpolate(frame, [a,b,c,d], [x,y,y,z]) (multi-segment) three gsap.to calls at offsets a/fps, b/fps, c/fps
interpolate(..., {easing: Easing.bezier}) GSAP CustomEase.create("c", "M0,0 C${a},${b} ${c},${d} 1,1")
spring({frame, fps, config: {damping, stiffness, mass}}) GSAP back.out(N) — see timing.md for damping → overshoot table
interpolateColors(frame, range, colors) gsap.to({...}, { backgroundColor, color, duration, ease }) — GSAP handles color tweens natively
Easing.in / .out / .inOut(power) GSAP power<N>.in / power<N>.out / power<N>.inOut

Media

See media.md for trim, volume ramps, and decoder notes.

Remotion HyperFrames
<Audio src volume> <audio data-start data-duration data-track-index data-volume src>
<Audio playbackRate startFrom endAt> data-playback-rate, data-trim-start, data-trim-end
<Video src> <video playsinline data-has-audio="true" data-start data-duration data-track-index src> only when the file has an audio stream (check with ffprobe -v error -select_streams a -show_entries stream=codec_type -of csv=p=0 <file>: non-empty means it has audio) and the source is not muted or volume={0}; otherwise muted instead
<OffthreadVideo> <video> — HF doesn't need the off-thread variant (uses headless Chrome)
<Img src> <img>
<IFrame src> <iframe> — HF auto-falls back to screenshot mode for nested iframes
staticFile("x.png") "assets/x.png" in the root, "../assets/x.png" inside a compositions/ scene file — copy the file into hf-src/assets/ next to index.html
delayRender() / continueRender() drop — HF waits on asset readiness via the Frame Adapter pattern

Transitions

See transitions.md.

Remotion HyperFrames
<TransitionSeries> + <TransitionSeries.Transition presentation={fade()} /> manual gsap.to(scene, {opacity: 0/1, duration}) crossfade at the boundary
slide(), wipe(), clockWipe(), fade() HF shader-transitions package presets — pick the closest
linearTiming({durationInFrames}) duration in seconds (/fps)
springTiming({config}) duration in seconds, ease back.out — see timing.md

Lottie

See lottie.md.

Remotion HyperFrames
<Lottie animationData={data}> <div id="lottie-N"> + <script>const anim = lottie.loadAnimation({...}); window.__hfLottie.push(anim)</script>
loop / playbackRate props translate only after checking player seek behavior; HF adapter seeks absolute time via goToAndStop
@remotion/lottie runtime lottie-web from CDN — drop the React wrapper

Fonts

See fonts.md.

Remotion HyperFrames
loadFont() from @remotion/google-fonts/<Family> @font-face rule referencing the Google Fonts CSS, OR <link> to Google Fonts in <head>
Local font via @font-face same — paste the rule into <style>
System font fallback document the font-fallback divergence cost (see eval.md)

Parameters

See parameters.md.

Remotion HyperFrames
z.object({foo: z.string()}) data-foo on #stage (the schema is implicit in HTML structure)
nested array prop (stats[]) repeated HTML markup with per-instance data-* attrs
Zod default values bake defaults into the HTML directly
Zod runtime validation not represented; if validation matters, validate in the translation step before emitting HTML

React patterns

Remotion HyperFrames
Custom React subcomponent (pure, prop-driven) inline as repeated HTML using the prop interface as the template
useState driving animation refuse + interop
useReducer driving animation refuse + interop
useEffect(fn, [deps]) (non-empty deps) refuse + interop
useEffect(fn, []) (mount-once side effect) drop the effect; use queueMicrotask if startup work is needed
useCallback, useMemo drop the wrappers — decorative
Custom hook (pure derivation of useCurrentFrame) inline the body
Custom hook with state/effects refuse + interop

Distributed rendering

@remotion/lambda and @remotion/cloudrun are deployment configuration — orthogonal to the rendered composition itself. The skill emits these as warnings (not blockers) and drops them in step 3 (Generate) with a note in TRANSLATION_NOTES.md. HF is single-machine today; document the gap.

Remotion HyperFrames
@remotion/lambda import drop the import (warning r2hf/lambda-import)
renderMediaOnLambda(...) drop the call; note in TRANSLATION_NOTES.md
@remotion/cloudrun drop the import + call; note in TRANSLATION_NOTES.md

When to bow out entirely

If any blocker pattern is present, recommend the runtime interop pattern from PR #214 instead of attempting translation. See escape-hatch.md.

The blockers are documented in scripts/lint_source.py and tested by tier-4-escape-hatch.

Source: SKILL.md on GitHub

1 warning3d3 checks · Risk SAFE
  • Gen Agent Trust Hub3d

    The skill is a specialized tool for migrating Remotion video compositions to HyperFrames HTML. It includes a security-conscious linter that identifies and blocks non-deterministic or side-effect-heavy React patterns (like useState or side-effects in useEffect) from being translated. It uses standard industry tools (ffmpeg, npm) and official vendor resources from trusted and well-known services.

  • Socket3d

    No alerts

  • Snyk3d

    Risk: MEDIUM · 1 issue

Signed by skilld at ff6e210. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 17 hours ago.

Activeupdated 4 days ago

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