---
title: "hyperb1iss&#x2F;hypercolor skills · skilld"
canonical_url: "https://skilld.dev/gh/hyperb1iss/hypercolor"
meta:
  description: "Epic RGB lighting orchestration for Linux, Windows, and macOS"
  "og:description": "Epic RGB lighting orchestration for Linux, Windows, and macOS"
  "og:title": "hyperb1iss/hypercolor skills"
  "twitter:description": "Epic RGB lighting orchestration for Linux, Windows, and macOS"
  "twitter:title": "hyperb1iss/hypercolor skills"
---

`

[All skills](https://skilld.dev/skills)

[![hyperb1iss avatar](https://skilld.dev/_img/avatar?url=https%3A%2F%2Fgithub.com%2Fhyperb1iss.png)](https://skilld.dev/gh/hyperb1iss)

# **hyperb1iss/hypercolor**

Epic RGB lighting orchestration for Linux, Windows, and macOS

main Updated 3 hours ago [GitHub](https://github.com/hyperb1iss/hypercolor)

![README badge for hyperb1iss/hypercolor](https://skilld.dev/b/hyperb1iss/hypercolor?theme=light&label=0)

## Repository statistics

- Indexed skills

  **8**
- Skill groups

  **1**
- GitHub stars

  **21**
- Forks

  **0**

## Skills

8 total

Sort skills

[<h3>**/hypercolor-control**</h3>Use this skill when an agent needs to inspect or control a running Hypercolor daemon, browse or activate effects, patch live controls, adjust brightness, manage scenes and snapshots, or install built HTML effects from an authoring workspace. Triggers on "hypercolor", "list effects", "apply effect", "patch controls", "install effect", "rescan effects", "brightness", "scene", "snapshot scene", or any request to control the daemon from Claude Code. /hypercolor-control](https://skilld.dev/gh/hyperb1iss/hypercolor/hypercolor-control)

Updated 3 weeks ago

[<h3>**/rig-setup**</h3>Set up a Hypercolor spatial layout and scene for a PC build from scratch: research the case's real dimensions, inventory the connected controllers and devices, interview the owner about what hangs on each port and where it sits, generate the attachment bindings, layout, and scene with the bundled generator, then dial the result in on the lit hardware until every fan, strip, strimer, LCD, and RAM stick animates in the right place and direction. Use this whenever someone wants their case, rig, PC, or build "mapped", "laid out", "set up", "onboarded", or "auto-configured" in Hypercolor, asks why a device animates backwards or upside down, wants to add a new controller or case to an existing layout, or mentions a case model (O11D, Hyte Y70, NZXT H9, Lancool, Torrent), a hub (Nollie, Uni Hub, iCUE LINK, L-Connect), or Strimer cables together with layout or positioning. Also use it when a device is missing from Hypercolor: "unsupported device", "device not found", "not detected", "nothing drives my X", anything about OpenRGB (install it, bridge a device through it, "OpenRGB sees it but Hypercolor doesn't"), or a request to "request support" for hardware. The coverage phase decides native driver, OpenRGB bridge, or a prefilled support request per device. Works with the REST API, the MCP tools, and the \`hypercolor\` CLI; it never needs the source tree. /rig-setup](https://skilld.dev/gh/hyperb1iss/hypercolor/rig-setup)

Updated 3 weeks ago

[<h3>**/daemon-development**</h3>This skill should be used when working on the Hypercolor daemon, REST API, WebSocket protocol, or render pipeline. Triggers on "daemon route", "API endpoint", "WebSocket channel", "event bus", "render pipeline", "device lifecycle", "AppState", "adaptive FPS", "HypercolorBus", "backend manager", "daemon config", "MCP tool", "daemon startup", or any work in crates/hypercolor-daemon/ or crates/hypercolor-core/src/engine/. /daemon-development](https://skilld.dev/gh/hyperb1iss/hypercolor/daemon-development)

Updated last month

[<h3>**/hal-driver-development**</h3>This skill should be used when writing, porting, or debugging device drivers in hypercolor-hal. Triggers on "add a driver", "port a driver", "implement protocol", "device not working", "wire format", "encode frame", "USB HID packet", "zerocopy struct", "CommandBuffer", "device database entry", "transport type", "frame encoding", "protocol implementation", "add device support", or any work in crates/hypercolor-hal/. /hal-driver-development](https://skilld.dev/gh/hyperb1iss/hypercolor/hal-driver-development)

Updated last month

[<h3>**/leptos-ui-development**</h3>This skill should be used when working on the Hypercolor web UI in crates/hypercolor-ui/. Triggers on "UI component", "Leptos signal", "WASM build", "Trunk build", "WebSocket frame", "canvas preview", "effect card", "control panel", "device page", "SilkCircuit token", "theme switching", "sidebar", "layout builder", "Leptos context", "web-sys binding", "UI state", "optimistic update", "WebGL texture", "toast notification", "command palette", "color wheel", "device pairing", "leptoaster", or any work in crates/hypercolor-ui/. /leptos-ui-development](https://skilld.dev/gh/hyperb1iss/hypercolor/leptos-ui-development)

Updated last month

[<h3>**/native-effect-authoring**</h3>This skill should be used when writing Rust-native effects for Hypercolor's native rendering path. Triggers on "native effect", "builtin effect", "Rust effect", "EffectRenderer", "FrameInput", "tick function", "audio reactive Rust", "canvas fill", "effect renderer trait", "write a new effect", "builtin audio pulse", "breathing effect", "color wave", or any work in crates/hypercolor-core/src/effect/builtin/. /native-effect-authoring](https://skilld.dev/gh/hyperb1iss/hypercolor/native-effect-authoring)

Updated last month

[<h3>**/protocol-research**</h3>This skill should be used when researching device protocols before implementing drivers. Triggers on "reverse engineer protocol", "research device", "find protocol docs", "USB capture", "Wireshark USB", "how does this device work", "capture USB traffic", "document wire format", "write a protocol spec", "what protocol does this use", "add support for new device", "new device driver", or any pre-implementation research for crates/hypercolor-hal/ drivers. /protocol-research](https://skilld.dev/gh/hyperb1iss/hypercolor/protocol-research)

Updated last month

[<h3>**/rgb-effect-design**</h3>This skill should be used when creating, modifying, or debugging RGB lighting effects for Hypercolor or LightScript-compatible engines. Triggers on "create an effect", "write a lighting effect", "design LED colors", "fix washed out colors", "port a shader to LEDs", "why does this look bad on LEDs", "color palette for RGB", "effect looks white", "colors too bright", "effect flickering", "design a palette for keyboard", "LED animation", or any work involving HTML canvas effects, LED color science, gamma correction, or the Hypercolor SDK effect pipeline. /rgb-effect-design](https://skilld.dev/gh/hyperb1iss/hypercolor/rgb-effect-design)

Updated last month

## Add to your README

The badge links readers to this page. It shows the skilld mark and no counts, and it follows the reader's light or dark GitHub theme.

`<a href="https://skilld.dev/gh/hyperb1iss/hypercolor"> <picture> <source media="(prefers-color-scheme: dark)" srcset="https://skilld.dev/b/hyperb1iss/hypercolor?theme=dark"> <source media="(prefers-color-scheme: light)" srcset="https://skilld.dev/b/hyperb1iss/hypercolor?theme=light"> <img alt="Skill repository on skilld.dev" src="https://skilld.dev/b/hyperb1iss/hypercolor?theme=light"> </picture> </a>`