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/launchdarkly-flag-create

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Create and configure LaunchDarkly feature flags in a way that fits the existing codebase. Use when the user wants to create a new flag, wrap code in a flag, add a feature toggle, or set up an experiment. Guides exploration of existing patterns before creating.

Use this Skill: https://skilld.dev/gh/launchdarkly/agent-skills/launchdarkly-flag-create

This session only. Nothing lands on disk.

SKILL.md

≈72 tokens always: the name and description. ≈1.9k when used: this file. ≈3.5k more on demand in 4 files.

LaunchDarkly Flag Create & Configure

You're using a skill that will guide you through introducing a new feature flag into a codebase. Your job is to explore how flags are already used in this codebase, create the flag in LaunchDarkly in a way that fits, add the evaluation code matching existing patterns, and verify everything is wired up correctly.

Prerequisites

This skill requires the remotely hosted LaunchDarkly MCP server to be configured in your environment.

Required MCP tools:

  • create-flag: create a new feature flag in a project
  • get-flag: verify the flag was created correctly

Optional MCP tools (enhance workflow):

  • list-flags: browse existing flags to understand naming conventions and tags
  • update-flag-settings: update flag metadata (name, description, tags, temporary/permanent status)

Workflow

Step 1: Explore the Codebase

Before creating anything, understand how this codebase uses feature flags.

  1. Find the SDK. Search for LaunchDarkly SDK imports or initialization:

    • Look for launchdarkly, ldclient, ld-client, LDClient in imports
    • Check package.json, requirements.txt, go.mod, Gemfile, or equivalent for the SDK dependency
    • Identify which SDK is in use (server-side Node, React, Python, Go, Java, etc.)
  2. Find existing flag evaluations. Search for variation calls to understand the patterns this codebase uses:

    • Direct SDK calls: variation(), boolVariation(), useFlags(), etc.
    • Wrapper patterns: Does this codebase abstract flags behind a service or utility?
    • Constant definitions: Are flag keys defined as constants somewhere?
    • See SDK Evaluation Patterns for patterns by language
  3. Understand conventions. Look at existing flags to learn:

    • Naming convention: Are keys kebab-case, snake_case, camelCase?
    • Organization: Are flag keys co-located with features, or centralized in a constants file?
    • Default values: What defaults do existing evaluations use?
    • Context/user construction: How does this codebase build the user/context object passed to the SDK? This determines which context kinds and attributes any future targeting can use — and it differs by surface (server vs client vs anonymous). See Context Availability before planning a rule, individual target, or rollout.
  4. Check LaunchDarkly project conventions. Optionally use list-flags to see existing flags:

    • What tags are commonly used?
    • Are flags marked as temporary or permanent?
    • What naming patterns exist in the project?

Step 2: Determine the Right Flag Type

Based on what the user needs, choose the appropriate flag configuration. See Flag Types and Patterns for the full guide.

Quick decision:

User intent Flag kind Variations
"Toggle a feature on/off" boolean true / false
"Gradually roll out a feature" boolean true / false
"A/B test between options" multivariate (string) User-defined values
"Configure a numeric threshold" multivariate (number) User-defined values
"Serve different config objects" multivariate (JSON) User-defined values

Defaults to apply:

  • Set temporary: true unless the user explicitly says this is a permanent/long-lived flag. Most flags are release flags that should eventually be cleaned up.
  • Generate a key from the name if not provided (e.g., "New Checkout Flow" -> new-checkout-flow), but match the codebase's naming convention if one exists.
  • Suggest relevant tags based on the feature area, team, or context the user mentions.

Step 3: Create the Flag in LaunchDarkly

Use create-flag with the configuration determined in Step 2.

After creation:

  • The flag is created with targeting OFF in all environments.
  • The flag serves the offVariation to everyone until targeting is turned on.
  • Remind the user they'll need to use the flag targeting skill to toggle it on and optionally set up rollout rules.

Step 4: Add Flag Evaluation to Code

Now add the code to evaluate the flag, matching the patterns you found in Step 1.

  1. Use the same SDK patterns the codebase already uses. If there's a wrapper, use the wrapper. If there are constants, add the new key to the constants file.
  2. Use an appropriate default value. The default (fallback) value in code should be the "safe" behavior: typically the existing behavior before the flag. This ensures the feature stays off if the SDK can't reach LaunchDarkly.
  3. Add the conditional logic. Wrap the new behavior in a flag check.
  4. Handle both branches. Make sure the code path for each variation is clear and complete.

See SDK Evaluation Patterns for implementation examples by language and framework.

Step 5: Verify

Confirm the flag is properly set up:

  1. Code compiles/passes linting. Run the project's build or lint step.
  2. Flag exists in LaunchDarkly. Use get-flag to confirm it was created with the right configuration.
  3. Both code paths work. The flag-off path preserves existing behavior; the flag-on path enables the new feature.
  4. Default value is safe. If LaunchDarkly is unreachable, the code falls back to the default: make sure that's the existing/safe behavior.

Updating Flag Settings

If the user wants to change flag metadata (not targeting), use update-flag-settings. Supported changes:

Change Instruction
Rename {kind: "updateName", value: "New Name"}
Update description {kind: "updateDescription", value: "New description"}
Add tags {kind: "addTags", values: ["tag1", "tag2"]}
Remove tags {kind: "removeTags", values: ["old-tag"]}
Mark as temporary {kind: "markTemporary"}
Mark as permanent {kind: "markPermanent"}

Multiple instructions can be batched in a single call. These changes are project-wide, not environment-specific.

Important: Metadata updates (above) are separate from targeting changes (toggle, rollout, rules). If the user wants to change who sees what, direct them to the flag targeting skill.

Important Context

  • Flag keys are immutable. Once created, a flag's key cannot be changed. Choose carefully.
  • Flags start OFF. Creation never enables a flag. This is a safety feature.
  • The default value in code is your safety net. It's what gets served when the SDK can't connect to LaunchDarkly. Always use the "safe" / existing behavior as the default.
  • Follow existing codebase conventions. The most common mistake is introducing a flag pattern that doesn't match what the team already does. Step 1 exists to prevent this.

References

  • Flag Types and Patterns: Boolean vs multivariate, naming conventions, configuration best practices
  • SDK Evaluation Patterns: How to evaluate flags in each SDK, including common wrapper patterns
  • Context Availability: Which context kinds/attributes targeting can use, matched to the surface where the flag is read (relevant once the flag will target rather than being a plain on/off switch)

Source: SKILL.md on GitHub

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  • Gen Agent Trust Hub16d

    The skill provides guidelines and instruction on creating and managing LaunchDarkly feature flags, relying entirely on the official LaunchDarkly MCP server tools and following standard developer practices.

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    No alerts

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    Risk: LOW · No issues

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    Score: 93/100 · 2 sections analyzed

Signed by skilld at 3039201. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 2 days ago.

Activeupdated 2 months ago
compatibility
Requires the remotely hosted LaunchDarkly MCP server
metadata
{
  "author": "launchdarkly",
  "version": "1.1.0-experimental"
}

README badge

README badge for launchdarkly/agent-skills/launchdarkly-flag-create

Creates and configures LaunchDarkly feature flags by first exploring the codebase for existing flag patterns, then applying those conventions to create the flag and add evaluation code. Works with the LaunchDarkly MCP server to handle flag creation and metadata updates.

Generated from the current SKILL.md.

Does this skill handle flag targeting and rollouts?
No. This skill creates and configures flags. To toggle flags on, set up rollout rules, or target specific users, use the flag targeting skill.
What happens if LaunchDarkly is unreachable when my code evaluates a flag?
The SDK falls back to the default value you specify in code. That's why the skill guides you to use the existing/safe behavior as the default—it ensures the feature stays off if LaunchDarkly is down.
Can I change a flag's key after creating it?
No. Flag keys are immutable once created, so the skill helps you choose the right key upfront by examining your codebase's naming conventions.
Do I need the LaunchDarkly MCP server to use this skill?
Yes. The skill requires the remotely hosted LaunchDarkly MCP server to be configured in your environment to create and verify flags.
Does this skill work with all LaunchDarkly SDKs?
The skill guides flag creation for any SDK and helps you match existing patterns in your codebase, whether you're using the Node, React, Python, Go, Java, or other LaunchDarkly SDK.

Generated from the current SKILL.md. These answers refresh after source changes.