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/prototype

@3216582 official
by Matt Pocockmattpocock/skills274k stars
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Build a throwaway prototype to answer a design question. Use when the user wants to sanity-check whether a state model or logic feels right, or explore what a UI should look like.

Use this Skill: https://skilld.dev/gh/mattpocock/skills/prototype

This session only. Nothing lands on disk.

UI.md

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UI Prototype

Generate several radically different UI variations on a single route, switchable from a floating bottom bar. The user flips between variants in the browser, picks one (or steals bits from each), then throws the rest away.

If the question is about logic/state rather than what something looks like, this is the wrong branch. Use LOGIC.md.

When this is the right shape

  • "What should this page look like?"
  • "I want to see a few options for this dashboard before committing."
  • "Try a different layout for the settings screen."
  • Any time the user would otherwise spend a day picking between three vague mockups in their head.

Two sub-shapes: strongly prefer sub-shape A

A UI prototype is much easier to judge when it's butting up against the rest of the app: real header, real sidebar, real data, real density. A throwaway route on its own is a vacuum: every variant looks fine in isolation. Default to sub-shape A whenever there's a plausible existing page to host the variants. Only reach for sub-shape B if the prototype genuinely has no nearby home.

Sub-shape A: adjustment to an existing page (preferred)

The route already exists. Variants are rendered on the same route, gated by a ?variant= URL search param. The existing data fetching, params, and auth all stay. Only the rendering swaps. This is the default; pick it unless there's a specific reason not to.

If the prototype is for something that doesn't yet have a page but would naturally live inside one (a new section of the dashboard, a new card on the settings screen, a new step in an existing flow), it's still sub-shape A. Mount the variants inside the host page.

Sub-shape B: a new page (last resort)

Only use this when the thing being prototyped genuinely has no existing page to live inside (e.g. an entirely new top-level surface, or a flow that can't be embedded anywhere sensible).

Create a throwaway route following whatever routing convention the project already uses. Don't invent a new top-level structure. Name it so it's obviously a prototype (e.g. include the word prototype in the path or filename). Same ?variant= pattern.

Before committing to sub-shape B, sanity-check: is there really no existing page this could be embedded in? An empty route hides design problems that a populated one would expose.

In both sub-shapes the floating bottom bar is identical.

Process

1. State the question and pick N

Default to 3 variants. More than 5 stops being radically different and starts being noise, so cap there.

Write down the plan in one line, in the prototype's location or a top-of-file comment:

"Three variants of the settings page, switchable via ?variant=, on the existing /settings route."

This works whether the user is here to push back or not.

2. Generate radically different variants

Draft each variant. Hold each one to:

  • The page's purpose and the data it has access to.
  • The project's component library / styling system (TailwindCSS, shadcn, MUI, plain CSS, whatever).
  • A clear exported component name, e.g. VariantA, VariantB, VariantC.

Variants must be structurally different: different layout, different information hierarchy, different primary affordance, not just different colours. Three slightly-tweaked card grids isn't a UI prototype, it's wallpaper. If two drafts come out too similar, redo one with explicit "do not use a card grid" guidance.

3. Wire them together

Create a single switcher component on the route:

// pseudo-code, adapt to the project's framework
const variant = searchParams.get('variant') ?? 'A';
return (
  <>
    {variant === 'A' && <VariantA {...data} />}
    {variant === 'B' && <VariantB {...data} />}
    {variant === 'C' && <VariantC {...data} />}
    <PrototypeSwitcher variants={['A','B','C']} current={variant} />
  </>
);

For sub-shape A (existing page): keep all the existing data fetching above the switcher; only the rendered subtree changes per variant.

For sub-shape B (new page): the throwaway route under /prototype/<name> mounts the same switcher.

4. Build the floating switcher

A small fixed-position bar at the bottom-centre of the screen with three pieces:

  • Left arrow: cycles to the previous variant (wraps around).
  • Variant label: shows the current variant key and, if the variant exports a name, that name too. e.g. B (Sidebar layout).
  • Right arrow: cycles forward (wraps around).

Behaviour:

  • Clicking an arrow updates the URL search param (use the framework's router, e.g. router.replace on Next, navigate on React Router, etc) so the variant is shareable and reload-stable.
  • Keyboard: ← and → arrow keys also cycle. Don't intercept arrow keys when an <input>, <textarea>, or [contenteditable] is focused.
  • Visually distinct from the page (e.g. high-contrast pill, subtle shadow) so it's obviously not part of the design being evaluated.
  • Hidden in production builds: gate on process.env.NODE_ENV !== 'production' or an equivalent check, so a stray prototype merge can't ship the bar to users.

Put the switcher in a single shared component so both sub-shapes can reuse it. Locate it wherever shared UI lives in the project.

5. Hand it over

Surface the URL (and the ?variant= keys). The user will flip through whenever they get to it. The interesting feedback is usually "I want the header from B with the sidebar from C", which is the actual design they want.

6. Capture the answer and clean up

Once a variant has won, capture the answer (which variant and why), then capture the prototype the way the SKILL describes. Fold the winner into the real code and move the rest onto the throwaway branch, not into main:

  • Sub-shape A: fold the winner into the existing page; drop the losing variants and the switcher from main.
  • Sub-shape B: promote the winning variant to a real route; drop the throwaway route and the switcher from main.

The full set of variants is the primary source, so it lands on the throwaway branch, not the bin, since variant components and the switcher left in the main branch rot fast and confuse the next reader.

Anti-patterns

  • Variants that differ only in colour or copy. That's a tweak, not a prototype. Real variants disagree about structure.
  • Sharing too much code between variants. A shared <Header> is fine; a shared <Layout> defeats the point. Each variant should be free to throw out the layout.
  • Wiring variants to real mutations. Read-only prototypes are fine. If a variant needs to mutate, point it at a stub: the question is "what should this look like", not "does the backend work".
  • Promoting the prototype directly to production. The variant code was written under prototype constraints (no tests, minimal error handling). Rewrite it properly when you fold it in.

Source: SKILL.md on GitHub

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    The skill facilitates rapid prototyping by generating and executing code based on project context. While safe for its intended use, it carries a low risk of indirect prompt injection if analyzed project files contain malicious instructions.

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Signed by skilld at 3216582. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 days ago.

Activeupdated last month
  • prototype
  • throwaway
  • state-machine
  • ui-design
  • terminal
  • interactive
  • experimentation
  • design-validation

README badge

README badge for mattpocock/skills/prototype

Builds a throwaway prototype to answer a specific design or logic question, routing to either an interactive terminal app for state-machine testing or a multi-variant UI explorer. Use this when the user wants to quickly validate a data model, mock up UI options, or explore design directions before committing.

Generated from the current SKILL.md.

When should I use the logic branch vs. the UI branch?
Use the logic branch to test state machines and business logic interactively in a terminal. Use the UI branch to explore multiple design variations on a single route. Choose based on whether the user is asking about how something should work (logic) or what it should look like (UI).
Should I add tests, error handling, and abstractions to the prototype?
No. Skip polish entirely — the point is to learn fast and delete the prototype when done. Only include enough error handling to keep it runnable.
Where should I put the prototype code in the project?
Place it close to the code it's prototyping (next to the module or page), but name it clearly so readers know it's throwaway, not production.
Should the prototype save data to a database?
No. State should live in memory by default. Only hit a database if the question being answered explicitly involves persistence, and use a clearly marked scratch DB or local file.
What do I do with the prototype after it answers its question?
Either delete it or fold the validated decision into real code. Capture the answer and the question it was solving in a durable place like a commit message, ADR, or NOTES.md before deleting.

Generated from the current SKILL.md. These answers refresh after source changes.