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Build a premium, scroll-driven interactive landing page for any business: a service company, a physical product, a food brand, a drink brand. Scroll becomes the timeline. Video scrubs frame by frame under the wheel, sections pin and advance, rails pan sideways, headlines assemble line by line, the page ground shifts colour as you travel, and the pointer moves things that are not scrolling. Interviews the human first (their vibe, their journey, one unbroken world or distinct scenes, and what assets they already own), then picks a page grammar and a signature move so no two builds share a skeleton, generates photoreal assets through kie.ai or builds from the user's own footage and photos, writes real semantic HTML on a design-system floor, and verifies the result by screenshotting its own scroll. Use for "scrollytelling", "scroll animation site", "a site where scrolling plays a video", "Apple-style landing page", "3D scroll world", "interactive landing page", "make my brand a scroll experience", "make it feel different", "this looks like a template", "a unique scroll site", or any request for a site that should feel like an experience rather than a document.

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Use this Skill: https://skilld.dev/gh/mdzubair933/scroll-craft/scrollcraft

This session only. Nothing lands on disk.

templatesFINGERPRINTS.md

≈597 tokens on demand. Your agent reads this file only when SKILL.md points to it.

Fingerprints

Every site you build with scrollcraft gets one row here, appended after it ships. The registry exists so your next build can prove it is a different page rather than a re-skin of one you already made.

This file is yours. It starts empty on purpose: the gate is about not repeating yourself, so it has nothing to say until you have built something.

The rules and the gate live in the skill's references/uniqueness.md. Short version:

A new build must differ from EVERY row below on at least 4 of the 6 dimensions. Four against each row individually, not four on average across the table. If a planned build fails, change the plan. Never edit a row to make room for it.

The six dimensions are: grammar, nav treatment, hero device, act-sequence shape, close pattern, signature move.

Dimension 6 is free, because a signature move is unique by definition. So the gate really asks for three more out of the remaining five, and a build that changes only grammar and world will fail it.


The registry

Build Grammar Nav treatment Hero device Act-sequence shape Close pattern Signature move World Port

(empty: your first build has nothing to clear, so build whatever the interview points at. From the second onwards, this table is the constraint.)


What is taken

Add a bullet here whenever a build claims something a later build should avoid reusing: a grammar, a nav treatment, a close pattern, a signature move, an act-count-and-length band. The shared columns are what the next build inherits as a constraint, so writing them down is the whole point.

Nothing is taken yet.


Appending a row

After shipping, add one line to the table and one bullet to What is taken if the build claimed something new. Fill every column. Say what the build shares with existing rows.

Rows are append-only. A build that has been superseded stays in the table, because the space it occupies is still occupied.


Worked example

The skill's author kept a registry of twelve builds across eight page grammars. If you want to see what a filled-in table looks like, and which shapes tend to collide, read EXAMPLES.md in the scrollcraft repository. Treat it as illustration only: those rows are somebody else's builds and they do not constrain yours.

Source: SKILL.md on GitHub

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Signed by skilld at e957985. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub last month.

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