Audio Streaming Reference
Real-time audio capture and playback patterns for Azure AI Voice Live using the @azure/ai-voicelive TypeScript SDK.
Overview
Voice Live requires bidirectional audio streaming over WebSocket. This reference covers browser microphone capture, PCM format conversion, and audio playback patterns for voice assistants.
Audio Format Requirements
| Property | Default Value | Options |
|---|---|---|
inputAudioFormat |
"pcm16" |
"pcm16", "g711_alaw", "g711_ulaw" |
outputAudioFormat |
"pcm16" |
"pcm16" |
| Sample Rate (pcm16) | 24000 Hz | 8000, 16000, 24000 |
| Channels | Mono (1) | - |
Sample Rate Inference
function inferPcmSampleRateFromOutputFormat(outputAudioFormat: string | undefined): number {
if (!outputAudioFormat) return 24000;
const fmt = outputAudioFormat.toLowerCase();
if (fmt === "pcm16") return 24000;
if (fmt === "pcm16-16000hz") return 16000;
if (fmt === "pcm16-8000hz") return 8000;
return 24000;
}Browser Microphone Capture
Pattern A: ScriptProcessorNode (Simple)
Simpler implementation but uses deprecated Web Audio API.
export class SimpleAudioCapture {
private audioContext?: AudioContext;
private mediaStream?: MediaStream;
private scriptProcessor?: ScriptProcessorNode;
private dataCallback: (data: ArrayBuffer) => void;
private readonly targetSampleRate = 24000;
constructor(onData: (data: ArrayBuffer) => void) {
this.dataCallback = onData;
}
async initialize(): Promise<void> {
// Request microphone access
this.mediaStream = await navigator.mediaDevices.getUserMedia({
audio: {
channelCount: 1,
sampleRate: this.targetSampleRate,
echoCancellation: true,
noiseSuppression: true,
},
});
// Create audio context at target sample rate
this.audioContext = new AudioContext({ sampleRate: this.targetSampleRate });
// Create processing chain
const source = this.audioContext.createMediaStreamSource(this.mediaStream);
this.scriptProcessor = this.audioContext.createScriptProcessor(4096, 1, 1);
// Connect nodes
source.connect(this.scriptProcessor);
this.scriptProcessor.connect(this.audioContext.destination);
// Process audio data
this.scriptProcessor.onaudioprocess = (event) => {
const inputData = event.inputBuffer.getChannelData(0);
const pcm16Data = this.convertToPCM16(inputData);
this.dataCallback(pcm16Data.buffer);
};
}
private convertToPCM16(floatData: Float32Array): Int16Array {
const pcm16 = new Int16Array(floatData.length);
for (let i = 0; i < floatData.length; i++) {
const sample = Math.max(-1, Math.min(1, floatData[i]));
pcm16[i] = sample < 0 ? sample * 0x8000 : sample * 0x7fff;
}
return pcm16;
}
stop(): void {
this.scriptProcessor?.disconnect();
this.mediaStream?.getTracks().forEach((track) => track.stop());
this.audioContext?.close();
}
}Pattern B: AudioWorklet (Modern, Recommended)
Uses modern AudioWorklet API with better performance.
// Main thread code
export class AudioWorkletCapture {
private audioContext?: AudioContext;
private mediaStream?: MediaStream;
private workletNode?: AudioWorkletNode;
private onAudioData: (data: Uint8Array) => void;
constructor(onData: (data: Uint8Array) => void) {
this.onAudioData = onData;
}
async start(): Promise<void> {
const ac = new AudioContext();
this.audioContext = ac;
// Load AudioWorklet module
const workletUrl = new URL("worklets/pcm16-downsampler.js", document.baseURI).toString();
await ac.audioWorklet.addModule(workletUrl);
// Get microphone stream
// Disable browser processing - server handles VAD
const stream = await navigator.mediaDevices.getUserMedia({
audio: {
echoCancellation: false,
noiseSuppression: false,
autoGainControl: false,
},
});
this.mediaStream = stream;
// Create processing chain
const source = ac.createMediaStreamSource(stream);
const worklet = new AudioWorkletNode(ac, "pcm16-downsampler");
this.workletNode = worklet;
// Receive processed PCM16 data from worklet
worklet.port.onmessage = (e) => {
const buffer = e.data as ArrayBuffer;
const pcm16Bytes = new Uint8Array(buffer);
this.onAudioData(pcm16Bytes);
};
// Connect with muted output to prevent feedback
const gain = ac.createGain();
gain.gain.value = 0;
source.connect(worklet);
worklet.connect(gain);
gain.connect(ac.destination);
}
stop(): void {
this.workletNode?.disconnect();
this.mediaStream?.getTracks().forEach((track) => track.stop());
this.audioContext?.close();
}
}AudioWorklet Processor (pcm16-downsampler.js)
Save this file in /public/worklets/pcm16-downsampler.js:
class Pcm16DownsamplerProcessor extends AudioWorkletProcessor {
constructor() {
super();
this._targetSampleRate = 24000;
this._inputSampleRate = sampleRate; // Browser's native rate (e.g., 48000)
this._ratio = this._inputSampleRate / this._targetSampleRate;
this._carry = 0;
}
process(inputs) {
const input = inputs[0];
if (!input || input.length === 0) return true;
const channel0 = input[0];
if (!channel0 || channel0.length === 0) return true;
// Downsample by averaging
const outLength = Math.max(0, Math.floor((channel0.length - this._carry) / this._ratio));
if (outLength === 0) return true;
const pcm16 = new Int16Array(outLength);
let outIndex = 0;
let i = this._carry;
while (outIndex < outLength) {
const start = Math.floor(i);
const end = Math.floor(i + this._ratio);
let sum = 0, count = 0;
for (let j = start; j < end && j < channel0.length; j++) {
sum += channel0[j];
count++;
}
const sample = count > 0 ? sum / count : 0;
const clamped = Math.max(-1, Math.min(1, sample));
pcm16[outIndex] = clamped < 0 ? clamped * 0x8000 : clamped * 0x7fff;
outIndex++;
i += this._ratio;
}
this._carry = i - channel0.length;
if (this._carry < 0) this._carry = 0;
// Transfer buffer to main thread
this.port.postMessage(pcm16.buffer, [pcm16.buffer]);
return true;
}
}
registerProcessor("pcm16-downsampler", Pcm16DownsamplerProcessor);Audio Playback
Pattern A: AudioBufferSourceNode Queue
Simple queue-based playback using AudioBufferSourceNode.
export class Pcm16Player {
private readonly audioContext: AudioContext;
private nextStartTime = 0;
private sources: AudioBufferSourceNode[] = [];
private sampleRate: number;
constructor(sampleRate = 24000) {
this.audioContext = new AudioContext();
this.sampleRate = sampleRate;
}
async resume(): Promise<void> {
if (this.audioContext.state !== "running") {
await this.audioContext.resume();
}
}
enqueuePcm16(bytes: Uint8Array): void {
// Convert PCM16 bytes to Float32 for Web Audio API
const floatData = this.pcm16BytesToFloat32(bytes);
// Create audio buffer
const buffer = this.audioContext.createBuffer(1, floatData.length, this.sampleRate);
buffer.getChannelData(0).set(floatData);
// Create and schedule source
const src = this.audioContext.createBufferSource();
src.buffer = buffer;
src.connect(this.audioContext.destination);
// Schedule seamless playback
const now = this.audioContext.currentTime;
if (this.nextStartTime < now) {
this.nextStartTime = now;
}
const startAt = this.nextStartTime;
this.nextStartTime += buffer.duration;
// Track for cleanup
src.onended = () => {
this.sources = this.sources.filter((s) => s !== src);
};
this.sources.push(src);
src.start(startAt);
}
private pcm16BytesToFloat32(bytes: Uint8Array): Float32Array {
const view = new DataView(bytes.buffer, bytes.byteOffset, bytes.byteLength);
const sampleCount = Math.floor(bytes.byteLength / 2);
const out = new Float32Array(sampleCount);
for (let i = 0; i < sampleCount; i++) {
const s = view.getInt16(i * 2, true); // Little-endian
out[i] = s / 0x8000;
}
return out;
}
stop(): void {
for (const s of this.sources) {
try {
s.stop();
} catch {
/* ignore */
}
}
this.sources = [];
this.nextStartTime = 0;
}
}Pattern B: AudioWorklet Playback
Better for handling barge-in (user interrupts assistant).
// audio-playback-worklet.js
class AudioPlaybackWorklet extends AudioWorkletProcessor {
constructor() {
super();
this.port.onmessage = this.handleMessage.bind(this);
this.buffer = [];
}
handleMessage(event) {
if (event.data === null) {
// Clear buffer on barge-in
this.buffer = [];
return;
}
// Append Int16 samples
this.buffer.push(...event.data);
}
process(inputs, outputs) {
const output = outputs[0];
const channel = output[0];
if (this.buffer.length > channel.length) {
const toProcess = this.buffer.slice(0, channel.length);
this.buffer = this.buffer.slice(channel.length);
channel.set(toProcess.map((v) => v / 32768)); // Int16 to Float32
} else {
channel.set(this.buffer.map((v) => v / 32768));
this.buffer = [];
}
return true;
}
}
registerProcessor("audio-playback-worklet", AudioPlaybackWorklet);PCM16 Conversion Utilities
// Float32 to PCM16 (for sending to server)
export function floatTo16BitPCM(input: Float32Array): Int16Array {
const output = new Int16Array(input.length);
for (let i = 0; i < input.length; i++) {
const s = Math.max(-1, Math.min(1, input[i] ?? 0));
output[i] = s < 0 ? s * 0x8000 : s * 0x7fff;
}
return output;
}
// PCM16 bytes to Float32 (for playback)
export function pcm16BytesToFloat32LE(bytes: Uint8Array): Float32Array {
const view = new DataView(bytes.buffer, bytes.byteOffset, bytes.byteLength);
const sampleCount = Math.floor(bytes.byteLength / 2);
const out = new Float32Array(sampleCount);
for (let i = 0; i < sampleCount; i++) {
const s = view.getInt16(i * 2, true); // Little-endian
out[i] = s / 0x8000;
}
return out;
}
// Int16Array to Uint8Array (for sendAudio)
export function int16ToUint8(int16Array: Int16Array): Uint8Array {
return new Uint8Array(int16Array.buffer);
}Integration with VoiceLiveSession
import { VoiceLiveClient } from "@azure/ai-voicelive";
import { DefaultAzureCredential } from "@azure/identity";
const client = new VoiceLiveClient(endpoint, new DefaultAzureCredential());
const session = await client.startSession("gpt-4o-mini-realtime-preview");
// Configure audio formats
await session.updateSession({
modalities: ["audio", "text"],
inputAudioFormat: "pcm16",
outputAudioFormat: "pcm16",
turnDetection: {
type: "server_vad",
threshold: 0.5,
silenceDurationMs: 500,
},
});
// Initialize audio capture and playback
const player = new Pcm16Player(24000);
const capture = new AudioWorkletCapture((data) => {
session.sendAudio(data);
});
// Handle audio output from assistant
const subscription = session.subscribe({
onResponseAudioDelta: async (event) => {
player.enqueuePcm16(event.delta);
},
onInputAudioBufferSpeechStarted: async () => {
// User started speaking - stop playback (barge-in)
player.stop();
},
});
// Start capture
await capture.start();
await player.resume();
// Cleanup
async function cleanup() {
capture.stop();
player.stop();
await subscription.close();
await session.close();
}Best Practices
- Use AudioWorklet over ScriptProcessorNode - Better performance and officially supported
- Disable browser audio processing - Set
echoCancellation: falsewhen server handles VAD - Handle barge-in - Clear playback buffer when user starts speaking
- Match sample rates - Ensure capture matches server expectation (usually 24kHz)
- Use transferable objects - Pass
ArrayBufferwith transfer list for efficiency - Resume AudioContext on user gesture - Browser policy requires user interaction
See Also
- Function Calling Reference
- SKILL.md - Main skill documentation
- Azure Voice Live Samples