Topics
- codex
- spritesheet
- animation
- pet
- imagegen
- atlas
- mascot
- brand
- transparent-png
What it does
Creates Codex-compatible animated pets from text descriptions, brand cues, or reference images by delegating visual generation to an installed imagegen skill and using deterministic scripts for spritesheet assembly, validation, and packaging. Supports non-pixel styles (plush, clay, vector, 3D toy, painterly) and handles brand discovery via web search when a company or product name is provided instead of a concrete avatar description.
Generated from the current SKILL.md.
Frequently asked
Does this skill generate images itself, or does it delegate to another system?
It delegates all visual generation to the installed $imagegen system skill. This skill handles only deterministic spritesheet assembly, validation, QA, and packaging.
What animation states does the final pet support?
The skill produces all 9 Codex app states: idle, running-right, running-left, waving, jumping, failed, waiting, running, and review.
Can I use non-pixel art styles for the pet?
Yes. Plush, clay, sticker, vector, 3D toy, painterly, and brand-inspired styles are supported as long as the pet fits readable in a 192x208 cell with a clean removable background.
How does the skill handle company or brand mascot requests?
If you provide only a brand or company name, the skill runs a lightweight discovery worker to research visual and personality cues from official sources before generating the pet.
Can the running-left animation be automatically created from running-right?
Only if running-right is generated first, visually inspected, and explicitly approved as safe to mirror. Otherwise, running-left is generated as a separate $imagegen job.
Generated from the current SKILL.md. These answers refresh after source changes.