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Apple HIG guidance for input methods and interaction patterns: gestures, Apple Pencil, keyboards, game controllers, pointers, Digital Crown, eye tracking, focus system, remotes, spatial interactions, gyroscope, accelerometer, and nearby interactions. Use when asked about: "gesture design", "Apple Pencil", "keyboard shortcuts", "game controller", "pointer support", "mouse support", "trackpad", "Digital Crown", "eye tracking", "visionOS input", "focus system", "remote control", "gyroscope", "spatial interaction". Also use when the user says "what gestures should I support," "how do I add keyboard shortcuts," "how does input work on Apple TV," "should I support Apple Pencil," or asks about input device handling. Cross-references: hig-components-status, hig-components-system, hig-technologies for VoiceOver and Siri.

Use this Skill: https://skilld.dev/gh/raintree-technology/hig-doctor/hig-inputs

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referencespointing-devices.md

≈746 tokens on demand. Your agent reads this file only when SKILL.md points to it.

<!-- hig-doctor:attribution -->

Source: Apple Inc. Canonical content at https://developer.apple.com/design/human-interface-guidelines/pointing-devices. This file is a structured index of that content, snapshot 2025-02-02. Apple HIG text and imagery are © Apple Inc.; this repository provides organization and cross-referencing for AI agent consumption only.

Pointing devices

Best practices

Be consistent when responding to mouse and trackpad gestures.

Avoid redefining systemwide trackpad gestures.

Provide a consistent experience in your app, whether people are using gestures, eyes, a pointing device, or a keyboard.

Let people use the pointer to reveal and hide controls that automatically minimize or fade out.

Provide a consistent experience when people press and hold a modifier key while interacting with objects in your app.

Platform considerations

iPadOS

Allow multiple selection in custom views when necessary.

Distinguish between pointer and finger input only if it provides value.

Pointer accessories

Use clear, simple images to create custom accessories.

Consider using the accessory transition to signal a change in an element’s state or behavior.

Standard pointers and effects

When possible, support the system-provided content effects.

  • Use highlight for a small element that has a transparent background.

  • Use lift for a small element that has an opaque background.

  • Use hover for large elements and customize the scale, tint, and shadow attributes as needed (for guidance, see Customizing pointers).

Prefer the system-provided pointer appearances for standard buttons and text-entry areas.

Add padding around interactive elements to create comfortable hit regions.

Create contiguous hit regions for custom bar buttons.

Specify the corner radius of a nonstandard element that receives the lift effect.

Customizing pointers

Prefer system-provided pointer effects for custom elements that behave like standard elements.

Use pointer effects in consistent ways throughout your app.

Avoid creating gratuitous pointer and content effects.

Keep custom pointer shapes simple.

Consider enhancing the pointer experience by displaying custom annotations that provide useful information.

Avoid displaying instructional text with a pointer.

Consider the interplay of shadow, scale, and element spacing when defining custom hover effects.


<!-- hig-doctor:canonical-footer -->

For the complete guidance, including worked examples and illustrations, see the canonical page: https://developer.apple.com/design/human-interface-guidelines/pointing-devices

Source: SKILL.md on GitHub

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  • Gen Agent Trust Hub16d

    No security risks identified. The skill consists exclusively of static markdown reference documentation for the Apple Human Interface Guidelines.

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  • Snyk16d

    Risk: LOW · No issues

  • ZeroLeaks5mo

    Score: 93/100 · 2 sections analyzed

Signed by skilld at 5aac106. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 4 weeks ago.

Activeupdated 7 months ago
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