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Comprehensive iOS development guidance including Swift best practices, SwiftUI patterns, UI/UX review against HIG, and app planning. Use for iOS code review, best practices, accessibility audits, or planning new iOS apps.

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Use this Skill: https://skilld.dev/gh/rshankras/claude-code-apple-skills/ios

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ipad-patternsSKILL.md

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iPad Patterns

Comprehensive guide for iPadOS-specific development patterns. Covers multitasking (Stage Manager, Split View, Slide Over), multi-window support, drag and drop, keyboard shortcuts, pointer interactions, Apple Pencil, and external display support. These patterns differentiate an iPad-optimized app from a scaled-up iPhone app.

When This Skill Activates

  • User is building or reviewing iPad-specific features
  • User asks about Stage Manager, multi-window, or UIScene lifecycle
  • User needs drag and drop (NSItemProvider, Transferable, UIDragInteraction)
  • User wants keyboard shortcuts or discoverability overlay
  • User asks about pointer/trackpad interactions or hover effects
  • User is implementing Apple Pencil or PencilKit support
  • User needs adaptive layouts for Split View, Slide Over, or size classes
  • User asks about external display support
  • User wants to make an iPhone app work well on iPad

Decision Tree

What iPad feature are you building?
|
+-- Multi-window / Stage Manager / UIScene lifecycle
|   +-- multitasking.md
|      +-- Scene configuration, requestSceneSessionActivation
|      +-- Window management, scene delegates
|
+-- Split View / Slide Over / Adaptive Layout
|   +-- multitasking.md
|      +-- Size classes, compact/regular transitions
|      +-- NavigationSplitView column widths
|
+-- Drag and Drop
|   +-- drag-drop.md
|      +-- SwiftUI: .draggable() / .dropDestination()
|      +-- UIKit: UIDragInteraction / UIDropInteraction
|      +-- Transferable protocol, NSItemProvider
|
+-- Keyboard Shortcuts
|   +-- input-methods.md
|      +-- SwiftUI: .keyboardShortcut()
|      +-- UIKit: UIKeyCommand
|      +-- Discoverability overlay (Cmd hold)
|
+-- Pointer / Trackpad Interactions
|   +-- input-methods.md
|      +-- .hoverEffect(), UIPointerInteraction
|      +-- Custom pointer shapes, lift/highlight effects
|
+-- Apple Pencil / PencilKit
|   +-- input-methods.md
|      +-- PKCanvasView, PKDrawing
|      +-- Touch type filtering, Scribble
|
+-- External Display
    +-- multitasking.md
       +-- WindowGroup for external scenes
       +-- UIScreen notifications (legacy)

API Availability

API Minimum Version Reference
UIScene / UISceneDelegate iPadOS 13 multitasking.md
UISceneConfiguration iPadOS 13 multitasking.md
UIUserInterfaceSizeClass iPadOS 8 multitasking.md
NavigationSplitView iPadOS 16 multitasking.md
.horizontalSizeClass / .verticalSizeClass iPadOS 14 (SwiftUI) multitasking.md
.hoverEffect() iPadOS 13 input-methods.md
.keyboardShortcut() iPadOS 14 input-methods.md
PencilKit (PKCanvasView) iPadOS 13 input-methods.md
.draggable() / .dropDestination() iPadOS 16 drag-drop.md
Transferable protocol iPadOS 16 drag-drop.md
UIDragInteraction / UIDropInteraction iPadOS 11 drag-drop.md
NSItemProvider iPadOS 11 drag-drop.md
WindowGroup (multi-window) iPadOS 16 (SwiftUI lifecycle) multitasking.md
.handlesExternalEvents iPadOS 14 multitasking.md
UISceneSession.requestSceneSessionActivation iPadOS 13 multitasking.md
.focusable() / @FocusState iPadOS 15 input-methods.md
FocusedValue / FocusedObject iPadOS 16 input-methods.md

Top 5 Mistakes

# Mistake Fix Details
1 Ignoring size classes, building fixed layouts Use @Environment(\.horizontalSizeClass) to adapt between compact and regular multitasking.md
2 No keyboard shortcuts for common actions Add .keyboardShortcut() to primary actions (Cmd+N, Cmd+S, Delete) input-methods.md
3 Missing drag and drop on list/grid items Add .draggable() and .dropDestination() for content types users expect to move drag-drop.md
4 No hover effects on interactive elements Add .hoverEffect() to buttons, list rows, and custom controls input-methods.md
5 Not supporting multiple windows (single-scene only) Add WindowGroup support and handle NSUserActivity for state restoration multitasking.md

iPad Design Rules (WWDC25)

Area Rule
Adaptive navigation The tab bar can morph into a sidebar -- use a sidebar for deep or nested content hierarchies, a tab bar when the app is compact and content-forward
Immersion Run content under the toolbar/sidebar with a scroll edge effect so a floating window still feels edge-to-edge
Window controls Wrap the toolbar around the window controls on the leading edge instead of reserving a safe-area strip above the content
Documents Each document opens in ITS OWN window, never "in place" -- and every window gets a unique, descriptive name so the app menu's window list stays navigable
Pointer Test with the pointer -- it is 1:1 precise with no magnetizing or rubber-banding to targets, so dense hit areas that survive touch forgiveness can still fail
Menu bar Order menu items by frequency of use (not alphabetically); push secondary actions into submenus; populate the View menu with tabs, their keyboard shortcuts, and sidebar toggles

Process

1. Identify iPad Features Needed

Read the user's code or requirements to determine:

  • Is this a new iPad app or adapting an iPhone app?
  • Which iPad-specific features are relevant (multitasking, drag/drop, keyboard, pencil)?
  • Target iPadOS version and hardware (Stage Manager requires M1+)
  • Whether the app uses SwiftUI lifecycle or UIKit AppDelegate

2. Load Relevant Reference Files

Based on the need, read from this directory:

  • multitasking.md -- Stage Manager, multi-window, Split View, Slide Over, size classes, external display
  • input-methods.md -- Keyboard shortcuts, pointer interactions, Apple Pencil, focus system
  • drag-drop.md -- Drag and drop, Transferable protocol, NSItemProvider

3. Review or Recommend

Apply patterns from the reference files. Check for common issues using the review checklist below.

4. Cross-Reference

  • For navigation architecture on iPad, see ios/navigation-patterns/navigation-split-view.md
  • For macOS Catalyst concerns, see macos/coding-best-practices/
  • For toolbar patterns, see swiftui/toolbars/SKILL.md
  • For animation and transitions, see design/animation-patterns/

Review Checklist

When reviewing code for iPad optimization, verify:

  • Size class adaptation -- UI adapts to compact/regular width (Split View, Slide Over)
  • Keyboard shortcuts -- primary actions have .keyboardShortcut() modifiers
  • Discoverability -- shortcuts appear when user holds Command key
  • Pointer effects -- interactive elements have .hoverEffect()
  • Drag and drop -- list/grid items support .draggable() and .dropDestination()
  • Multi-window -- app supports multiple windows if content model allows it
  • Scene restoration -- state is preserved when scene disconnects/reconnects
  • Pencil support -- drawing views filter touch types, PencilKit configured correctly
  • Column layout -- NavigationSplitView column widths appropriate for iPad
  • No hardcoded widths -- layouts use .frame(minWidth:idealWidth:maxWidth:) or geometry-based sizing
  • Context menus -- long-press context menus on relevant items (also improve right-click with pointer)
  • Toolbar placement -- actions placed in .primaryAction, .secondaryAction, or .keyboard as appropriate

References

Source: SKILL.md on GitHub

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Last checked against GitHub 2 months ago.

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last_verified
2026-07-16
review_by
2027-06-22
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