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Reliability Review Reference
Production readiness checklists, FMEA, and game day planning reference.
Production Readiness Review
Pre-Launch Checklist
## Service: [name] | Review Date: [date]
### Observability
- [ ] SLOs defined and dashboards created
- [ ] Alerts configured with runbooks
- [ ] Distributed tracing instrumented
- [ ] Structured logging with correlation IDs
- [ ] Error tracking integrated (Sentry, etc.)
### Reliability
- [ ] Health check endpoints (/healthz, /ready)
- [ ] Graceful shutdown handling
- [ ] Circuit breakers for external dependencies
- [ ] Retry with exponential backoff + jitter
- [ ] Timeout configured for all external calls
- [ ] Rate limiting on public endpoints
### Scalability
- [ ] Horizontal scaling tested
- [ ] Auto-scaling configured and validated
- [ ] Load test results within SLO at 2× expected peak
- [ ] Database connection pooling configured
- [ ] Stateless design (no local state dependencies)
### Deployment
- [ ] Rollback procedure documented and tested
- [ ] Canary/blue-green deployment configured
- [ ] Feature flags for risky changes
- [ ] Database migrations are backwards-compatible
- [ ] Zero-downtime deployment verified
### Security
- [ ] Authentication/authorization implemented
- [ ] Secrets managed via vault/secret manager
- [ ] TLS for all external communication
- [ ] Input validation on all public endpoints
- [ ] Dependency vulnerability scan clean
### Disaster Recovery
- [ ] Backup strategy documented and tested
- [ ] Recovery time objective (RTO) defined
- [ ] Recovery point objective (RPO) defined
- [ ] Failover procedure documented
- [ ] Data retention policy configured
FMEA (Failure Mode and Effects Analysis)
FMEA Template
| Component |
Failure Mode |
Effect |
Severity (1-10) |
Probability (1-10) |
Detection (1-10) |
RPN |
Mitigation |
| Database |
Connection pool exhausted |
API 500 errors |
9 |
4 |
3 |
108 |
Pool monitoring + auto-scaling |
| Cache |
Full eviction |
Latency spike, DB overload |
7 |
3 |
5 |
105 |
Capacity alert + eviction policy |
| Auth service |
Unavailable |
All requests fail |
10 |
2 |
2 |
40 |
Cache tokens + circuit breaker |
| Message queue |
Consumer lag |
Delayed processing |
6 |
5 |
4 |
120 |
Lag alert + auto-scaling consumers |
RPN (Risk Priority Number)
RPN = Severity × Probability × Detection
RPN Thresholds:
> 200: Critical — Immediate action required
100-200: High — Plan mitigation this sprint
50-100: Medium — Backlog item
< 50: Low — Accept risk, monitor
Severity Scale
| Score |
Impact |
| 1-2 |
Minimal — No user impact |
| 3-4 |
Minor — Degraded experience for few users |
| 5-6 |
Moderate — Feature unavailable |
| 7-8 |
Major — Core functionality impacted |
| 9-10 |
Critical — Complete service outage, data loss |
Game Day Planning
Game Day Template
## Game Day: [Scenario Name]
**Date**: [date] | **Duration**: 2-4 hours
### Objective
Test the system's response to [failure scenario] and validate
our detection, response, and recovery procedures.
### Hypothesis
When [failure is injected], we expect:
1. Alert fires within [X] minutes
2. On-call identifies the issue within [X] minutes
3. Automated remediation triggers within [X] minutes
4. Service recovers within [X] minutes
5. SLO remains within budget
### Scenario
1. **Pre-conditions**: [system state before injection]
2. **Injection**: [what failure to inject]
3. **Expected behavior**: [what should happen]
4. **Abort criteria**: [when to stop if things go wrong]
### Safety Controls
- [ ] Staging environment or isolated production segment
- [ ] Kill switch available to stop injection
- [ ] All participants know abort procedure
- [ ] Customer impact limited to < X%
- [ ] Rollback plan ready
### Participants
| Role | Person | Responsibility |
|------|--------|---------------|
| Game Master | [name] | Inject failures, control scenario |
| Observer | [name] | Document timeline and decisions |
| On-call | [name] | Respond as if real incident |
| Comms | [name] | Handle stakeholder communication |
### Post-Game Review
- [ ] Timeline documented
- [ ] Hypothesis validated or invalidated
- [ ] Gaps identified and action items created
- [ ] Runbooks updated based on findings
- [ ] Follow-up game day scheduled if needed
Common Game Day Scenarios
| Scenario |
Injection Method |
Tests |
| Dependency failure |
Block network to dependency |
Circuit breaker, fallbacks |
| Zone failure |
Drain one AZ |
Multi-AZ failover |
| Database failover |
Trigger primary failure |
Replica promotion, connection recovery |
| Traffic spike |
Load generator at 3× peak |
Auto-scaling, rate limiting |
| Disk full |
Fill disk to 95% |
Alerting, auto-cleanup |
| Certificate expiry |
Use near-expiry cert |
Monitoring, auto-renewal |
| DNS failure |
Modify DNS resolution |
DNS caching, fallback |