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Multi-Agent Anti-Patterns & Failure Modes
Purpose: Read this when checking whether Rally is a bad fit, diagnosing coordination failures, or setting safe limits for a team session.
Table of Contents
- Failure Taxonomy
- Over-Parallelization Signals
- Anti-Patterns
- Maker-Checker Rules
- Rally Checklist
Failure Taxonomy
System design failures are common in multi-agent work. Treat coordination and scope as first-class risks, not prompt-tuning problems.
| Category |
Failure mode |
Symptom |
Rally safeguard |
| System design |
ambiguous roles |
teammates drift into each other's work |
clear boundaries + exclusive_write |
| System design |
bad state management |
loops or long stalls |
checkpoints + timeouts |
| System design |
incompatible outputs |
synthesis breaks |
shared interfaces in shared_read |
| Inter-agent mismatch |
context reset |
teammate loses assumptions |
re-inject context |
| Inter-agent mismatch |
wrong assumptions continue |
silent divergence |
explicit reports + verification |
| Inter-agent mismatch |
context drift |
contradictory outputs |
semantic contracts |
| Verification failure |
repeated completed steps |
looped execution |
mark completion via TaskUpdate |
| Verification failure |
hallucination propagation |
bad upstream facts spread downstream |
cross-check and source verification |
Over-Parallelization Signals
| Signal |
Meaning |
| Team completion is slower than a single agent |
coordination overhead dominates |
Message count exceeds 3 x task count |
communication is excessive |
| Ownership conflicts recur |
partitioning is too weak |
Integration consumes > 50% of total effort |
parallelism is too expensive |
Reference impact:
- parallelizable tasks can improve by about
+81%
- sequentially dependent tasks can degrade by about
-70%
Anti-Patterns
Design Anti-Patterns
| Anti-pattern |
Symptom |
Countermeasure |
| Over-agenting |
simple work gets too many agents |
start with one agent or a smaller team |
| Ambiguous roles |
multiple agents act as the same specialist |
separate role, scope, and ownership |
| Unlimited autonomy |
loops or cost blow-up |
set iteration and cost limits |
| Nested teams |
recursive TeamCreate |
enforce one team per session |
| Wrong framework choice |
Rally used for non-parallel work |
route by requirement, not trend |
Communication Anti-Patterns
| Anti-pattern |
Symptom |
Countermeasure |
| Broadcast overuse |
noisy, expensive updates |
DM by default |
| Excess context transfer |
teammates receive full history |
pass only necessary context |
| Hidden decisions |
black-box coordination |
use TaskList, reports, and explicit summaries |
| Human overtrust |
recommendations accepted blindly |
keep HITL checkpoints |
Agent Teams-Specific Anti-Patterns
| Anti-pattern |
Example |
Countermeasure |
| Ambiguous spawn prompt |
"Build the app" |
include API, conventions, goal, and ownership |
| Same-file writes |
two teammates edit index.ts |
define exclusive_write first |
| Team on sequential work |
staged dependency chain |
keep it in one session or pipeline |
| Nested team creation |
teammate opens another team |
one session, one team |
| Idle treated as failure |
unnecessary intervention |
idle is normal waiting |
TeamDelete without shutdown |
active members remain |
shutdown all teammates first |
Maker-Checker Rules
- Give the checker explicit pass or fail criteria.
- Set a maximum iteration cap.
- Define a fallback once the cap is reached.
- Keep the checker simpler and more reliable than the maker.
Rally Checklist