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/godot-ability-system

@9d6e91e

Expert patterns for RPG/action ability systems including cooldown strategies, combo systems, ability chaining, skill trees with prerequisites, upgrade paths, and resource management. Use when implementing unlockable abilities, character progression, or complex skill systems. Trigger keywords: PlayerAbility, AbilityManager, cooldown, SkillTree, SkillNode, prerequisites, can_use, execute, ComboSystem, ability_chain, global_cooldown, charge_system, upgrade_path.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-ability-system

This session only. Nothing lands on disk.

referencesmigration-notes.md

≈624 tokens on demand. Your agent reads this file only when SKILL.md points to it.

Migration notes: godot-ability-system

Incremental upgrade for topics this skill covers. Apply one hop, stabilize/test, then next. Never skip hops.

If the project is < 4.0, follow godot-version-migration era bridges (legacy → 3→4) until 4.0, then these hops. Official 3→4: Upgrading from Godot 3 to Godot 4.

4.0 → 4.1

Official: Upgrading to Godot 4.1

No skill-relevant breaking changes for this hop.

4.1 → 4.2

Official: Upgrading to Godot 4.2

No skill-relevant breaking changes for this hop.

4.2 → 4.3

Official: Upgrading to Godot 4.3

  • Scripted Object / typed Array binary serialization changes — verify Resource round-trips.
  • Large PackedByteArray storage format may not open in older editors.

4.3 → 4.4

Official: Upgrading to Godot 4.4

  • @export_file Inspector assignments become uid:// — scripts expecting res:// strings must resolve UIDs or use @export_file_path (4.5+).
  • @export_file → uid:// in Inspector-assigned values.
  • Curve clamps to configured min/max.

4.4 → 4.5

Official: Upgrading to Godot 4.5

  • Resource deep-duplicate and UID export-file changes affect inventory/quest/economy Resource graphs.
  • Resource.duplicate(true) no longer deep-copies external resources by default.

4.5 → 4.6

Official: Upgrading to Godot 4.6

  • First save in 4.6 rewrites scenes with unique node IDs.

4.6 → 4.7

Official: Upgrading to Godot 4.7

  • Re-validate Resource pipelines after packed-array setter and typed-return GDScript changes.
  • Packed array element assignment no longer triggers whole-property setter.
  • Typed-return overrides require an explicit return statement.

Source: SKILL.md on GitHub

1 warning16d4 checks · Risk SAFE
  • Gen Agent Trust Hub16d

    No security issues were detected. The skill provides standard, well-structured patterns for RPG ability systems in Godot, adhering to best practices such as scene-scoped managers, physics-frame timing for cooldowns, and resource duplication to prevent state contamination.

  • Socket16d

    No alerts

  • Snyk16d

    Risk: LOW · No issues

  • Runlayer7mo

    4/4 files flagged

Signed by skilld at 9d6e91e. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 weeks ago.

Activeupdated 2 months ago

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