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/godot-adapt-single-to-multiplayer

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Expert patterns for adding multiplayer to single-player games including client-server architecture, authoritative server design, MultiplayerSynchronizer, lag compensation (client prediction, server reconciliation), input buffering, and anti-cheat measures. Use when retrofitting multiplayer, porting to online play, or designing networked gameplay. Trigger keywords: MultiplayerPeer, ENetMultiplayerPeer, SceneMultiplayer, MultiplayerSynchronizer, rpc, rpc_id, multiplayer_authority, client_prediction, server_reconciliation, lag_compensation, rollback.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-adapt-single-to-multiplayer

This session only. Nothing lands on disk.

referencesmigration-notes.md

≈551 tokens on demand. Your agent reads this file only when SKILL.md points to it.

Migration notes: godot-adapt-single-to-multiplayer

Incremental upgrade for topics this skill covers. Apply one hop, stabilize/test, then next. Never skip hops.

If the project is < 4.0, follow godot-version-migration era bridges (legacy → 3→4) until 4.0, then these hops. Official 3→4: Upgrading from Godot 3 to Godot 4.

4.0 → 4.1

Official: Upgrading to Godot 4.1

  • WebRTCPeerConnectionExtension._create_data_channel return type is WebRTCDataChannel.

4.1 → 4.2

Official: Upgrading to Godot 4.2

No skill-relevant breaking changes for this hop.

4.2 → 4.3

Official: Upgrading to Godot 4.3

  • SceneMultiplayer caching protocol incompatible across versions — upgrade server and clients together; add version checks.

4.3 → 4.4

Official: Upgrading to Godot 4.4

No skill-relevant breaking changes for this hop.

4.4 → 4.5

Official: Upgrading to Godot 4.5

  • Node.get_rpc_config → get_node_rpc_config.
  • Resource deep-duplicate and UID export-file changes affect inventory/quest/economy Resource graphs.

4.5 → 4.6

Official: Upgrading to Godot 4.6

  • StreamPeerTCP disconnect/status/poll moved to StreamPeerSocket; TCPServer listen helpers → SocketServer.

4.6 → 4.7

Official: Upgrading to Godot 4.7

  • Re-validate Resource pipelines after packed-array setter and typed-return GDScript changes.

Source: SKILL.md on GitHub

2 warnings16d4 checks · Risk SAFE
  • Gen Agent Trust Hub16d

    The skill provides expert patterns for Godot multiplayer networking, including security measures like server-side validation and RPC rate limiting. It contains a standard attack surface related to processing data from remote network peers.

  • Socket16d

    No alerts

  • Snyk16d

    Risk: MEDIUM · 1 issue

  • Runlayer7mo

    3/3 files flagged

Signed by skilld at 9d6e91e. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 weeks ago.

Activeupdated 2 months ago

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