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/godot-animation-player

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Expert patterns for AnimationPlayer including track types (Value, Method, Audio, Bezier), root motion extraction, animation callbacks, procedural animation generation, call mode optimization, and RESET tracks. Use for timeline-based animations, cutscenes, or UI transitions. Trigger keywords: AnimationPlayer, Animation, track_insert_key, root_motion, animation_finished, RESET_track, call_mode, animation_set_next, queue, blend_times.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-animation-player

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referencesmigration-notes.md

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Migration notes: godot-animation-player

Incremental upgrade for topics this skill covers. Apply one hop, stabilize/test, then next. Never skip hops.

If the project is < 4.0, follow godot-version-migration era bridges (legacy → 3→4) until 4.0, then these hops. Official 3→4: Upgrading from Godot 3 to Godot 4.

4.0 → 4.1

Official: Upgrading to Godot 4.1

  • AnimationNode._process requires new test_only parameter (custom AnimationTree nodes sharing the same player).
  • AnimationNodeStateMachinePlayback.get_travel_path returns Array[StringName].

4.1 → 4.2

Official: Upgrading to Godot 4.2

  • Many AnimationPlayer/AnimationTree APIs moved to AnimationMixer base.
  • method_call_mode → callback_mode_method; playback_process_mode/process_callback → callback_mode_process.
  • playback_active → active on mixer.
  • AnimationPlayer.seek gains optional update_only.

4.2 → 4.3

Official: Upgrading to Godot 4.3

  • Animation interpolate / track_find_key gain backward/limit options.
  • AnimationMixer._post_process_key_value object arg is uint64.
  • Skeleton3D.bone_pose_changed → skeleton_updated; BoneAttachment3D.on_bone_pose_update → on_skeleton_update.
  • Capture mode replaced; see Migrating Animations 4.0→4.3 article for blend/time semantics.

4.3 → 4.4

Official: Upgrading to Godot 4.4

  • Curve enforces min_value/max_value — adjust animation curve tracks that used points outside [0, 1].

4.4 → 4.5

Official: Upgrading to Godot 4.5

No skill-relevant breaking changes for this hop.

4.5 → 4.6

Official: Upgrading to Godot 4.6

  • AnimationPlayer assigned_animation / autoplay / current_animation are StringName (C# binary break).
  • get_queue returns StringName[].
  • TSCN gains unique node IDs (large VCS diffs on first 4.6 save — expected).

4.6 → 4.7

Official: Upgrading to Godot 4.7

  • Animation.length uses double metadata (C# impact).
  • Animation editor tracks can be collapsed for dense timelines.

Source: SKILL.md on GitHub

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  • Gen Agent Trust Hub16d

    The skill provides a comprehensive set of Godot GDScript patterns for managing AnimationPlayer, including sequencing, library swapping, and root motion sync. Analysis shows the skill follows standard Godot development practices and uses official/trusted sources for documentation.

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    Risk: LOW · No issues

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Last checked against GitHub 3 weeks ago.

Activeupdated 2 months ago

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