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/godot-composition

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Expert architectural standards for building scalable Godot GAMES (RPGs, Platformers, Shooters) using the Composition pattern (Entity-Component). Use when designing player controllers, NPCs, enemies, weapons, or complex gameplay systems. Enforces "Has-A" relationships for game entities. Trigger keywords: Entity-Component, ECS, Gameplay, Actors, NPCs, Enemies, Weapons, Hitboxes, Game Loop, Level Design.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-composition

This session only. Nothing lands on disk.

referencesmigration-notes.md

≈1k tokens on demand. Your agent reads this file only when SKILL.md points to it.

Migration notes: godot-composition

Incremental upgrade for topics this skill covers. Apply one hop, stabilize/test, then next. Never skip hops.

If the project is < 4.0, follow godot-version-migration era bridges (legacy → 3→4) until 4.0, then these hops. Official 3→4: Upgrading from Godot 3 to Godot 4.

3.x → 4.0

Official: Upgrading from Godot 3 to Godot 4

  • Node rename wave (Spatial→Node3D, sprites, visibility notifiers) breaks typed refs — re-assign.
  • YSort → Y Sort Enabled on CanvasItem.
  • Portal/Room occlusion removed — use OccluderInstance3D if needed.
  • Prefer composition on 4.x node set after convert, not 3.x names in docs.

4.0 → 4.1

Official: Upgrading to Godot 4.1

  • Object.get_meta_list return type is Array[StringName] (was PackedStringArray).
  • WorkerThreadPool.wait_for_task_completion now returns Error.
  • Basis/Transform3D.looking_at and Node3D.look_at* gain optional use_model_front.

4.1 → 4.2

Official: Upgrading to Godot 4.2

  • NOTIFICATION_NODE_RECACHE_REQUESTED removed from Node.

4.2 → 4.3

Official: Upgrading to Godot 4.3

  • Binary serialization of scripted Objects/typed Arrays changed — re-test save/load of custom Resources.
  • PackedByteArray may use compact base64 storage; older editors may not open 4.3 resources with large byte arrays.

4.3 → 4.4

Official: Upgrading to Godot 4.4

  • @export_file stores uid:// paths from the Inspector (breaking vs res:// expectations).
  • FileAccess.store_* methods return bool success.
  • Curve enforces min_value/max_value — adjust curves that used points outside [0, 1].
  • OS.read_string_from_stdin requires buffer_size.
  • @export_file Inspector assignments become uid:// — scripts expecting res:// strings must resolve UIDs or use @export_file_path (4.5+).

4.4 → 4.5

Official: Upgrading to Godot 4.5

  • Resource.duplicate(true) deep-duplicates only internal resources; use duplicate_deep(DEEP_DUPLICATE_ALL) for old behavior.
  • Node.get_rpc_config renamed to get_node_rpc_config.
  • JSONRPC.set_scope replaced by set_method.
  • ProjectSettings.add_property_info warns on invalid/usage keys.
  • Resource deep-duplicate and UID export-file changes affect inventory/quest/economy Resource graphs.

4.5 → 4.6

Official: Upgrading to Godot 4.6

  • TSCN gains unique node IDs (large VCS diffs on first 4.6 save — expected).
  • FileAccess.get_as_text drops skip_cr parameter.
  • Performance.add_custom_monitor gains optional type.

4.6 → 4.7

Official: Upgrading to Godot 4.7

  • Object.is_class takes StringName.
  • Setting an element of a packed array property no longer calls the property setter for the whole array.
  • Overrides of methods with typed returns must actually return (add return null if needed).
  • New projects default stretch canvas_items + aspect expand (was disabled/keep).
  • Packed array element assignment no longer triggers whole-property setter.
  • Typed-return overrides require an explicit return statement.
  • Re-validate Resource pipelines after packed-array setter and typed-return GDScript changes.

Source: SKILL.md on GitHub

1 warning16d5 checks · Risk SAFE
  • Gen Agent Trust Hub16d

    The skill provides architectural standards and GDScript templates for Godot Game Engine development using the Composition pattern. It contains no malicious code, data exfiltration, or prompt injection vectors.

  • Socket16d

    No alerts

  • Snyk16d

    Risk: LOW · No issues

  • Runlayer7mo

    4/4 files flagged

  • ZeroLeaks5mo

    Score: 93/100 · 2 sections analyzed

Signed by skilld at 9d6e91e. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 weeks ago.

Activeupdated 2 months ago

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