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Expert patterns for game economies including currency management (multi-currency, wallet system), shop systems (buy/sell prices, stock limits), dynamic pricing (supply/demand), loot tables (weighted drops, rarity tiers), and economic balance (inflation control, currency sinks). Use for RPGs, trading games, or resource management systems. Trigger keywords: EconomyManager, currency, shop_item, loot_table, dynamic_pricing, buy_sell_spread, currency_sink, inflation, item_rarity.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-economy-system

This session only. Nothing lands on disk.

referencesmigration-notes.md

≈642 tokens on demand. Your agent reads this file only when SKILL.md points to it.

Migration notes: godot-economy-system

Incremental upgrade for topics this skill covers. Apply one hop, stabilize/test, then next. Never skip hops.

If the project is < 4.0, follow godot-version-migration era bridges (legacy → 3→4) until 4.0, then these hops. Official 3→4: Upgrading from Godot 3 to Godot 4.

4.0 → 4.1

Official: Upgrading to Godot 4.1

No skill-relevant breaking changes for this hop.

4.1 → 4.2

Official: Upgrading to Godot 4.2

No skill-relevant breaking changes for this hop.

4.2 → 4.3

Official: Upgrading to Godot 4.3

  • Re-test save formats after Object/Array serialization and PackedByteArray storage changes.
  • Scripted Object / typed Array binary serialization changes — verify Resource round-trips.
  • Large PackedByteArray storage format may not open in older editors.

4.3 → 4.4

Official: Upgrading to Godot 4.4

  • Encrypted FileAccess / store_* bool returns — handle failures; UID paths in exported files.
  • @export_file → uid:// in Inspector-assigned values.
  • Curve clamps to configured min/max.

4.4 → 4.5

Official: Upgrading to Godot 4.5

  • Resource deep-duplicate and UID export-file changes affect inventory/quest/economy Resource graphs.
  • Deep-duplicate semantics when cloning save-related Resources.
  • Resource.duplicate(true) no longer deep-copies external resources by default.

4.5 → 4.6

Official: Upgrading to Godot 4.6

  • Scene unique IDs change diffs — migrate save schemas if they keyed on old node identity assumptions.
  • First save in 4.6 rewrites scenes with unique node IDs.

4.6 → 4.7

Official: Upgrading to Godot 4.7

  • Re-validate Resource pipelines after packed-array setter and typed-return GDScript changes.

Source: SKILL.md on GitHub

1 warning16d4 checks · Risk SAFE
  • Gen Agent Trust Hub16d

    The skill provides patterns for Godot game economies. It is well-structured and follows development best practices, though it contains logic for processing external save data and log strings which constitutes a potential indirect prompt injection surface.

  • Socket16d

    No alerts

  • Snyk16d

    Risk: LOW · No issues

  • Runlayer7mo

    2/3 files flagged

Signed by skilld at 9d6e91e. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 weeks ago.

Activeupdated 2 months ago

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