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/godot-genre-horror

@9d6e91e

Expert blueprint for horror games: sawtooth tension pacing, Director macro-AI, sensory predator AI, sanity/stress FX, and scarcity loops. Use when building psychological/survival horror, dual-brain stalker AI (cheating Director + honest LoS/sound), flashlight/fog atmosphere, or safe-room saves. Keywords: horror_game, tension_pacing, director_system, sensory_perception, sanity_system, volumetric_fog, AI_reaction_time.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-genre-horror

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referencesmigration-notes.md

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Migration notes: godot-genre-horror

Incremental upgrade for topics this skill covers. Apply one hop, stabilize/test, then next. Never skip hops.

If the project is < 4.0, follow godot-version-migration era bridges (legacy → 3→4) until 4.0, then these hops. Official 3→4: Upgrading from Godot 3 to Godot 4.

4.0 → 4.1

Official: Upgrading to Godot 4.1

  • RenderingServer.global_shader_parameter_get_list / RD shader version lists return Array[StringName].
  • RenderingDevice.draw_list_begin storage_textures typed as Array[RID].

4.1 → 4.2

Official: Upgrading to Godot 4.2

  • Mesh format upgrade — use Project → Tools → Upgrade Mesh Surfaces; Restart & Upgrade prevents downgrade.
  • ImporterMesh/MeshDataTool/SurfaceTool compression flag widths → uint64.
  • RenderingDevice BarrierMask enum values changed.

4.2 → 4.3

Official: Upgrading to Godot 4.3

  • If the genre uses TileMap, migrate to TileMapLayer nodes before relying on layer APIs.
  • If the genre ships multiplayer, upgrade all peers to 4.3 together (SceneMultiplayer protocol).
  • Reverse Z depth — update custom horror shaders (fog volumes, flashlight cones, post stacks).
  • Decal modulate converted sRGB→linear — blood decals and grime overlays may look darker.
  • AudioStreamPlaybackPolyphonic.play_stream gains playback_type and bus optionals.
  • RenderingDevice barrier/draw_list API simplified (post_barrier params removed).

4.3 → 4.4

Official: Upgrading to Godot 4.4

  • RenderingDevice.draw_list_begin signature overhauled (params removed + breadcrumb).
  • Shader default texture parameter types use Texture / TextureLayered.
  • VisualShaderNodeVec4Constant input type → Vector4 — recreate constants in flashlight/flicker graphs.

4.4 → 4.5

Official: Upgrading to Godot 4.5

  • RenderingServer.instance_reset_physics_interpolation / instance_set_interpolated removed — retune camera/light flicker that relied on manual interpolation resets.

4.5 → 4.6

Official: Upgrading to Godot 4.6

  • Retune Environment glow/fog if the genre leans on bloom-heavy looks.
  • Glow default blend Screen (brighter) — retune Environment glow; Mobile glow rewrite looks different.
  • Volumetric fog blending brighter — reduce density/energy in haunted corridors.
  • New Windows projects default D3D12 driver.
  • Sky reflection roughness_layers default 7 (was 8).

4.6 → 4.7

Official: Upgrading to Godot 4.7

  • Confirm project stretch mode and AudioStreamPlayer.area_mask after opening in 4.7.
  • AudioStreamPlayer.area_mask default is 0 (disabled), was layer 1 — set mask explicitly for zone-attached ambience and stingers.
  • AudioEffectSpectrumAnalyzer.tap_back_pos removed — migrate tension visualizers tied to spectrum analysis.
  • Prefer AreaLight3D for flickering panels, TV glow, and rectangular soft shadows without GI hacks.
  • Texture2D.get_format() unified on base class — use when tuning compressed horror texture pipelines.
  • LinearToSRGB visual shader no longer clamps [0,1] on Mobile/Forward+ — recheck crushed shadow grades.

Source: SKILL.md on GitHub

1 warning16d4 checks · Risk SAFE
  • Gen Agent Trust Hub16d

    The skill provides a comprehensive set of Godot game development patterns and scripts for horror game mechanics. No malicious patterns, data exfiltration, or unauthorized command executions were detected.

  • Socket16d

    No alerts

  • Snyk16d

    Risk: LOW · No issues

  • Runlayer7mo

    4/4 files flagged

Signed by skilld at 9d6e91e. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 weeks ago.

Activeupdated 2 months ago

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