All skills
thedivergentai avatar

/godot-genre-metroidvania

@9d6e91e

Expert blueprint for Metroidvanias including ability-gated exploration (locks/keys), interconnected world design (backtracking with shortcuts), persistent state tracking (collectibles, boss defeats), room transitions (seamless loading), map systems (grid-based revelation), and ability versatility (combat + traversal). Use for exploration platformers or action-adventure games. Trigger keywords: metroidvania, ability_gating, interconnected_world, backtracking, map_system, persistent_state, room_transition, soft_locks.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-genre-metroidvania

This session only. Nothing lands on disk.

referencesmigration-notes.md

≈579 tokens on demand. Your agent reads this file only when SKILL.md points to it.

Migration notes: godot-genre-metroidvania

Incremental upgrade for topics this skill covers. Apply one hop, stabilize/test, then next. Never skip hops.

If the project is < 4.0, follow godot-version-migration era bridges (legacy → 3→4) until 4.0, then these hops. Official 3→4: Upgrading from Godot 3 to Godot 4.

4.0 → 4.1

Official: Upgrading to Godot 4.1

  • PathFollow2D.lookahead removed.

4.1 → 4.2

Official: Upgrading to Godot 4.2

  • TileMap.cell_quadrant_size → rendering_quadrant_size.

4.2 → 4.3

Official: Upgrading to Godot 4.3

  • If the genre uses TileMap, migrate to TileMapLayer nodes before relying on layer APIs.
  • If the genre ships multiplayer, upgrade all peers to 4.3 together (SceneMultiplayer protocol).
  • TileMap layers moved to TileMapLayer nodes — migrate scenes/scripts to per-layer nodes.
  • TileData.get_navigation_polygon / get_occluder gain flip/transpose optionals.

4.3 → 4.4

Official: Upgrading to Godot 4.4

No skill-relevant breaking changes for this hop.

4.4 → 4.5

Official: Upgrading to Godot 4.5

  • TileMapLayer.get_coords_for_body_rid less precise with physics chunking — set physics_quadrant_size = 1 for old precision.

4.5 → 4.6

Official: Upgrading to Godot 4.6

  • Retune Environment glow/fog if the genre leans on bloom-heavy looks.

4.6 → 4.7

Official: Upgrading to Godot 4.7

  • Confirm project stretch mode and AudioStreamPlayer area_mask after opening in 4.7.

Source: SKILL.md on GitHub

1 warning16d4 checks · Risk SAFE
  • Gen Agent Trust Hub16d

    No security issues were detected. The skill provides architectural blueprints and GDScript components for building Metroidvania-style games in Godot 4.7, utilizing standard engine practices for persistence and scene management.

  • Socket16d

    No alerts

  • Snyk16d

    Risk: LOW · No issues

  • Runlayer7mo

    3/3 files flagged

Signed by skilld at 9d6e91e. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 weeks ago.

Activeupdated 2 months ago

README badge

README badge for thedivergentai/gd-agentic-skills/godot-genre-metroidvania