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/godot-genre-party

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Expert blueprint for party games including minigame resource system (define via .tres files), local multiplayer input (4-player controller management), asymmetric gameplay (1v3 balance), scene management (clean minigame loading/unloading), persistent scoring (track wins across rounds), and split-screen rendering (SubViewport per player). Use for Mario Party-style games or WarioWare collections. Trigger keywords: party_game, minigame_collection, local_multiplayer, asymmetric_gameplay, split_screen, dynamic_input_mapping.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-genre-party

This session only. Nothing lands on disk.

referencesmigration-notes.md

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Migration notes: godot-genre-party

Incremental upgrade for topics this skill covers. Apply one hop, stabilize/test, then next. Never skip hops.

If the project is < 4.0, follow godot-version-migration era bridges (legacy → 3→4) until 4.0, then these hops. Official 3→4: Upgrading from Godot 3 to Godot 4.

4.0 → 4.1

Official: Upgrading to Godot 4.1

  • Viewports with Physics Picking enabled auto-mark InputEvents handled — adjust if you relied on unhandled propagation.

4.1 → 4.2

Official: Upgrading to Godot 4.2

No skill-relevant breaking changes for this hop.

4.2 → 4.3

Official: Upgrading to Godot 4.3

  • If the genre uses TileMap, migrate to TileMapLayer nodes before relying on layer APIs.
  • If the genre ships multiplayer, upgrade all peers to 4.3 together (SceneMultiplayer protocol).
  • SceneMultiplayer caching protocol incompatible across versions — upgrade server and clients together; add version checks.

4.3 → 4.4

Official: Upgrading to Godot 4.4

  • Android sensors disabled by default — enable under Project Settings → Input Devices → Sensors.

4.4 → 4.5

Official: Upgrading to Godot 4.5

  • Node.get_rpc_config → get_node_rpc_config.

4.5 → 4.6

Official: Upgrading to Godot 4.6

  • Retune Environment glow/fog if the genre leans on bloom-heavy looks.

4.6 → 4.7

Official: Upgrading to Godot 4.7

  • Confirm project stretch mode and AudioStreamPlayer area_mask after opening in 4.7.
  • Mouse/keyboard device IDs are InputEvent.DEVICE_ID_MOUSE / DEVICE_ID_KEYBOARD (not 0) — joypads may use 0.

Source: SKILL.md on GitHub

1 warning17d4 checks · Risk SAFE
  • Gen Agent Trust Hub17d

    This skill provides a collection of Godot scripts and architectural patterns for developing local multiplayer party games, focusing on dynamic input routing, split-screen management, and minigame orchestration. No security risks or malicious patterns were detected.

  • Socket17d

    No alerts

  • Snyk17d

    Risk: LOW · No issues

  • Runlayer7mo

    2/2 files flagged

Signed by skilld at 9d6e91e. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 weeks ago.

Activeupdated 2 months ago

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