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/godot-genre-platformer

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Expert blueprint for platformer games including precision movement (coyote time, jump buffering, variable jump height), game feel polish (squash/stretch, particle trails, camera shake), level design principles (difficulty curves, checkpoint placement), collectible systems (progression rewards), and accessibility options (assist mode, remappable controls). Based on Celeste/Hollow Knight design research. Trigger keywords: platformer, coyote_time, jump_buffer, game_feel, level_design, precision_movement.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-genre-platformer

This session only. Nothing lands on disk.

referencesmigration-notes.md

≈685 tokens on demand. Your agent reads this file only when SKILL.md points to it.

Migration notes: godot-genre-platformer

Incremental upgrade for topics this skill covers. Apply one hop, stabilize/test, then next. Never skip hops.

If the project is < 4.0, follow godot-version-migration era bridges (legacy → 3→4) until 4.0, then these hops. Official 3→4: Upgrading from Godot 3 to Godot 4.

4.0 → 4.1

Official: Upgrading to Godot 4.1

  • Area2D.priority type is int (was float) — audit hazard/trigger ordering on layered platforms.
  • PhysicsDirectSpaceState2D.collide_shape returns Array[Vector2] (was Array[PackedVector2Array]).
  • PathFollow2D.lookahead removed — update moving-platform path followers.
  • Viewports with physics picking auto-mark input handled — remove redundant manual pick forwarding on drop-through / hazard rays.

4.1 → 4.2

Official: Upgrading to Godot 4.2

No skill-relevant breaking changes for this hop.

4.2 → 4.3

Official: Upgrading to Godot 4.3

  • TileMap layers → TileMapLayer nodes — migrate level chunks before relying on per-layer collision/z-order APIs.
  • If the genre ships multiplayer, upgrade all peers to 4.3 together (SceneMultiplayer protocol break).

4.3 → 4.4

Official: Upgrading to Godot 4.4

No skill-relevant breaking changes for this hop.

4.4 → 4.5

Official: Upgrading to Godot 4.5

No skill-relevant breaking changes for this hop.

4.5 → 4.6

Official: Upgrading to Godot 4.6

  • Retune Environment glow/fog if the genre leans on bloom-heavy looks (parallax glow, night levels).

4.6 → 4.7

Official: Upgrading to Godot 4.7

  • Confirm project stretch mode and AudioStreamPlayer.area_mask after opening in 4.7.
  • One-way collision direction is shape-relative — retune CollisionShape2D direction for angled platforms and drop-through handlers.
  • PhysicsServer2D.body_set_shape_as_one_way_collision adds optional direction (relative to shape).

Source: SKILL.md on GitHub

1 warning17d4 checks · Risk SAFE
  • Gen Agent Trust Hub17d

    The skill provides expert-level blueprints, GDScript modules, and architectural guidance for building platformer games in Godot. It covers precision movement, game feel polish, level design principles, and technical implementation details without any security risks.

  • Socket17d

    No alerts

  • Snyk17d

    Risk: LOW · No issues

  • Runlayer7mo

    3/3 files flagged

Signed by skilld at 9d6e91e. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 weeks ago.

Activeupdated 2 months ago

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