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/godot-genre-roguelike

@9d6e91e

Expert blueprint for roguelikes including procedural generation (Walker method, BSP rooms), permadeath with meta-progression (unlock persistence), run state vs meta state separation, seeded RNG (shareable runs), loot/relic systems (hook-based modifiers), and difficulty scaling (floor-based progression). Use for dungeon crawlers, action roguelikes, or roguelites. Trigger keywords: roguelike, procedural_generation, permadeath, meta_progression, seeded_RNG, relic_system, run_state.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-genre-roguelike

This session only. Nothing lands on disk.

referencesmigration-notes.md

≈626 tokens on demand. Your agent reads this file only when SKILL.md points to it.

Migration notes: godot-genre-roguelike

Incremental upgrade for topics this skill covers. Apply one hop, stabilize/test, then next. Never skip hops.

If the project is < 4.0, follow godot-version-migration era bridges (legacy → 3→4) until 4.0, then these hops. Official 3→4: Upgrading from Godot 3 to Godot 4.

4.0 → 4.1

Official: Upgrading to Godot 4.1

No skill-relevant breaking changes for this hop.

4.1 → 4.2

Official: Upgrading to Godot 4.2

No skill-relevant breaking changes for this hop.

4.2 → 4.3

Official: Upgrading to Godot 4.3

  • If the genre uses TileMap, migrate to TileMapLayer nodes before relying on layer APIs.
  • If the genre ships multiplayer, upgrade all peers to 4.3 together (SceneMultiplayer protocol).
  • Re-test save formats after Object/Array serialization and PackedByteArray storage changes.

4.3 → 4.4

Official: Upgrading to Godot 4.4

  • Encrypted FileAccess / store_* bool returns — handle failures; UID paths in exported files.

4.4 → 4.5

Official: Upgrading to Godot 4.5

  • Resource deep-duplicate and UID export-file changes affect inventory/quest/economy Resource graphs.
  • Deep-duplicate semantics when cloning save-related Resources.

4.5 → 4.6

Official: Upgrading to Godot 4.6

  • Retune Environment glow/fog if the genre leans on bloom-heavy looks.
  • Scene unique IDs change diffs — migrate save schemas if they keyed on old node identity assumptions.

4.6 → 4.7

Official: Upgrading to Godot 4.7

  • Confirm project stretch mode and AudioStreamPlayer area_mask after opening in 4.7.
  • Re-validate Resource pipelines after packed-array setter and typed-return GDScript changes.

Source: SKILL.md on GitHub

2 warnings16d5 checks · Risk MEDIUM
  • Gen Agent Trust Hub16d

    The skill provides a robust framework for roguelike development but contains hardcoded encryption keys in its template scripts, which is a poor security practice. It also introduces a minor attack surface for indirect prompt injection through the parsing of local game save files.

  • Socket16d

    No alerts

  • Snyk16d

    Risk: LOW · No issues

  • Runlayer7mo

    3/3 files flagged

  • ZeroLeaks5mo

    Score: 93/100 · 2 sections analyzed

Signed by skilld at 9d6e91e. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 weeks ago.

Activeupdated 2 months ago

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