All skills
thedivergentai avatar

/godot-genre-shooter

@9d6e91e

Expert blueprint for TPS/hybrid shooters: soft-lock aim assist, cover validation rays, SpringArm TPS camera, and genre routing to FPS sibling for viewmodel/hitscan feel. Use for third-person/cover shooters and hybrids. Keywords: TPS, soft_lock, cover, SpringArm3D, hybrid shooter, aim assist — not FPS-only movement.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-genre-shooter

This session only. Nothing lands on disk.

referencesmigration-notes.md

≈661 tokens on demand. Your agent reads this file only when SKILL.md points to it.

Migration notes: godot-genre-shooter

Incremental upgrade for topics this skill covers. Apply one hop, stabilize/test, then next. Never skip hops.

If the project is < 4.0, follow godot-version-migration era bridges (legacy → 3→4) until 4.0, then these hops. Official 3→4: Upgrading from Godot 3 to Godot 4.

4.0 → 4.1

Official: Upgrading to Godot 4.1

  • Area2D.priority type is int (was float).
  • PhysicsDirectSpaceState2D.collide_shape returns Array[Vector2] (was Array[PackedVector2Array]).
  • Viewports with Physics Picking enabled auto-mark InputEvents handled — adjust if you relied on unhandled propagation.

4.1 → 4.2

Official: Upgrading to Godot 4.2

No skill-relevant breaking changes for this hop.

4.2 → 4.3

Official: Upgrading to Godot 4.3

  • If the genre uses TileMap, migrate to TileMapLayer nodes before relying on layer APIs.
  • If the genre ships multiplayer, upgrade all peers to 4.3 together (SceneMultiplayer protocol).

4.3 → 4.4

Official: Upgrading to Godot 4.4

  • Android sensors disabled by default — enable under Project Settings → Input Devices → Sensors.

4.4 → 4.5

Official: Upgrading to Godot 4.5

No skill-relevant breaking changes for this hop.

4.5 → 4.6

Official: Upgrading to Godot 4.6

  • Retune Environment glow/fog if the genre leans on bloom-heavy looks.

4.6 → 4.7

Official: Upgrading to Godot 4.7

  • Confirm project stretch mode and AudioStreamPlayer area_mask after opening in 4.7.
  • PhysicsServer2D.body_set_shape_as_one_way_collision adds optional direction (relative to shape).
  • CollisionShape2D one-way collision direction is relative to the shape, not only global up.
  • Mouse/keyboard device IDs are InputEvent.DEVICE_ID_MOUSE / DEVICE_ID_KEYBOARD (not 0) — joypads may use 0.

Source: SKILL.md on GitHub

1 warning17d4 checks · Risk SAFE
  • Gen Agent Trust Hub17d

    The skill provides a comprehensive set of Godot script templates and architectural guidance for implementing third-person shooter mechanics. No security risks or malicious behaviors were detected.

  • Socket17d

    No alerts

  • Snyk17d

    Risk: LOW · No issues

  • Runlayer7mo

    3/3 files flagged

Signed by skilld at 9d6e91e. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 weeks ago.

Activeupdated 2 months ago

README badge

README badge for thedivergentai/gd-agentic-skills/godot-genre-shooter