Skill Chain
| Phase | Skills | Purpose |
|---|---|---|
| 1. Physics | physics-bodies, vehicle-wheel-3d |
Ball bounce, friction, player collisions |
| 2. AI | steering-behaviors, godot-state-machine-advanced |
Formations, marking, flocking |
| 3. Anim | godot-animation-tree-mastery |
Blended running, shooting, tackling |
| 4. Input | input-mapping |
Contextual buttons (Pass/Tackle share button) |
| 5. Camera | godot-camera-systems |
Dynamic broadcast view, zooming on action |