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/godot-genre-survival

@9d6e91e

Expert blueprint for survival games (Minecraft, Don't Starve, The Forest, Rust) covering needs systems, resource gathering, crafting recipes, base building, and progression balancing. Use when building open-world survival, crafting-focused, or resource management games. Keywords survival, needs system, crafting, inventory, hunger, resource gathering, base building.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-genre-survival

This session only. Nothing lands on disk.

referencesgodot-tips.md

≈105 tokens on demand. Your agent reads this file only when SKILL.md points to it.

Godot-Specific Tips

  • TileMaps: Use TileMap (Godot 3) or TileMapLayer (Godot 4) for the world.
  • FastNoiseLite: Built-in noise generator for procedural terrain (trees, rocks, biomes).
  • ResourceSaver: Save the Inventory resource directly to disk if it's set up correctly with export vars.
  • Y-Sort: Essential for top-down 2D games so player sorts behind/in-front of trees correctly.

Source: SKILL.md on GitHub

1 warning17d4 checks · Risk SAFE
  • Gen Agent Trust Hub17d

    The skill provides a comprehensive set of blueprints and GDScript components for survival game development in Godot 4.7. It covers vitals management, inventory systems, crafting, and procedural world generation using engine best practices like MultiMeshInstance3D and WorkerThreadPool. All external references point to the author's own repositories or official documentation, and no malicious patterns or exfiltration attempts were detected.

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  • Snyk17d

    Risk: LOW · No issues

  • Runlayer7mo

    5/5 files flagged

Signed by skilld at 9d6e91e. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 weeks ago.

Activeupdated 2 months ago

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