Godot-Specific Tips
- TileMaps: Use
TileMap(Godot 3) orTileMapLayer(Godot 4) for the world. - FastNoiseLite: Built-in noise generator for procedural terrain (trees, rocks, biomes).
- ResourceSaver: Save the
Inventoryresource directly to disk if it's set up correctly withexportvars. - Y-Sort: Essential for top-down 2D games so player sorts behind/in-front of trees correctly.