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/godot-inventory-system

@9d6e91e

Expert blueprint for inventory systems (Diablo, Resident Evil, Minecraft) covering slot-based containers, stacking logic, weight limits, equipment systems, and drag-drop UI. Use when building RPG inventories, survival item management, or loot systems. Keywords inventory, slot, stack, equipment, crafting, item, Resource, drag-drop.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-inventory-system

This session only. Nothing lands on disk.

referencesbest-practices.md

≈60 tokens on demand. Your agent reads this file only when SKILL.md points to it.

Best Practices

  1. Use Resources - Items as Resources, not class instances
  2. Signal-Driven UI - Emit signals, let UI listen
  3. Stack Logic - Always check max_stack first
  4. Weight Limits - Validate before adding

Source: SKILL.md on GitHub

1 warning16d4 checks · Risk SAFE
  • Gen Agent Trust Hub16d

    The skill implements a standard data-driven inventory management system for the Godot 4.x engine using standard Resource serialization techniques and custom UI controllers. No security issues, prompt injections, or unauthorized network operations were detected.

  • Socket16d

    No alerts

  • Snyk16d

    Risk: LOW · No issues

  • Runlayer7mo

    3/3 files flagged

Signed by skilld at 9d6e91e. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 weeks ago.

Activeupdated 2 months ago

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