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/godot-mechanic-secrets

@9d6e91e

Implement cheat codes, hidden interactions, and unlockable meta-content via time-windowed input sequence buffers, spam thresholds, look-at (dot-product) detectors, progress-% unlocks, and meta persistence in user://secrets.cfg. Use when adding Konami-style codes, curiosity spam eggs, glimmer cues, lockout anti-brute-force, or gallery flags that must survive slot deletes. Keywords: Konami, sequence buffer, meta secrets.cfg, visibility detector, lockout, glimmer, spam threshold, progress unlock.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-mechanic-secrets

This session only. Nothing lands on disk.

referencesmigration-notes.md

≈925 tokens on demand. Your agent reads this file only when SKILL.md points to it.

Migration notes: godot-mechanic-secrets

Incremental upgrade for topics this skill covers. Apply one hop, stabilize/test, then next. Never skip hops.

If the project is < 4.0, follow godot-version-migration era bridges (legacy → 3→4) until 4.0, then these hops. Official 3→4: Upgrading from Godot 3 to Godot 4.

4.0 → 4.1

Official: Upgrading to Godot 4.1

  • Object.get_meta_list return type is Array[StringName] (was PackedStringArray).
  • WorkerThreadPool.wait_for_task_completion now returns Error.
  • Basis/Transform3D.looking_at and Node3D.look_at* gain optional use_model_front.

4.1 → 4.2

Official: Upgrading to Godot 4.2

  • NOTIFICATION_NODE_RECACHE_REQUESTED removed from Node.

4.2 → 4.3

Official: Upgrading to Godot 4.3

  • If the genre uses TileMap, migrate to TileMapLayer nodes before relying on layer APIs.
  • If the genre ships multiplayer, upgrade all peers to 4.3 together (SceneMultiplayer protocol).
  • Binary serialization of scripted Objects/typed Arrays changed — re-test save/load of custom Resources.
  • PackedByteArray may use compact base64 storage; older editors may not open 4.3 resources with large byte arrays.

4.3 → 4.4

Official: Upgrading to Godot 4.4

  • @export_file stores uid:// paths from the Inspector (breaking vs res:// expectations).
  • FileAccess.store_* methods return bool success.
  • Curve enforces min_value/max_value — adjust curves that used points outside [0, 1].
  • OS.read_string_from_stdin requires buffer_size.

4.4 → 4.5

Official: Upgrading to Godot 4.5

  • Resource deep-duplicate and UID export-file changes affect inventory/quest/economy Resource graphs.
  • Resource.duplicate(true) deep-duplicates only internal resources; use duplicate_deep(DEEP_DUPLICATE_ALL) for old behavior.
  • Node.get_rpc_config renamed to get_node_rpc_config.
  • JSONRPC.set_scope replaced by set_method.
  • ProjectSettings.add_property_info warns on invalid/usage keys.

4.5 → 4.6

Official: Upgrading to Godot 4.6

  • Retune Environment glow/fog if the genre leans on bloom-heavy looks.
  • TSCN gains unique node IDs (large VCS diffs on first 4.6 save — expected).
  • FileAccess.get_as_text drops skip_cr parameter.
  • Performance.add_custom_monitor gains optional type.

4.6 → 4.7

Official: Upgrading to Godot 4.7

  • Confirm project stretch mode and AudioStreamPlayer area_mask after opening in 4.7.
  • Re-validate Resource pipelines after packed-array setter and typed-return GDScript changes.
  • Object.is_class takes StringName.
  • Setting an element of a packed array property no longer calls the property setter for the whole array.
  • Overrides of methods with typed returns must actually return (add return null if needed).
  • New projects default stretch canvas_items + aspect expand (was disabled/keep).

Source: SKILL.md on GitHub

1 warning16d4 checks · Risk SAFE
  • Gen Agent Trust Hub16d

    This skill provides a collection of Godot Engine scripts for implementing game mechanics related to secrets, such as Konami codes, interaction spam trackers, and hidden wall detection. The skill follows best practices for Godot development, including using the 'user://' directory for persistence and the ConfigFile API for structured data storage. No malicious patterns or security vulnerabilities were detected.

  • Socket16d

    No alerts

  • Snyk16d

    Risk: LOW · No issues

  • Runlayer7mo

    4/4 files flagged

Signed by skilld at 9d6e91e. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 weeks ago.

Activeupdated 2 months ago

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