Migration notes: godot-platform-console
Incremental upgrade for topics this skill covers. Apply one hop, stabilize/test, then next. Never skip hops.
If the project is < 4.0, follow godot-version-migration era bridges (legacy → 3→4) until 4.0, then these hops. Official 3→4: Upgrading from Godot 3 to Godot 4.
4.0 → 4.1
Official: Upgrading to Godot 4.1
No skill-relevant breaking changes for this hop.
4.1 → 4.2
Official: Upgrading to Godot 4.2
No skill-relevant breaking changes for this hop.
4.2 → 4.3
Official: Upgrading to Godot 4.3
No skill-relevant breaking changes for this hop.
4.3 → 4.4
Official: Upgrading to Godot 4.4
No skill-relevant breaking changes for this hop.
4.4 → 4.5
Official: Upgrading to Godot 4.5
ProjectSettings.add_property_info()validates keys more loudly — audit TRC-related custom project settings.EditorExportPlatform.get_forced_export_files()gains optionalpresetfor certification packaging plugins.
4.5 → 4.6
Official: Upgrading to Godot 4.6
EditorExportPreset.get_script_export_mode()returns enum — update automated cert submission export scripts.- New projects default Jolt for 3D — confirm physics backend matches console port expectations.
4.6 → 4.7
Official: Upgrading to Godot 4.7
InputEvent.DEVICE_ID_*constants — never assume device0is pad vs keyboard; map gamepad identity explicitly.- New project stretch defaults
canvas_items+expand— verify safe-zone UI on TV overscan after upgrade. - Editor Asset Store naming replaces Asset Library — update internal certification docs/screenshots.