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/godot-platform-mobile

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Expert blueprint for mobile platforms (Android/iOS) covering touch controls, virtual joysticks, responsive UI, safe areas (notches), battery optimization, and app store guidelines. Use when targeting mobile releases or implementing touch input. Keywords mobile, Android, iOS, touch, InputEventScreenTouch, virtual joystick, safe area, battery, app store, orientation.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-platform-mobile

This session only. Nothing lands on disk.

referencesmigration-notes.md

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Migration notes: godot-platform-mobile

Incremental upgrade for topics this skill covers. Apply one hop, stabilize/test, then next. Never skip hops.

If the project is < 4.0, follow godot-version-migration era bridges (legacy → 3→4) until 4.0, then these hops. Official 3→4: Upgrading from Godot 3 to Godot 4.

4.0 → 4.1

Official: Upgrading to Godot 4.1

No skill-relevant breaking changes for this hop.

4.1 → 4.2

Official: Upgrading to Godot 4.2

  • Mesh compression upgrade dialog — plan bandwidth for cellular downloads after upgrading .mesh assets.

4.2 → 4.3

Official: Upgrading to Godot 4.3

  • Android permissions are not auto-requested — use OS.request_permission() + MainLoop.on_request_permissions_result (see android_runtime_permissions.gd).
  • auto_translate → auto_translate_mode — localized HUD may stop translating if children inherit DISABLED.

4.3 → 4.4

Official: Upgrading to Godot 4.4

  • Accelerometer/gyro disabled by default — enable sensors in Project Settings before mobile_sensor_fusion.gd patterns work on export.

4.4 → 4.5

Official: Upgrading to Godot 4.5

  • C# Android export requires .NET 9.
  • EditorExportPlatform.get_forced_export_files() gains optional preset parameter.

4.5 → 4.6

Official: Upgrading to Godot 4.6

  • Android Gradle tree uses src/main/java/... — update custom JNI/Java plugin paths.
  • Mobile Environment glow looks brighter after renderer rewrite — retune bloom before store screenshots.
  • EditorExportPreset.get_script_export_mode() returns enum type.

4.6 → 4.7

Official: Upgrading to Godot 4.7

  • Built-in virtual joystick available — prefer over third-party touch plugins when remapping desktop controls.
  • HDR output on iOS and supported Android panels — test tonemapping on real hardware, not editor-only.
  • New project stretch defaults canvas_items + expand — re-check safe-area layouts on notched devices.

Source: SKILL.md on GitHub

1 warning16d4 checks · Risk SAFE
  • Gen Agent Trust Hub16d

    The skill provides standard Godot mobile development templates for touch input, UI adaptation, and Android/iOS integration. No malicious activity or significant security vulnerabilities were found.

  • Socket16d

    No alerts

  • Snyk16d

    Risk: LOW · No issues

  • Runlayer7mo

    2/2 files flagged

Signed by skilld at 9d6e91e. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 weeks ago.

Activeupdated 2 months ago

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