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/godot-platform-vr

@9d6e91e

Expert blueprint for VR platforms (Meta Quest, PSVR, SteamVR, Pico) covering XR toolkit (OpenXR), comfort settings (vignetting, snap turning, teleport), motion controls, hand tracking, and 90+ FPS requirements. Use when targeting VR headsets or implementing immersive 3D experiences. Keywords VR, XR, OpenXR, Meta Quest, motion sickness, comfort, locomotion, XRController3D, foveated rendering.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-platform-vr

This session only. Nothing lands on disk.

referencesxr-comfort-patterns.md

≈173 tokens on demand. Your agent reads this file only when SKILL.md points to it.

XR expert patterns (extended)

OpenXR bootstrap, comfort settings, motion controls — extended samples beyond SKILL.md comfort tree.

OpenXR bootstrap

# Enable XR
func _ready() -> void:
    var xr_interface := XRServer.find_interface("OpenXR")
    if xr_interface and xr_interface.initialize():
        get_viewport().use_xr = true

Comfort Settings

  • Vignetting during movement
  • Snap turning (30°/45° increments)
  • Teleport locomotion option
  • Seated mode support

Motion Controls


## Performance

- **90 FPS minimum** - Critical for comfort
- **Low latency** - < 20ms motion-to-photon
- **Foveated rendering** if supported

Source: SKILL.md on GitHub

1 warning16d4 checks · Risk SAFE
  • Gen Agent Trust Hub16d

    The skill provides a set of Godot GDScript templates for VR and XR development using OpenXR. No security risks or malicious behaviors were detected.

  • Socket16d

    No alerts

  • Snyk16d

    Risk: LOW · No issues

  • Runlayer7mo

    2/2 files flagged

Signed by skilld at 9d6e91e. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 weeks ago.

Activeupdated 2 months ago

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